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701. To Eve Players (or anyone) GÇô economic warfare? - in General Discussions [original thread]
Vallud Eadesso wrote: xAckie wrote: Vallud Eadesso wrote: Long and short is "Nothing yet" DUST's market right now is a very trimmed down, simplified version of what it will be. Dust's market will be EXACTLY the same market as EVEs soon...
- by xAckie - at 2012.12.01 15:26:00
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702. My thoughts currently: Difficulty - in Feedback/Requests [original thread]
Vallud Eadesso wrote: The biggest thing about DUST is that a new player will not really stand a chance against even a month old player. Within a month a player can easily get weaponry up to 5 (2% damage buff to all guns per level) mechanics to ...
- by xAckie - at 2012.12.01 15:22:00
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703. To Eve Players (or anyone) GÇô economic warfare? - in General Discussions [original thread]
Vallud Eadesso wrote: Long and short is "Nothing yet" DUST's market right now is a very trimmed down, simplified version of what it will be. Dust's market will be EXACTLY the same market as EVEs soon, as in you'll be able to buy and trade EV...
- by xAckie - at 2012.12.01 15:10:00
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704. 16 vs 16 begins to be annoying... - in General Discussions [original thread]
128 v 128 minimum.....
- by xAckie - at 2012.12.01 11:40:00
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705. To Eve Players (or anyone) GÇô economic warfare? - in General Discussions [original thread]
I am trying to understand how the economy stays balanced in Eve from mining to warfare, so I can try and understand how it will work in Dust. What interested me about dust was that is built off the back of Eve, which is player driven in terms of...
- by xAckie - at 2012.12.01 11:21:00
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706. Opinions here - in General Discussions [original thread]
The gameplay has gotten slower every build that I have been in. ( I started in the one where you took the first two objectives and then the second half of the map opened up) Also, slow doesn't mean more tactical. Tactics comes down to maps, e.g. ...
- by xAckie - at 2012.12.01 09:54:00
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707. nerfing the redline - in Feedback/Requests [original thread]
If the redline is not going to be removed. is it possible to stop any weapons firing/ having damage on the opposition? this would stop tanks sitting back in the redline and particularly snipers hiding causing damage/ but the opposition unable to ...
- by xAckie - at 2012.12.01 09:39:00
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708. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: xAckie wrote: J'Jor Da'Wg wrote: Simple answer to SP farming and WP farming is to make all repairs due to friendly damage/self damage not award WP/SP. But this could work, also. think this is the easiest/ mos...
- by xAckie - at 2012.11.30 10:44:00
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709. Notes from a Dust 514 session - in Feedback/Requests [original thread]
Cross Atu wrote: 4. I wouldn't worry about this too much, getting revived preserves your gear and the team clone count so unless you're simply focused on KDR the current revive system actually covers most of the bases (because it doesn't cost...
- by xAckie - at 2012.11.30 10:18:00
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710. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Cross Atu wrote: xAckie wrote: DarkShadowFox wrote: its funny how people want Sp/Wp back for the repair tool x3 Understand it gets people to use it, but their is not a fesable way to work around people just crashing into things.. o3o ...
- by xAckie - at 2012.11.30 10:15:00
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711. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
DarkShadowFox wrote: its funny how people want Sp/Wp back for the repair tool x3 Understand it gets people to use it, but their is not a fesable way to work around people just crashing into things.. o3o your right I suppose in that I could ...
- by xAckie - at 2012.11.30 09:42:00
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712. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Simple answer to SP farming and WP farming is to make all repairs due to friendly damage/self damage not award WP/SP. But this could work, also. think this is the easiest/ most straight forward way to implement the repai...
- by xAckie - at 2012.11.29 14:22:00
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713. Dust Beta Event: Friendly Fire On - in General Discussions [original thread]
ICECREAMK1NG wrote: I really don't see the point, the way this game is set up. And trust me, if it's turned on it will be a disaster and kill this game comepletely. I'm guessing those of you that want it have never played an FPS with it. And...
- by xAckie - at 2012.11.29 11:48:00
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714. remote explosives - in Rookie Training Grounds [original thread]
Thanks Free and Sin for info. this is what i have found using them over the last couple of days. Both sets if remotes seem to disappear if I die. Only sometimes do the personnel remotes remain active. But vehicles ones never remain active. I...
- by xAckie - at 2012.11.28 19:07:00
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715. Activate remote explosives from active scanner. - in Feedback/Requests [original thread]
MItt R0mney wrote: Garrett Blacknova wrote: If you have 2 slots with REs, and one with the Active Scanner (which some Logi suits can do), which set of REs will go off when you hit L1 with the scanner equipped? Not sure how well you thought ...
- by xAckie - at 2012.11.28 18:42:00
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716. Contracts only for elite corp?? - in General Discussions [original thread]
Omnipotens Zitro wrote: You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match. Is this an off the cuff comm...
- by xAckie - at 2012.11.26 12:15:00
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717. [Request] remote explosices - in Feedback/Requests [original thread]
The Black Jackal wrote: As to Proximity Explosives... they do remain after you die, but no longer detonate when a hostile vehicel gets within range. Truyst me, this is a much better system than they had previously where REs would all detonat...
- by xAckie - at 2012.11.26 12:05:00
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718. [Request] remote explosices - in Feedback/Requests [original thread]
Garrett Blacknova wrote: xAckie wrote: Garrett Blacknova wrote: Aim for placed RE, tap L1 to detonate individual explosive. Hold L1 to detonate all. Thanks for info Do you need line of sight for the individual remotes? I'm not say...
- by xAckie - at 2012.11.26 12:03:00
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719. [Request] remote explosices - in Feedback/Requests [original thread]
The Black Jackal wrote: xAckie wrote: I think remote explosives should be able to be individually detonated. This would make them more useful and have a tactical impact on the battlefield. At the moment L1 sets them all off. How about somet...
- by xAckie - at 2012.11.26 12:01:00
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720. [Request] remote explosices - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Aim for placed RE, tap L1 to detonate individual explosive. Hold L1 to detonate all. Thanks for info Do you need line of sight for the individual remotes?
- by xAckie - at 2012.11.26 11:56:00
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