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841. [Interview] Cast 514 #9. CCP Praetorian and CCP Nullarbor (+ transcript) - in General Discussions [original thread]
Orbital cannons and how to inform eve players they are being targeted: Mercs on ground or the MCC guy gets to know. Interact on that and HTFU.
- by trollsroyce - at 2013.02.02 10:48:00
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842. Scout shotgun advice please - in General Discussions [original thread]
Aim for the head. This makes the difference between a shottie who gets shot back at, and the good one who doesn't. In practise, you need kbm or pad without aim assist to conveniently keep the reticule high at close quarters combat.
- by trollsroyce - at 2013.02.02 10:30:00
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843. What Controller Do You Use? - in General Discussions [original thread]
KBM. There are pretty decent DS3 users around, but I'll always find it hard to believe they can ever match counter-strike quality headshot speed and accuracy in close quarters. That said, the low recoil and controller steadiness makes for some im...
- by trollsroyce - at 2013.02.02 07:39:00
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844. Quick Pro Tip: The secret to going flawless - in General Discussions [original thread]
Manus peak base supply depot hugging is fun at the north base. Sniper/forge/swarm with open view to most of the map :)
- by trollsroyce - at 2013.02.02 07:29:00
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845. Playing in 3D, Super fun... - in General Discussions [original thread]
Tv? I have my ps3 setup by HDMI swich at my pc monitor, 27" with good contrast :D
- by trollsroyce - at 2013.02.02 07:25:00
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846. Corp Battles: A message from the future - in General Discussions [original thread]
TL;DR
- by trollsroyce - at 2013.02.01 19:46:00
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847. Dust on PS4 & PS3 - in General Discussions [original thread]
The obvious answer is "yes, ps4 will most probably have an advantage". FPS is the defining factor. If ps3 ends up having the better fps but crappy graphics, I for one will consider ps3 the advantageous system respectively. Pc competitive games wer...
- by trollsroyce - at 2013.02.01 19:18:00
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848. FPS update (when?) - in General Discussions [original thread]
Line harvest and ash valley are the worst maps performance wise. Smoke rips apart even Manus peak if you try to zoom through it; I'm drooping to near 5fps zooming through smoke compared to almost ok 25fps zooming besides it.
- by trollsroyce - at 2013.02.01 18:01:00
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849. Effects of Sniper Rifle Ballistics - in General Discussions [original thread]
Vaerana Myshtana wrote: trollsroyce wrote: Combat sniping is fun in itself, but field control sniping is currently a viable strategical choice that should not go. Oh, I'm not advocating taking them out or hobbling them. I'm just curious i...
- by trollsroyce - at 2013.02.01 17:22:00
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850. Effects of Sniper Rifle Ballistics - in General Discussions [original thread]
Effect to gameplay:Any decent player will bob and slide in open fields, making sniper shot accuracy completely random on them. This will make long distance sniping unreliable, and no top end corps will be doing field control sniper, removing effic...
- by trollsroyce - at 2013.02.01 16:29:00
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851. Wot're yi Buyin'? Wot're yi Sellin'? - in General Discussions [original thread]
Better blow through the officer gear fast before their value skyrockets and you begin to have second thoughts :)
- by trollsroyce - at 2013.01.31 10:09:00
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852. Noob Sniperocalypse. - in General Discussions [original thread]
Sleepy Zan wrote: Rule of sniping: You don't have to be good to get kills and be annoying, there just has to be enough of you. As a heavy combat / field control sniper I approve of this message. More snipers, preferably in fast suits.
- by trollsroyce - at 2013.01.30 22:47:00
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853. The correct way of balancing. - in General Discussions [original thread]
The correct way of balancing is not through bringing all things to the same mediocre level, but by dividing them strongly into competing each at their own things. Heavies play the heavies' game, snipers play the snipers' game etc. After classes ...
- by trollsroyce - at 2013.01.30 19:24:00
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854. Sniping in redzones - in General Discussions [original thread]
I've won a few times by sniping from redline in a losing pub fight. I agree that no WP from redline would be ok, though. Still won't stop the real issue of ppl padding kpd in a lost fight.
- by trollsroyce - at 2013.01.30 16:07:00
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855. To that total f***** a$$**** dropship griefer... - in General Discussions [original thread]
Let me guess: no collision damage to dropship bottom equals fun times? That must be why I saw dark cloud flying one.
- by trollsroyce - at 2013.01.30 13:41:00
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856. crazy new marketing idea - in Feedback/Requests [original thread]
1LTNORFLEET wrote: bear with me on this but what if we had dust 514 psn avatars for our psn accounts i believe that this would make an excellent way to promote more players and also create a diffrent look on our accounts all our friends dust pl...
- by trollsroyce - at 2013.01.30 07:32:00
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857. Beta Character Reset - in General Discussions [original thread]
It's not going to reset unless something unexpected happens.
- by trollsroyce - at 2013.01.29 14:35:00
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858. Depicting weather or not someone will like this game - in General Discussions [original thread]
Sete Clifton wrote: Odiain Suliis wrote: Umbat Boki wrote: I don't think that DUST will benefit from having players who can't figure out such simple things. One thing that I like in EVE is learning-curve-filter. Pretty much this. ^ ...
- by trollsroyce - at 2013.01.29 13:32:00
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859. Turning speed cap only for pad, needs to go. - in Feedback/Requests [original thread]
Turning speed cap off suits, one universal pad sensitivity. Because mouse cannot have such a cap, and currently suit turn speed is uncapped on mouse. It puts pads into a big disadvantage compared to mouse, when using heavy suit in cqc.
- by trollsroyce - at 2013.01.29 12:48:00
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860. Turning speed cap only for pad, needs to go. - in Feedback/Requests [original thread]
Capping turn speed on pads for roleplaying reasons, thus further separating us kbm users off balance, is not the way to go. This is especially affecting heavy suits from what I hear.
- by trollsroyce - at 2013.01.29 11:33:00
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