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1. It's been said: Ammunition for vehicles! - in Feedback/Requests [original thread]
I agree with this. Ammo should work like it does for ships in EVE. Have different ammo types and load that as part of your fitting, so it determines the cost and all that. I don't know if switching ammo on the fly like in EVE is needed, though.
- by testguy242 - at 2012.08.11 07:08:00
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2. Pilot gunned LAV - operating much like the tanks do. - in Feedback/Requests [original thread]
Nope.
- by testguy242 - at 2012.08.11 07:05:00
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3. Anti-Grind - in Feedback/Requests [original thread]
Rhadiem wrote: I could only imagine the FPS tears if they did this though. I'm not a fan of dumbing things down for console players. I don't see it as a compliment. I'd be okay with it also (I'm used to spending a full month training a skill...
- by testguy242 - at 2012.08.11 07:02:00
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4. Anti-Grind - in Feedback/Requests [original thread]
If the anti-grind thing were based on time instead of SP (I don't know if it is or not, I'm just saying "if") then that would reward playing well for a few hours instead of just playing for a long time. That would probably be a good thing.
- by testguy242 - at 2012.08.11 06:59:00
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5. Terrian planet and weather effect plus day and night cycles - in Feedback/Requests [original thread]
The battlefield will be dynamic, based on the planet you're fighting on and stuff that people have installed/built there.
- by testguy242 - at 2012.08.10 08:53:00
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6. Positive Feedback: Love DUST 514 - in Feedback/Requests [original thread]
Captain Isometric wrote: The game is also rekindling my interest in Eve Online and I will be reactivating my account in the near future. I just reactivated mine like 30 minutes ago. *high five*
- by testguy242 - at 2012.08.10 08:51:00
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7. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Cleetus Merovee wrote: Blood Raiders - while they predate Firefly - are basically Firefly's Reavers. Not really. Reavers are mindlessly violent killers. Blood Raiders very calmly abduct people and harvest their blood.
- by testguy242 - at 2012.08.10 03:43:00
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8. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Forums Veteran wrote: Something I have always loved in any game is the idea of a "Living" map. One where you can preform actions to change how the map is laid out, or alter local effects. An example would be a closed in facility where all the l...
- by testguy242 - at 2012.08.10 03:41:00
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9. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I support this idea. As someone that drives/flies vehicles, I think it'd be more fun to have one role and really have to work together. There should also be a vehicle-chat system--I think Red Orchestra has this. It'd be easier to drive really wel...
- by testguy242 - at 2012.08.08 04:25:00
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10. Replace KDR with PDR (Point/Death Ratio) - in Feedback/Requests [original thread]
Losing money with every death should be enough of a penalty for dying. Just show the points and drop the number of deaths completely.
- by testguy242 - at 2012.08.07 18:19:00
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11. Snipers and Scout Suits - in Feedback/Requests [original thread]
I like how the scope takes a while to settle down and moving makes it sway. Snipers should have to be stationary to be effective, and that's how it seems.
- by testguy242 - at 2012.08.07 10:40:00
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12. [Req] Vehicle PoV - in Feedback/Requests [original thread]
In EVE, this is exactly the explanation for the third-person view--camera drones. It's all wired directly into the pilot's brain and experienced as sensory input.
- by testguy242 - at 2012.08.07 10:36:00
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13. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Iron Wolf Saber wrote: And thats a problem how? I give up. I tried a simple response, if you can't recognize the problem, you are lost mate. If you you let a bunch of intantry surround you, it means you don't hav...
- by testguy242 - at 2012.08.07 09:11:00
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14. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Arramakaian Eka wrote: testguy242 wrote: Arramakaian Eka wrote: Wait what? FF is off in DUST? I went by some google searches I did a while ago which claimed a dev said FF is on. I haven't actually tested (since I don't TK), so I'm not que...
- by testguy242 - at 2012.08.07 09:01:00
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15. proximity chat - in Feedback/Requests [original thread]
DrunkMonk 1 wrote: testguy242 wrote: No. This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device...
- by testguy242 - at 2012.08.07 08:54:00
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16. proximity chat - in Feedback/Requests [original thread]
Mavado V Noriega wrote: testguy242 wrote: No. This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of d...
- by testguy242 - at 2012.08.07 08:53:00
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17. [Request] Grouping ASAP - in Feedback/Requests [original thread]
Johnny Guilt wrote: doesn't grouping usually screw up the balance of matchmaking? lol?
- by testguy242 - at 2012.08.07 08:43:00
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18. [Request] Grouping ASAP - in Feedback/Requests [original thread]
Playing with random people, most of whom wouldn't know teamwork if they stepped on it, is making not feel like playing lately.
- by testguy242 - at 2012.08.07 08:24:00
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19. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Wait what? FF is off in DUST? I went by some google searches I did a while ago which claimed a dev said FF is on. I haven't actually tested (since I don't TK), so I'm not questioning anyone. For clarity, I would very muc...
- by testguy242 - at 2012.08.07 08:15:00
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20. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
I'd be okay with the future equivalent of an RPG.
- by testguy242 - at 2012.08.07 08:10:00
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