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361. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
PEW JACKSON wrote: If reps got changed to highs, I'd stack two basic plates and 5 complex reps on the Assault MK0 just to see the Wut Dee Fawk!??!? reactions. you would have very little HP so you would go down quite quickly.
- by stlcarlos989 - at 2013.12.30 23:08:00
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362. why tanks are cheap. - in General Discussions [original thread]
Just for perspective it costs ~$20,000 to fully outfit a soldier and a basic M1 abrams costs ~$8,000,000 Meaning that just a HAV hull should cost 400x that of a fully outfitted dropsuit. Tanks shouldn't be cheap throw aways that can be spammed i...
- by stlcarlos989 - at 2013.12.30 22:47:00
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363. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
The dark cloud wrote: Armor doesnt naturally regen like shields. You get very similar numbers when you use 2 plates and 2 reppers compared to 4 shield extenders. Armor is supposed to be brawling up close with very high DPS. Shields are supposed...
- by stlcarlos989 - at 2013.12.30 21:06:00
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364. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
Sgt Kirk wrote: Damage mods become a low slot and armor repairers become a high slot- Yes Reinstate the old movement penalties for armor-Only for non armor races (Full penalty for Caldari Mid-penalty for Minmatar, Current Penalties for Gallent...
- by stlcarlos989 - at 2013.12.30 20:51:00
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365. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
Smooth Assassin wrote: Hmm... this might actually help scouts.... but.... its gonna be harder to take down "Prototypes" No it will be about the same, it will just create balance between shield tanking and armor tanking.
- by stlcarlos989 - at 2013.12.30 20:44:00
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366. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
Complex shield extenders Give 72 HP and require 54 CPU and 11 PG, while basic armor plates offer 86.7 - 93.5 HP and only 2% movement penalty for 10 CPU and 1 PG. Complex plates offer 148.5 HP at 30 CPU and 12 PG and only a 5% movement penalty. Tha...
- by stlcarlos989 - at 2013.12.30 20:38:00
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367. A stroke of genius! - Trolling in ambush. - in General Discussions [original thread]
boba's fetta wrote: Elmo Love U wrote: DUST Fiend wrote: Why did I have to be a dropship pilot all through Beta and release......ISKies.....where have you gone..... If u actually play the game, u might get some. I pocket 10Mill a day...
- by stlcarlos989 - at 2013.12.30 18:50:00
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368. What do you mean tanks are balanced? - in General Discussions [original thread]
LMAO CCP went through this before when they banned zdogg from calling in tanks because it was causing players to quit. Its quite amusing watch CCP make the same mistakes build after build.
- by stlcarlos989 - at 2013.12.30 13:19:00
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369. I miss the old Creodron Breach AR lets make it viable again - in General Discussions [original thread]
N1ck Comeau wrote: breach is good because it has really really high accuracy. No kick at all. That thing is a laser. but it's low rate of fire is keeping it from shining. No its the damage, All breach weapons have the highest damage in thei...
- by stlcarlos989 - at 2013.12.30 03:21:00
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370. I miss the old Creodron Breach AR lets make it viable again - in General Discussions [original thread]
1) Swap the TAC damage and the Breach damage 2) Give the TAC its old RoF and a larger clip That makes both viable and balanced TAC becomes medium damage, semi auto, with an ACOG Breach becomes high damage, short range, slow RoF weapon This also...
- by stlcarlos989 - at 2013.12.30 02:11:00
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371. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Everything Dies wrote: CharCharOdell wrote: Increasing tank hulls costs by 50% would actually curb the tank spam a lot. True, but I don't want to see a battlefield devoid of tanks...I want them to remain relatively cheap (as in you can l...
- by stlcarlos989 - at 2013.12.29 23:28:00
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372. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Thor Odinson42 wrote: Stacking penalties need to be applied for hardeners until capacitors are introduced to vehicles. I keep seeing tankers saying stupid AVers need to wait for hardeners to stop. What about the tanks that are fit for constant...
- by stlcarlos989 - at 2013.12.29 17:39:00
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373. Tanks are ruining matches - in General Discussions [original thread]
+1 only read title
- by stlcarlos989 - at 2013.12.29 14:55:00
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374. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Takahiro Kashuken wrote: This is the future Reloading is automatic The turret movement is by turning your head Driving is now using your mind Please post the link where the Devs stated that I must have missed it, reloading isn't automa...
- by stlcarlos989 - at 2013.12.29 14:47:00
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375. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
jerrmy12 kahoalii wrote: stlcarlos989 wrote: Right it makes sense that one guys can drive, operate the turret, and reload it at the same time Something that is done by a 4-man crew in real tanks. Real life example? In eve you pilot big ...
- by stlcarlos989 - at 2013.12.29 14:45:00
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376. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Takahiro Kashuken wrote: stlcarlos989 wrote: Takahiro Kashuken wrote: stlcarlos989 wrote: Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more e...
- by stlcarlos989 - at 2013.12.29 14:31:00
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377. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Takahiro Kashuken wrote: stlcarlos989 wrote: Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more effective against infantry he has to put small blast...
- by stlcarlos989 - at 2013.12.29 14:19:00
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378. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Keri Starlight wrote: What's the purpose of an AV tank if vehicles cannot be a real threat to infantry? Good rail tankers still wreck infantry and did you not read what i said about small blasters?
- by stlcarlos989 - at 2013.12.29 14:11:00
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379. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more effective against infantry he has to put small blasters on his tank and get gunners. Everyone gets wh...
- by stlcarlos989 - at 2013.12.29 13:27:00
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380. AVers should get sp respec for skilled swarms - in General Discussions [original thread]
The lock-on range is a joke, whats the point of a pure AV weapon that can be avoided by flying just 176m up.
- by stlcarlos989 - at 2013.12.29 13:03:00
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