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Tau Lai
Isuuaya Tactical Caldari State
7
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Posted - 2013.12.30 12:40:00 -
[31] - Quote
Ludvig Enraga wrote:I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank.
This. THIIIISSS!!! |
Alan-Ibn-Xuan Al-Alasabe
Chatelain Rapid Response Gallente Federation
462
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Posted - 2013.12.30 12:56:00 -
[32] - Quote
What's most surprising is that evidently in every match only one side is using HAVs. You'd think that with one side having four HAVs your side would have at least one or two to help the loads of AV you always insist you have. |
stlcarlos989
SVER True Blood Public Disorder.
760
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Posted - 2013.12.30 13:19:00 -
[33] - Quote
LMAO CCP went through this before when they banned zdogg from calling in tanks because it was causing players to quit. Its quite amusing watch CCP make the same mistakes build after build.
STB Director, #1 in Warpoints E3 Closed Beta Build
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CommanderBolt
ACME SPECIAL FORCES
516
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Posted - 2013.12.30 13:32:00 -
[34] - Quote
@ op - The tank vs tank meta is pretty balanced but swarms especially are very underpowered. Forges work a lot better but still can struggle a little bit at times.
I suggest we reduce tank speed a little bit in the interest of fairness, as well as allow only a single hardener. To be honest I hate hardeners even when I am on my tank alt. Its way too boring. "Oh look that guy has his hardener on, ok I will just sit back 30 or what ever seconds and wait for it to turn off, then I'll go shoot him." I dunno I just dislike that whole idea.
Also damage mods on tanks are a little random too, the noob level basic ones do the same as the complex ones apart from the recharge time. That doesn't sit too well with me.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7679
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Posted - 2013.12.30 14:02:00 -
[35] - Quote
Tanks escape too fast with their escapes, and there is no way to slow them down. It makes whatever damage you do to them meaningless since they'll just escape and regenerate to max health and be back in a minute or less as if nothing even happened.
Blaster tanks are also too devastatingly effective against infantry, without sacrificing effectiveness against other vehicles.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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NAV HIV
The Generals General Tso's Alliance
668
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Posted - 2013.12.30 14:05:00 -
[36] - Quote
Ludvig Enraga wrote:I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank.
Good post, but how can you someone even show up in a 50k suit. Mine costs over 150k and i cant even scratch a soma... |
NAV HIV
The Generals General Tso's Alliance
668
|
Posted - 2013.12.30 14:14:00 -
[37] - Quote
Takahiro Kashuken wrote:Tanks are fine
Tanks are alright may be. But comparing a militia tank to proto AV... then i'd have to say tanks are lolFine and lolBalanced.... |
Leonid Tybalt
Dark Knightz Corp.
69
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Posted - 2013.12.30 14:15:00 -
[38] - Quote
Ludvig Enraga wrote:it takes 3 AV ppl to maybe and if they are lucky take out one tank.
Yes, like it's supposed to be.
Because those days where ONE measly infantry-guy could take out a tank completely on his own was just plain ridiculous.
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low genius
The Sound Of Freedom Renegade Alliance
1043
|
Posted - 2013.12.30 14:55:00 -
[39] - Quote
Ghosts Chance wrote:question.... do you equip AV granades on all your suits?
I do. they bounce off. I've switched to flux nades because at least they scare off the tanks. |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
28
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Posted - 2013.12.30 15:45:00 -
[40] - Quote
I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying.
"People will say we're in love." -Hannibal Lecter
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The Attorney General
1715
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Posted - 2013.12.30 15:50:00 -
[41] - Quote
Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying.
Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub.
Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works.
Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose.
Mr. Hybrid Vayu.
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Cat Merc
Ahrendee Mercenaries EoN.
5180
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Posted - 2013.12.30 15:55:00 -
[42] - Quote
Himiko Kuronaga wrote:Ludvig Enraga wrote:I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank. AV does stop you though. It just doesn't kill you. There is a difference you need to learn to respect. It stops you for 20 seconds at best.
At worst it doesn't stop you at all.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Seymor Krelborn
DUST University Ivy League
1807
|
Posted - 2013.12.30 15:56:00 -
[43] - Quote
The Attorney General wrote:Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying. Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub. Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works. Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose.
the tanker motto isn't much different...
tankers want a death machine that takes half a team to kill and costs less than one of those attackers fits....
I find it so funny when tankers expect exactly what they knock AVers for requesting....
this game makes me sad....
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Munin-Frey
Fish Spotters Inc.
49
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Posted - 2013.12.30 15:56:00 -
[44] - Quote
Borne Velvalor wrote:True Adamance wrote:Ludvig Enraga wrote:True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like. The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode. Anyone can got 20/2 on foot does that make my rail rifle, scanner, Amarr Assault, Assault Scrambler Pistol, Enhanced Armour modules, etc OP? I am living proof that any scrub on foot can do better than two tanks.....infact I proved that tonight against 8213 and the Big Bad Wolves who are pretty good players IMO ......and I am the worst infantryman this game has ever seen. Now when I get into a tank.....I am always upwards of 15 kills for 0 deaths, I am a better tanker than most people, not the best mind you, but pretty good, it when the enemy steps up and brings out HAV and AV teams that I start to run into trouble. I was grinding ISK on my 1.6m SP alt today. 100k SP into tanks. I used a Soma in an otherwise pretty equal Skirmish. I went 39/3 with 3000 WP, popped several enemy tanks and they had a full squad of AV that couldn't do jack all. I just went in circles, popping everything and everyone. That was a pretty good game for me, I'll admit. Still, I feel they are very much OP at the moment. When was the last time I went 39/3 with 3000 WP in a militia suit? Not any time within recent memory. There's a real risk when I engage someone that I will get killed. In my tank with it's shiny instant death near unlimited range Blaster, there is no risk in a good tank, unless another STD tank tries to pop me. With militia tanks, I need to worry about Forge Guns and several Swarm Launchers at once hitting me at once. Other than that, as long as I do a few circles I'm golden. Don't even get me started on Ambush where I consistently get 20+ kills with no deaths in 50 clone matches unless the enemy stomps my tank with another tank. EDIT: First death was to a Rail Gun installation, unmanned, that popped me right at the start. I killed it. 2nd was because the supply depot glitched and wouldn't give me ammo, got stuck on a concrete barrier as I was circling around it praying for it to unglitch. 3rd was on the ground at the end when I stopped tanking after that.
I did the same thing with pretty much the same result
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Cat Merc
Ahrendee Mercenaries EoN.
5180
|
Posted - 2013.12.30 15:58:00 -
[45] - Quote
The Attorney General wrote:Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying. Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub. Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works. Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose. Then what about all of those tankers that claim AV grenades alone actually work?
Someone is lying, and I doubt it's you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2013.12.30 15:59:00 -
[46] - Quote
The Attorney General wrote:Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying. Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub. Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works. Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose. Exactly right they are about as effective as a sidearm and people should stop advocating their use in 1.7. AV nades are completely useless against tanks period.
"People will say we're in love." -Hannibal Lecter
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Heavenly Daughter
the Aurum Grinder and Company
259
|
Posted - 2013.12.30 16:01:00 -
[47] - Quote
I certainly think some more work needs to be done with tanks, they seem to run riot right now, to fast , to many and a little OP.
One game today, a domination, 6 tanks and a DS too. No need to guess who won that one lol.
. __
/.)\ Nade | Scan Attempt Prevented | 33 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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The Attorney General
1715
|
Posted - 2013.12.30 16:03:00 -
[48] - Quote
Mitch Laurence wrote: Exactly right they are about as effective as a sidearm and people should stop advocating their use in 1.7. AV nades are completely useless against tanks period.
Why the hyperbole? I advocate using AV nades on every AV fit you create, because they add substantially to your total damage output.
They are not a primary AV weapon, but they are greatly effective as a supplement.
Example:
Call in a LAV, grab a forge fit with AV nades.
Drive to the tank, bail, sending the LAV into the tank. Proceed to throw two or three nades, depending on if the tank has actually started to target you.
Proceed to destroy the vehicle with the Forge gun.
Before 1.7 dropped, it was extremely easy for anyone with AV nades to be a super tank destroyer, especially in pairs. Stopping that type of mechanic was an improvement in the vehicle - anti vehicle fight balance.
This is not to say that other things don't need to be adjusted, because they do, but AV nades are not one of them. They actually function very well as supplemental AV.
Mr. Hybrid Vayu.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9409
|
Posted - 2013.12.30 16:41:00 -
[49] - Quote
Lol @ militia anything.
Give us VR training room, scrap militia entirely.
Videos
"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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The Attorney General
1715
|
Posted - 2013.12.30 17:01:00 -
[50] - Quote
Seymor Krelborn wrote:The Attorney General wrote:Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying. Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub. Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works. Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose. the tanker motto isn't much different... tankers want a death machine that takes half a team to kill and costs less than one of those attackers fits.... I find it so funny when tankers expect exactly what they knock AVers for requesting....
I don't think you understand that there are two very different dynamics that need to be accounted for.
The first is the viability of any given tank fit versus infantry, and the second is the viability of that same fit versus other tanks.
A tank can be good at one, but only by trading away effectiveness at the other. Tankers are very much forced to decide when they call out their tank what they want to be. They can either be very good at killing infantry, or very good at killing vehicles, but not both.
In any situation where you have a tank that you can't seem to take out with AV, that tank would get rolled very quickly by a rail tank.
Stop trying to distill everything down to tankers want to be god mode. It isn't accurate, it limits the options for real discussion, and it makes you like like a b*tch.
Start contributing something instead of being a crybaby.
Mr. Hybrid Vayu.
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Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2013.12.30 17:07:00 -
[51] - Quote
The Attorney General wrote:Mitch Laurence wrote: Exactly right they are about as effective as a sidearm and people should stop advocating their use in 1.7. AV nades are completely useless against tanks period.
Why the hyperbole? I advocate using AV nades on every AV fit you create, because they add substantially to your total damage output. They are not a primary AV weapon, but they are greatly effective as a supplement. Example: Call in a LAV, grab a forge fit with AV nades. Drive to the tank, bail, sending the LAV into the tank. Proceed to throw two or three nades, depending on if the tank has actually started to target you. Proceed to destroy the vehicle with the Forge gun. Before 1.7 dropped, it was extremely easy for anyone with AV nades to be a super tank destroyer, especially in pairs. Stopping that type of mechanic was an improvement in the vehicle - anti vehicle fight balance. This is not to say that other things don't need to be adjusted, because they do, but AV nades are not one of them. They actually function very well as supplemental AV. What'd you just call me? lol j/k. But seriously I'm not exaggerating. While AV nade spam used to be a viable tactic for dealing with tanks it simply is not now. To be clear I don't mean just those 3 nades in your inventory, I mean literally standing on a hive and throwing out 6-7 in sequence. I thought we were on the same page but we're not. Sure in your example, when combined with a myriad of weapons, equipment, vehicles and precise tactics AV nades can make a difference. But the reality of accomplishing a feat like you described on a routine basis is simply unrealistic. AV grenades are supposed to be an effective weapon to use against vehicles, just like locus grenades are supposed to be an effective weapon against infantry. The truth is that AV grenades are not an effective weapon against most tanks and even some dropships now. That needs to change.
"People will say we're in love." -Hannibal Lecter
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The Attorney General
1715
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Posted - 2013.12.30 17:17:00 -
[52] - Quote
Mitch Laurence wrote: What'd you just call me? lol j/k. But seriously I'm not exaggerating. While AV nade spam used to be a viable tactic for dealing with tanks it simply is not now. To be clear I don't mean just those 3 nades in your inventory, I mean literally standing on a hive and throwing out 6-7 in sequence. I thought we were on the same page but we're not. Sure in your example, when combined with a myriad of weapons, equipment, vehicles and precise tactics AV nades can make a difference. But the reality of accomplishing a feat like you described on a routine basis is simply unrealistic. AV grenades are supposed to be an effective weapon to use against vehicles, just like locus grenades are supposed to be an effective weapon against infantry. The truth is that AV grenades are not an effective weapon against most tanks and even some dropships now. That needs to change.
I never thought AV nade spam should have been a viable tactic, but that is my own opinion.
I don't think that using AV nades requires much of anything else.
The LAV for me is BPO, although you could use a MLT one for almost no ISK output. It just has to be a cheap chariot to ferry the fat suit and forge around.
Precise tactics are not required, just some basic thought. Things like:
- Do not drive directly at a vehicle that is looking at you. - Do not swerve back and forth while driving towards a tank that is potentially shooting at you. - Do drive laterally to outpace turret traverse before engaging in combat with a tank
and so on.
Cheap lav, cheap suit, expensive gun and grenades. Gets the job done consistently, and solo. Need to fight tank spam? Bring along a logi with their own AV nades and hives and watch the fireworks.
It really boils down to your definition of what AV nades should do. I do not think they should be able to used as a primary AV weapon. Right now, they cannot, but they make a fantastic damage supplement, which is exactly how I think they should be.
Obviously you feel differently, and I would be curious to hear why you think that it makes for good game balance for someone to be able to carry an AR and a vehicle killing grenade.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
2828
|
Posted - 2013.12.30 17:18:00 -
[53] - Quote
Leonid Tybalt wrote:Ludvig Enraga wrote:it takes 3 AV ppl to maybe and if they are lucky take out one tank. Yes, like it's supposed to be. Because those days where ONE measly infantry-guy could take out a tank completely on his own was just plain ridiculous. How was it ridiculous?
It only took one person to operate the tank, so it only took one person to destroy the tank.
1=1 not 1>3-6
That's balance.
...
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Walmart Door Greeter
Stellar and Orbital Strategic Services ACME Holding Conglomerate
1
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Posted - 2013.12.30 17:45:00 -
[54] - Quote
I'm at the point now when I see more than 4 red tanks around an objective I leave battle immediately. Just SO tired of it.
Some say "oh just spawn a tank to fight them"... dude I play world of tanks and I'm ranked globally 400th, its a much better tank game with every part of angled armor, deflection and even internal components accurately modelled , if I want to tank I play WOT.
This has become 'World of 514 Tanks' and it's absurd. |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.12.30 18:14:00 -
[55] - Quote
The Attorney General wrote:Obviously you feel differently, and I would be curious to hear why you think that it makes for good game balance for someone to be able to carry an AR and a vehicle killing grenade. Do I think tanks should be weak? No Do I think tanks should have weaknesses? Yes Do I think that there should be a direct correlation between a tank's weakness and AV weapons in general? Yes
Do I think that 3 AV nades should blow up a tank? No, but what about 9? How about 15?
The balance is that after you blow all your ammo hives on nades and run out of primary ammo you're rendered useless until you find someone else's hive or run to a supply depot. The imbalance is that even if you did land all 9 nades the tank isn't even damaged enough to justify the use AV nades. At a minimum AV nades should be a deterrent, currently they are not.
"People will say we're in love." -Hannibal Lecter
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The Attorney General
1715
|
Posted - 2013.12.30 18:25:00 -
[56] - Quote
Mitch Laurence wrote:The Attorney General wrote:Obviously you feel differently, and I would be curious to hear why you think that it makes for good game balance for someone to be able to carry an AR and a vehicle killing grenade. Do I think tanks should be weak? No Do I think tanks should have weaknesses? Yes Do I think that there should be a direct correlation between a tank's weakness and AV weapons in general? Yes Do I think that 3 AV nades should blow up a tank? No, but what about 9? How about 15? The balance is that after you blow all your ammo hives on nades and run out of primary ammo you're rendered useless until you find someone else's hive or run to a supply depot. The imbalance is that even if you did land all 9 nades the tank isn't even damaged enough to justify the use AV nades. At a minimum AV nades should be a deterrent, currently they are not.
I think we need to talk about fits here.
There are certain Madrugar fits that can be built with a very high rate of repair. These types of fits are highly effective against infantry, but extremely weak versus other vehicles.
An all rep madrugar gets absolutely pummeled by a Missile tank, or a rail gun, but is very strong against infantry based attacks unless there are enough people to produce high alpha strikes. This requires multiple people, or one of the previously mentioned vehicles.
Having a discussion about if such a fit should be is a wholly different topic, but is a discussion worth having. Is it good for balance that a Madrugar can make a fit that can rep over 400hp/s? I don't think so, but we will have to see what CCP thinks on that.
There are a lot of factors in play, not just simply that AV nades are weak.
Mr. Hybrid Vayu.
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Seymor Krelborn
DUST University Ivy League
1814
|
Posted - 2013.12.30 19:16:00 -
[57] - Quote
The Attorney General wrote:Seymor Krelborn wrote:The Attorney General wrote:Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying. Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub. Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works. Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose. the tanker motto isn't much different... tankers want a death machine that takes half a team to kill and costs less than one of those attackers fits.... I find it so funny when tankers expect exactly what they knock AVers for requesting.... I don't think you understand that there are two very different dynamics that need to be accounted for. The first is the viability of any given tank fit versus infantry, and the second is the viability of that same fit versus other tanks. A tank can be good at one, but only by trading away effectiveness at the other. Tankers are very much forced to decide when they call out their tank what they want to be. They can either be very good at killing infantry, or very good at killing vehicles, but not both. In any situation where you have a tank that you can't seem to take out with AV, that tank would get rolled very quickly by a rail tank. Stop trying to distill everything down to tankers want to be god mode. It isn't accurate, it limits the options for real discussion, and it makes you like like a b*tch. Start contributing something instead of being a crybaby.
stop trying to lump all of us who want balance into the "QQ tanks are hard" category , it limits the options for real discussion, and it makes you like like a b*tch.
what AVers want is the ability, with skill to take out a tank solo, because an AVer needs to make the same choice a tank does, do I get in my AV suit and kill vehicles leaving me vulnerable to both infantry and vehicles or do I go infantry giving me no chance against the tanks. as infantry I should be able to choose to run av nades and either proxies or RE'S AND TAKE OUT A TANK SOLO, WITH SKILL....not QQ...fact.
this game makes me sad....
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The Attorney General
1716
|
Posted - 2013.12.30 19:46:00 -
[58] - Quote
Seymor Krelborn wrote:
stop trying to lump all of us who want balance into the "QQ tanks are hard" category , it limits the options for real discussion, and it makes you like like a b*tch.
what AVers want is the ability, with skill to take out a tank solo, because an AVer needs to make the same choice a tank does, do I get in my AV suit and kill vehicles leaving me vulnerable to both infantry and vehicles or do I go infantry giving me no chance against the tanks. as infantry I should be able to choose to run av nades and either proxies or RE'S AND TAKE OUT A TANK SOLO, WITH SKILL....not QQ...fact.
With a FG and nades, every tank goes down.
You want to run a rifle and an av fit at the same time. So you want the best of both worlds. Which makes you a scrub. Choose either AV or anti infantry, you don't get both anymore, and thank CCP for finally coming to their sense about it.
If you think you should be able to have a rifle and a potent AV fit on the same suit, you are delusional and deserve to be laughed at.
Mr. Hybrid Vayu.
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True Adamance
Kameira Lodge Amarr Empire
5310
|
Posted - 2013.12.30 19:47:00 -
[59] - Quote
Seymor Krelborn wrote:The Attorney General wrote:Seymor Krelborn wrote:The Attorney General wrote:Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying. Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub. Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works. Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose. the tanker motto isn't much different... tankers want a death machine that takes half a team to kill and costs less than one of those attackers fits.... I find it so funny when tankers expect exactly what they knock AVers for requesting.... I don't think you understand that there are two very different dynamics that need to be accounted for. The first is the viability of any given tank fit versus infantry, and the second is the viability of that same fit versus other tanks. A tank can be good at one, but only by trading away effectiveness at the other. Tankers are very much forced to decide when they call out their tank what they want to be. They can either be very good at killing infantry, or very good at killing vehicles, but not both. In any situation where you have a tank that you can't seem to take out with AV, that tank would get rolled very quickly by a rail tank. Stop trying to distill everything down to tankers want to be god mode. It isn't accurate, it limits the options for real discussion, and it makes you like like a b*tch. Start contributing something instead of being a crybaby. stop trying to lump all of us who want balance into the "QQ tanks are hard" category , it limits the options for real discussion, and it makes you like like a b*tch. what AVers want is the ability, with skill to take out a tank solo, because an AVer needs to make the same choice a tank does, do I get in my AV suit and kill vehicles leaving me vulnerable to both infantry and vehicles or do I go infantry giving me no chance against the tanks. as infantry I should be able to choose to run av nades and either proxies or RE'S AND TAKE OUT A TANK SOLO, WITH SKILL....not QQ...fact.
Its hard not to, I know Chance does, and I do as well, run or have run infantry as a primary roles before..... apart from the select few who seem to have a clue most infantry players are too interested or busy looking for the next kill than trying to win the match.
I say that because you see Min Logi not hacking the points when we are down by 2 objectives, you see players running off when its clear that the line needs to be held, or abandoning you when a big enemy push comes along..... its hard to have a good opinion of dedicated infantry soldiers when you see how garbage they are in Amarr FW, Cal FW, even the blue dots in Min FW are pretty bad, but are carried by the good players.
I haven't had too much trouble using AV post 1.7 I always tack myself on to allied tank efforts or AV efforts, I never try to AV alone, I never try to hit shield tanks with modules on with swarms, I never try to hit armour tanks with modules on by charging at them with AV grenades......this is all I see from AVers....except a canny few who hit me post module activation while I am weak.
Frankly speaking Infantry is looking for a crutch weapon that means they have to spend less that 2 mins hunting a tank because they simply want to get back to ground pounding and killing in their own little world.
How do I know, because its exactly how I feel when I am on foot.
Pre 1.7 tanks were garbage unless you were highly SP invested and even then you had to be very skilled to avoid auto locking 400m 2500 damage volleys of swarms which could down you every six seconds while remaining invisible and invulnerable at 400m from a mountain top......those were the scrubs of the game....who defended that weapon with their words.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Seymor Krelborn
DUST University Ivy League
1818
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Posted - 2013.12.30 21:55:00 -
[60] - Quote
The Attorney General wrote:Seymor Krelborn wrote:
stop trying to lump all of us who want balance into the "QQ tanks are hard" category , it limits the options for real discussion, and it makes you like like a b*tch.
what AVers want is the ability, with skill to take out a tank solo, because an AVer needs to make the same choice a tank does, do I get in my AV suit and kill vehicles leaving me vulnerable to both infantry and vehicles or do I go infantry giving me no chance against the tanks. as infantry I should be able to choose to run av nades and either proxies or RE'S AND TAKE OUT A TANK SOLO, WITH SKILL....not QQ...fact.
With a FG and nades, every tank goes down. You want to run a rifle and an av fit at the same time. So you want the best of both worlds. Which makes you a scrub. Choose either AV or anti infantry, you don't get both anymore, and thank CCP for finally coming to their sense about it. If you think you should be able to have a rifle and a potent AV fit on the same suit, you are delusional and deserve to be laughed at.
why not, that's what tanks get... a potent av fit and a infantry murder machine....so who you calling a scrub, scrub?
this game makes me sad....
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