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601. A tactical game - in General Discussions [original thread]
BL4CKST4R wrote: stlcarlos989 wrote: I've never seen anything about CCP stating they want this to be a tactical shooter, if you have a link to that then post it. When I first heard about this game almost 4 years ago CCP stated they wanted it...
- by stlcarlos989 - at 2013.07.09 16:07:00
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602. A tactical game - in General Discussions [original thread]
I've never seen anything about CCP stating they want this to be a tactical shooter, if you have a link to that then post it. When I first heard about this game almost 4 years ago CCP stated they wanted it be be a cross between MAG and Halo. The gu...
- by stlcarlos989 - at 2013.07.09 15:51:00
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603. Flaylocks & Mass drivers - in General Discussions [original thread]
The MD, Flaylock, and Contact grenades are the reason I skilled into caldari logi and people complain its OP but the simple fact is shield tanking is the best counter to people love for explosive weapons.
- by stlcarlos989 - at 2013.07.09 12:47:00
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604. Murder Taxis against LAV nerf - in General Discussions [original thread]
CCP's intention for LAVs wasn't to be used to constantly run people over, just like dropships weren't intended to squish people like they did in closed beta. CCP changed the mechanics of dropships and the rampant squishing with them is no more, it...
- by stlcarlos989 - at 2013.07.09 12:29:00
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605. Vote for or against Contact grenades - in General Discussions [original thread]
Current Vote Totals Remove: 28 Keep: 14 Nerf: 9
- by stlcarlos989 - at 2013.07.08 23:05:00
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606. Friendly Fire and AFK - in General Discussions [original thread]
TheAmazing FlyingPig wrote: stlcarlos989 wrote: TheAmazing FlyingPig wrote: FF, if anything, would just cut the player count even more. Don't get me wrong, I'd love to see FF in pub matches, but human nature says that everyone on the fie...
- by stlcarlos989 - at 2013.07.08 18:15:00
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607. Where is your honour? - in General Discussions [original thread]
I love weakening those nova knifers with my duvolle then finishing them with a melee when they get close. Delicious irony
- by stlcarlos989 - at 2013.07.08 18:11:00
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608. Friendly Fire and AFK - in General Discussions [original thread]
TheAmazing FlyingPig wrote: FF, if anything, would just cut the player count even more. Don't get me wrong, I'd love to see FF in pub matches, but human nature says that everyone on the field would turn into assholes that get off on killing a ...
- by stlcarlos989 - at 2013.07.08 18:06:00
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609. Friendly Fire and AFK - in General Discussions [original thread]
A friend told me that standing next to a teammate and over cooking a grenade so it explodes in your hand will kill that teammate as well (if its strong enough to clear their HP) but I haven't taken the time to verify this. If anyone does it could ...
- by stlcarlos989 - at 2013.07.08 18:00:00
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610. STOP AFKING COMPLAINING THREADS - in General Discussions [original thread]
Just make SP=WP when capped and SP=5xWP or something close during bonus SP.
- by stlcarlos989 - at 2013.07.08 11:57:00
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611. the redline problem - and solution - in General Discussions [original thread]
Here is how we solve the problem. 1) WP=SP and we keep the 1000 SP per match cap after bonus SP is capped this will stop AFKing 2) Bullets/Missiles/swarms/railguns cannot leave red line so you have to be inside the field of battle to get a kill o...
- by stlcarlos989 - at 2013.07.07 18:50:00
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612. Vote for or against Contact grenades - in General Discussions [original thread]
Current vote totals Remove: 19 Keep: 11 Nerf: 5
- by stlcarlos989 - at 2013.07.06 20:04:00
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613. Forge guns are unfair - in General Discussions [original thread]
Forge guns have range while railguns can shoot across the map that's why you see rail tanks why back in the redline.
- by stlcarlos989 - at 2013.07.05 15:06:00
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614. SP event breeds AFKers - in General Discussions [original thread]
Hop3LesS wrote: stlcarlos989 wrote: I hope CCP has a way to track SP gained based on war points and in game battle time and just takes the "hard earned SP" from AFKers (just their AFK match SP) as punishment. Their endless tears and threats ...
- by stlcarlos989 - at 2013.07.04 23:18:00
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615. SP event breeds AFKers - in General Discussions [original thread]
I hope CCP has a way to track SP gained based on war points and in game battle time and just takes the "hard earned SP" from AFKers (just their AFK match SP) as punishment. Their endless tears and threats of quitting would be so sweet.
- by stlcarlos989 - at 2013.07.04 23:11:00
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616. Can you still afk? - in General Discussions [original thread]
They still can
- by stlcarlos989 - at 2013.07.04 18:52:00
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617. Gallente Assault is now on par with Caldari - in General Discussions [original thread]
I bet he's using ferroscale plates
- by stlcarlos989 - at 2013.07.04 18:51:00
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618. afk needs to stop - in General Discussions [original thread]
BL4CKST4R wrote: Factional warfare, have a friend join opponent team kill each others LAVs until you hit the sweet point in participation and your good. Or join a friend in opposite teams, find a lone merc and spam revive him. it is very easy ...
- by stlcarlos989 - at 2013.07.04 18:48:00
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619. afk needs to stop - in General Discussions [original thread]
Despawner Respawner wrote: There's no mechanic ccp can put in to stop afk players that I couldn't work around..... Besides who said I like my team? Maybe I'm a double agent ensuring your loss. WP=SP
- by stlcarlos989 - at 2013.07.04 18:11:00
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620. afk needs to stop - in General Discussions [original thread]
In my opinion if CCP has a way to track the ones who did it may by looking at SP gains vs WP gains and time in battle, then they should take away all that SP. But I'm sure all the AFKers would rage about losing their "hard earned SP" and threate...
- by stlcarlos989 - at 2013.07.04 17:39:00
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