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621. Vote for or against Contact grenades - in General Discussions [original thread]
SoTa PoP wrote: calling out anyone for using what's in front of him and sending a message regarding it = hate mail. Ok dude whatever let's get back on topic.
- by stlcarlos989 - at 2013.07.04 14:37:00
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622. Vote for or against Contact grenades - in General Discussions [original thread]
SoTa PoP wrote: stlcarlos989 wrote: General Regret wrote: stlcarlos989 wrote: +1 to remove -1 to keep Feel free to give reasoning just don't troll, just vote so CCP can see how we view them. +1 they make the skill of properly cooking...
- by stlcarlos989 - at 2013.07.04 14:28:00
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623. Vote for or against Contact grenades - in General Discussions [original thread]
General Regret wrote: stlcarlos989 wrote: +1 to remove -1 to keep Feel free to give reasoning just don't troll, just vote so CCP can see how we view them. +1 they make the skill of properly cooking grenades useless and gives people an I wi...
- by stlcarlos989 - at 2013.07.04 14:15:00
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624. Vote for or against Contact grenades - in General Discussions [original thread]
mr musturd wrote: I wouldn't mind if they were flux contact nadez but as of now they're a bit ridiculous No because then contacy flux with flaylocks would be ridiculously overpowered.
- by stlcarlos989 - at 2013.07.04 13:59:00
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625. Vote for or against Contact grenades - in General Discussions [original thread]
+1 to remove -1 to keep Feel free to give reasoning just don't troll just vote so CCP can see how we view them. +1 they make the skill of properly cooking grenades useless and gives people an I win button when they start losing a gunfight. Plus ...
- by stlcarlos989 - at 2013.07.04 13:52:00
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626. Explosions 514 - in General Discussions [original thread]
Banning Hammer wrote: Shion Typhon wrote: Mass drivers still seem to require effort to use. I've not yet been killed by an MD where I thought "that was BS". Its usually because I've made the error of giving the MD user the height advantage a...
- by stlcarlos989 - at 2013.07.04 10:54:00
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627. Breach AR is underpowered - in General Discussions [original thread]
Cat Merc wrote: stlcarlos989 wrote: Cat Merc wrote: stlcarlos989 wrote: If the TAC and breach AR swapped damage and clip size with the TAC given its prenerf RoF they would be perfectly balanced and would match their weapon descriptions...
- by stlcarlos989 - at 2013.07.04 04:26:00
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628. Breach AR is underpowered - in General Discussions [original thread]
Cat Merc wrote: stlcarlos989 wrote: If the TAC and breach AR swapped damage and clip size with the TAC given its prenerf RoF they would be perfectly balanced and would match their weapon descriptions. TAC AR is perfect as is. It does what ...
- by stlcarlos989 - at 2013.07.04 04:00:00
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629. Breach AR is underpowered - in General Discussions [original thread]
If the TAC and breach AR swapped damage and clip size with the TAC given its prenerf RoF they would be perfectly balanced and would match their weapon descriptions.
- by stlcarlos989 - at 2013.07.04 03:49:00
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630. CCP: Why change strafe speeds? - in General Discussions [original thread]
Aeon Amadi wrote: stlcarlos989 wrote: Aeon Amadi wrote: stlcarlos989 wrote: Aeon Amadi wrote: There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhanc...
- by stlcarlos989 - at 2013.07.03 23:53:00
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631. CCP: Why change strafe speeds? - in General Discussions [original thread]
Aeon Amadi wrote: stlcarlos989 wrote: Aeon Amadi wrote: There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and ...
- by stlcarlos989 - at 2013.07.03 23:42:00
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632. CCP: Why change strafe speeds? - in General Discussions [original thread]
Aeon Amadi wrote: There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it. Try a dropsu...
- by stlcarlos989 - at 2013.07.03 23:14:00
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633. CCP: Why change strafe speeds? - in General Discussions [original thread]
High strafe speeds increase the importance of player skill as opposed to player SP. High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe at the SAME time, yes y...
- by stlcarlos989 - at 2013.07.03 23:10:00
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634. If 1.3 content is fixed now (already submitted) can you tell us what will be in it? - in General Discussions [original thread]
If the only thing they did was remove contact grenades it would be the best patch they've released
- by stlcarlos989 - at 2013.07.03 17:25:00
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635. + 1 for movement speed CCP........ - in General Discussions [original thread]
KING SALASI wrote: DUST Fiend wrote: stlcarlos989 wrote: DUST Fiend wrote: CCP really wants this to be a shooter that requires very little personal skill Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonde...
- by stlcarlos989 - at 2013.07.03 16:52:00
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636. + 1 for movement speed CCP........ - in General Discussions [original thread]
DUST Fiend wrote: stlcarlos989 wrote: FATPrincess - XOXO wrote: The game is a joke in CQC. -XOXO Not for those of use who know how to aim and strafe at the same time It's not just aiming though, it's playing the prediction game. I...
- by stlcarlos989 - at 2013.07.03 16:41:00
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637. + 1 for movement speed CCP........ - in General Discussions [original thread]
FATPrincess - XOXO wrote: Aisha Ctarl wrote: Overall 1.2 made the game feel more twitchy and CoD-ish...I'm not liking it. COD is slow paced. Easier to track enemies, they don't bunny hop and can't strafe as ridiculously fast as in this g...
- by stlcarlos989 - at 2013.07.03 16:37:00
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638. + 1 for movement speed CCP........ - in General Discussions [original thread]
FATPrincess - XOXO wrote: The game is a joke in CQC. -XOXO Not for those of use who know how to aim and strafe at the same time
- by stlcarlos989 - at 2013.07.03 16:33:00
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639. + 1 for movement speed CCP........ - in General Discussions [original thread]
Aisha Ctarl wrote: stlcarlos989 wrote: DUST Fiend wrote: CCP really wants this to be a shooter that requires very little personal skill Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of t...
- by stlcarlos989 - at 2013.07.03 16:32:00
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640. + 1 for movement speed CCP........ - in General Discussions [original thread]
DUST Fiend wrote: CCP really wants this to be a shooter that requires very little personal skill Thinks like absurd strafe speed, flaylock pistols and murder taxis are all wonderful indications of this trend High strafe speeds with low bul...
- by stlcarlos989 - at 2013.07.03 16:17:00
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