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41. New 1.8 Assault Bonus - in General Discussions [original thread]
For this to work more then likely it would need to be a nerf-buff like the logi equipment is getting. Nerf the weapon skill then give this to the assault player. Without that These type of reduction to recoil could be problematic as well as the sp...
- by shady merc - at 2014.02.06 03:56:00
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42. Game is unbalanced - in General Discussions [original thread]
RL doesn't apply until wars are fought with A 20min timer Each nation can only bring 150 troops Those troops decide to duke it out 16vs16 at a time
- by shady merc - at 2014.01.30 03:57:00
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43. Rail Rifle - what it should be - in General Discussions [original thread]
The RR should be as effective in close range as the AR is at the RR effective range. Having the longest range of the 4 rifles it should scream at you to use a sidearm in CQC to be useful. Just like the AR should scream at you to use one of the lon...
- by shady merc - at 2014.01.30 03:29:00
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44. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
I agree on the shield recharge idea. Minmatar speed and weapon play very much to a hit and run style adding a defense mechanism would really help I can not agree with the free armor reps if they are getting more low slots. The Minmatar having 3 o...
- by shady merc - at 2014.01.30 03:09:00
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45. Shield Changes - in Feedback/Requests [original thread]
In your last paragraph it sounds like you want shields to recharge while under fire. So you asking for shield extenders to give more hitpoint and as a side effect increase shield recharge. Increase regulator bonuses as well as move dmg mods to low...
- by shady merc - at 2014.01.30 02:54:00
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46. 1.8 drop suit bonus, Static Role bonuses to create more define roles on the bat... - in Feedback/Requests [original thread]
Each time a player spends Skill point he must make a decision. Do I become better at my "role" or do I branch out and become more versatile? Ask yourself these questions assuming new 1.8 dropsuit role bonuses are in place and you only have 3 level...
- by shady merc - at 2014.01.28 07:34:00
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47. 1.8 drop suit bonus, Static Role bonuses to create more define roles on the bat... - in Feedback/Requests [original thread]
reserved
- by shady merc - at 2014.01.28 07:34:00
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48. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
While I see the potential of the scout becoming possible OP. I think we will see the rise of an assault suit using cloaks. With the current scout bonus to cloak being 15% to fittings, and assuming the basic scout doesn't have to destroy his entire...
- by shady merc - at 2014.01.20 03:57:00
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49. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
I would rather see a weapon compliment the race's drop-suit and play style then give bonuses to it. That way it makes you want to use the weapon, instead of forcing you to use it due to the possibility of losing out on a bonus. The weapon should b...
- by shady merc - at 2014.01.20 03:48:00
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50. [1.8 Skills] NEW, Easy-To-Understand Format! (Logi/Assault/Sentinel) - in General Discussions [original thread]
My thoughts on the "NEW" dropsuit bonuses. Scout: With the information we have I don't believe the 10% reduction to fitting cloak per level is going to be sufficient. Assuming that they are going to balance the fitting power( talked about it her...
- by shady merc - at 2014.01.16 05:33:00
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51. Guide to DUST 514: Core Skills - in Rookie Training Grounds [original thread]
Ok here we go. Some core skills are good and some are better for certain suits. Here are my examples. Heavy should get core shield and armor skills. Maybe not to level 5 but 3 or 4 in each. They give you 5% health that's over 20hp a level going ...
- by shady merc - at 2013.12.10 09:11:00
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52. CCP Please Double Hitpoints Across the Board - in General Discussions [original thread]
I understand what you are trying to do however increasing hitpoints across the board requires that you rebalance every. Thing. Niche weapons Alpha damage weapons Ammo reserves per weapon Hitpoint module bonuses Hit point regen amount Or we cou...
- by shady merc - at 2013.12.02 02:16:00
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53. Should Damage Mods only apply to a weapon's optimal range? - in Feedback/Requests [original thread]
Like I actually mentioned this option in thread of mine along with complex damage mods becoming 7% and assault getting a fitting bonuses to them
- by shady merc - at 2013.12.02 02:05:00
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54. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
Cosgar wrote: Just got my Carthium pistol the other day and loving this thing with 2 complex damage mods. But was a bit saddened with how the Minmatar assault's racial bonus only applies to base clip size. If possible, I'd like to see it apply ...
- by shady merc - at 2013.12.02 01:24:00
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55. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
CharCharOdell wrote: shady merc wrote: Continued from 3rd post 3. Prof skill. This skill is simply to strong at the moment. So I suggest 2 different approaches. 1. 2% damage increase while within optimal range 2. % bonus to any attribute th...
- by shady merc - at 2013.11.30 05:36:00
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56. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
Continued from 3rd post 3. Prof skill. This skill is simply to strong at the moment. So I suggest 2 different approaches. 1. 2% damage increase while within optimal range 2. % bonus to any attribute that affect DPS other then damage(rof,clip size...
- by shady merc - at 2013.11.30 04:53:00
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57. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
Bumping this since logi nerf are all the talk
- by shady merc - at 2013.11.29 04:27:00
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58. Does the shotty stink or do I stink at shotty - in General Discussions [original thread]
Assuming Ttk is extended some then yes alpha dmg could use a small buff. The range probably feels like the issue because as a scout if someone see you trying to get with in range you are dead. Ttk is to short to pull out your sidearm and try to co...
- by shady merc - at 2013.11.22 06:45:00
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59. Why people who don't want respecs don't want them. - in General Discussions [original thread]
Most of the respec argument comes from balancing issues in the game not from the question of should Respec be allowed. Weapon and play styles becomes unusable is a balancing problem.(assuming this isn't what happen to Alex) Your character Alex ...
- by shady merc - at 2013.11.22 06:10:00
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60. Why a low average TTK bad. - in General Discussions [original thread]
Rowdy Railgunner wrote: How many times do I have to say this before people realize it. THERE WAS NEVER A 10% BUFF, IT WAS ALREADY ON WEAPONS THROUGH SKILLS. ALL CCP DID WAS REMOVE IT FROM THE SKILL AND PUT IT DIRECTLY ON THE WEAPONS. NET CHANGE...
- by shady merc - at 2013.11.13 03:57:00
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