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61. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
Monkey MAC wrote: Nice maths, infact that is some damn sexy math. However I think instead of adding a "-90% equipment fitting" to each logi, use the following equation. Percentage Reduction = (100 - (100 / "Number of equipment slots on suit"...
- by shady merc - at 2013.11.11 17:22:00
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62. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
finished up the logi vs assault and started the scout section
- by shady merc - at 2013.11.10 05:27:00
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63. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
Cosgar wrote: John Demonsbane wrote: *calls Cosgar on the logi bat-phone* I kind of stopped caring about forum warrioring for logis. Haven't seen anyone from CCP saying anything about logis since the logi nerf from months ago. We all got n...
- by shady merc - at 2013.11.09 06:03:00
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64. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
Azri Sarum wrote: I want to see the full thing but I already have a good Idea where it is going. There was a thread last month where we were essentially doing the reverse calculation for a few weapons. We were looking at the "Total fitting c...
- by shady merc - at 2013.11.09 05:54:00
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65. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
reserved
- by shady merc - at 2013.11.09 02:51:00
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66. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
EDITING sorry formating came out worse then expected fixing now. So looking through the forums currenlty there is a lot of talk about logi suit needs "nerfs", scout suit isn't viable, TTK to short, and no role but slayer is viable. I agree with m...
- by shady merc - at 2013.11.09 02:50:00
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67. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
reserved
- by shady merc - at 2013.11.09 02:50:00
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68. Can't sleep . - in General Discussions [original thread]
As a new member of the shotgun scout class( Most of my skills are in logi, but I have a adv heavy, and now the basic light frame), I have already notice the hit detection concerns and I can't wait. Also liking the new passive range boost.
- by shady merc - at 2013.11.05 06:20:00
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69. [Feedback] The problem with defend orders - in Feedback/Requests [original thread]
Currently for a squad with mic these orders are nothing more then free points. I say let's stop the the ability to target players and display these orders to the entire team. Example lets say there are 3 squads on the one team. If I am looking at...
- by shady merc - at 2013.11.03 18:26:00
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70. So many people don't realize this about the heavy/commando... - in General Discussions [original thread]
The amarr suit typically have 1 less slot then other suits but more CPU/pg you can see this on all assaults and proto amarr logi. They also get the most over hitpoints with shield and armor equally important. So for the new heavyset expect 1 more ...
- by shady merc - at 2013.10.31 02:40:00
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71. Lets all be honest here... - in General Discussions [original thread]
I think/hope that active scanner were made op for a reason. Think of it as baby steps we start with op scanners and messaging letting us know scan accuracy , as well as letting us know we have been scanned. Doing this makes everyone aware of activ...
- by shady merc - at 2013.10.29 11:48:00
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72. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
As a full time logi,part time, 1/3 time commando I like what I see. My basic commando will have a noticable amount of hp over my caldari assault bpo now I actually will have a good reason to use adv rep tools. On the last respec I didn't get adv...
- by shady merc - at 2013.10.29 11:03:00
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73. Which rifle will you go for? - in General Discussions [original thread]
going to get both. But If I could only pick one it would be the Rail Rifle. The range on that thing seems to useful to not have a couple of fits with it.
- by shady merc - at 2013.10.27 21:53:00
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74. Sniper Role Discussion. - in General Discussions [original thread]
Here is my fit Advanced min. Basic frame 3x complex dmg mods 1x basic armor plate 1x basic biotics Nt-511 sniper rifle Basic smg Nanohive I use my fit for mostly ground sniping I tend to try to wipe someone shield before they can reach our f...
- by shady merc - at 2013.10.12 21:09:00
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75. Commando Suit - in Feedback/Requests [original thread]
Recently spec into commando, I feel the bonus to armor/shield mods doesn't fit well with the current slots configuration. With the standard suit having no slot the bonus does not help until advanced. Once you are in an adv suit you have1high and...
- by shady merc - at 2013.09.30 00:57:00
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76. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
I agree complex damage mods need to be brought down. Mostly because I don't think a proto module should double the bonus compared to advanced version. When you combine this with proto suit giving extra slot to use more of these module it creates a...
- by shady merc - at 2013.09.21 18:06:00
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77. Jack of all trades? - in General Discussions [original thread]
only have AR proto level. However I do have a lot of weapons to advanced and can find reason to change between them quite often. Went jack of all trades on my suit as well advanced basic amarr heavy basic commando advanced basic amarr med suit ...
- by shady merc - at 2013.09.19 05:17:00
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78. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
Agreed it needs to be looked into. Here are some ideas. Make the droplink skill increase the number of active links you can have. every can have one active droplink without skills (this is for the milita droplink) then the drop link skill increas...
- by shady merc - at 2013.08.26 02:48:00
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79. Get Ready to Troll... - in Feedback/Requests [original thread]
I am not going to argue if the afg is op or not. However I think a big concern with it is that the maps aren't balanced enough. Typically a good forge gunner gets up to a high Roof. Smart tactic I am not mad. The issue is the 2 ways to counter him...
- by shady merc - at 2013.08.24 23:16:00
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80. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
I have a feeling the swarms got buffed now to help with vehicle balancing in the next patch. Basically it sounds like this is how they want the swarm launcher to work over all and instead of changing it when the redo vehicle they are doing it now....
- by shady merc - at 2013.08.24 18:54:00
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