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ratamaq doc
Edge Regiment
230
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Posted - 2013.12.12 17:06:00 -
[1] - Quote
Scouts will be invisible all the time
Scouts will warp from place to place
Scouts will have hit boxes the size of tankers balls
Shotguns will OHK LAVs
Scouts will hack points by just walking by them
Nova knives will become nova lances
Charged nova knives will OHK Tanks
So breath easy scouts, your time is coming soon.
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ALPHA DECRIPTER
Dragon-Empire
627
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Posted - 2013.12.12 17:24:00 -
[2] - Quote
That's a lot of glitches
You can expect us to get hit with the hammer within a week of this happening.
+1 equip slot Slight speed increase larger profile drop better hit detection
These are the things most scout are asking for (damage output was actually never suggested). Your list would be overdoing it a bit (scouts will, for the first time ever, be OP...maybe)
Scout Tactician
"You have been Scanned"
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Krom Ganesh
Holdfast Syndicate Amarr Empire
867
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Posted - 2013.12.12 17:25:00 -
[3] - Quote
ALPHA DECRIPTER wrote:+1 equip slot Slight speed increase larger profile drop better hit detection
These are the things most scout are asking for (damage output was actually never suggested). Your list would be overdoing it a bit (scouts will, for the first time ever, be OP...maybe)
I want a purpose. Give me E-War.
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1107
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Posted - 2013.12.12 17:27:00 -
[4] - Quote
Krom Ganesh wrote:ALPHA DECRIPTER wrote:+1 equip slot Slight speed increase larger profile drop better hit detection
These are the things most scout are asking for (damage output was actually never suggested). Your list would be overdoing it a bit (scouts will, for the first time ever, be OP...maybe) I want a purpose. Give me E-War.
I want to assassinate red dots.
Give me cloaks. And profile dampening that is balanced. The Scanner is OP vs. Scouts.
Minmatar Faction Warfare: Let's get Organized
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Krom Ganesh
Holdfast Syndicate Amarr Empire
867
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Posted - 2013.12.12 17:30:00 -
[5] - Quote
Ghost Kaisar wrote:Krom Ganesh wrote:I want a purpose. Give me E-War. I want to assassinate red dots. Give me cloaks. And profile dampening that is balanced. The Scanner is OP vs. Scouts.
I count cloak as part of E-War.
And the scanner is OP vs. Everyone.
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1112
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Posted - 2013.12.12 17:31:00 -
[6] - Quote
Krom Ganesh wrote:Ghost Kaisar wrote:Krom Ganesh wrote:I want a purpose. Give me E-War. I want to assassinate red dots. Give me cloaks. And profile dampening that is balanced. The Scanner is OP vs. Scouts. I count cloak as part of E-War. And the scanner is OP vs. Everyone.
Proto Knives are also OP when they actually hit a target
Minmatar Faction Warfare: Let's get Organized
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ratamaq doc
Edge Regiment
232
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Posted - 2013.12.12 17:34:00 -
[7] - Quote
Ghost Kaisar wrote:Krom Ganesh wrote:ALPHA DECRIPTER wrote:+1 equip slot Slight speed increase larger profile drop better hit detection
These are the things most scout are asking for (damage output was actually never suggested). Your list would be overdoing it a bit (scouts will, for the first time ever, be OP...maybe) I want a purpose. Give me E-War. I want to assassinate red dots. Give me cloaks. And profile dampening that is balanced. The Scanner is OP vs. Scouts.
Just a side question for you, not to take away from the fun here, you can thru passive skills get below ADV scanners and all other suites natural precision, 1 complex mod gets you below Proto scanners, and you are the only suite that can get below the focused. How is the scanner OP vs scouts?
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Krom Ganesh
Holdfast Syndicate Amarr Empire
867
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Posted - 2013.12.12 17:40:00 -
[8] - Quote
ratamaq doc wrote:Just a side question for you, not to take away from the fun here, you can thru passive skills get below ADV scanners and all other suites natural precision, 1 complex mod gets you below Proto scanners, and you are the only suite that can get below the focused. How is the scanner OP vs scouts?
If the scanner still gives margins of error, then it doesn't matter if we avoid the scan. If an enemy knows the scout is in the area, the scout is put at an even greater disadvantage.
Aside from that, the fact only 1 (or perhaps 2 when the Amarr scout arrives) can completely avoid scanners is a bit unfair. Edit: For this, I would recommend that all light suits have a base profile and scan precision of 40. Additionally, the focused should be brought up to 18db and regular protos should be brought down to 24. That way all scouts* can avoid the focused by using 2x cmp dampeners but still require 1x bsc dampener to avoid proto scanners.
*All scouts should have at least two lows (including the cal scout)
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1113
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Posted - 2013.12.12 17:42:00 -
[9] - Quote
Krom Ganesh wrote:ratamaq doc wrote:Just a side question for you, not to take away from the fun here, you can thru passive skills get below ADV scanners and all other suites natural precision, 1 complex mod gets you below Proto scanners, and you are the only suite that can get below the focused. How is the scanner OP vs scouts? If the scanner still gives margins of error, then it doesn't matter if we avoid the scan. If an enemy knows the scout is in the area, the scout is put at an even greater disadvantage. Aside from that, the fact only 1 (or perhaps 2 when the Amarr scout arrives) can completely avoid scanners is a bit unfair.
Not only that, but realize that Minmatar scouts only have 2 Low slots.
We have to gimp our speed or stamina just to stay hidden. And that gimp is far worse to us than what it takes to run a proto scanner.
Minmatar Faction Warfare: Let's get Organized
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ratamaq doc
Edge Regiment
234
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Posted - 2013.12.12 17:44:00 -
[10] - Quote
Krom Ganesh wrote:ratamaq doc wrote:Just a side question for you, not to take away from the fun here, you can thru passive skills get below ADV scanners and all other suites natural precision, 1 complex mod gets you below Proto scanners, and you are the only suite that can get below the focused. How is the scanner OP vs scouts? If the scanner still gives margins of error, then it doesn't matter if we avoid the scan. If an enemy knows the scout is in the area, the scout is put at an even greater disadvantage. Aside from that, the fact only 1 (or perhaps 2 when the Amarr scout arrives) can completely avoid scanners is a bit unfair.
Ok, I didn't realize all the min scouts only have 1 low slot.
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Commander Tzu
L.O.T.I.S. Public Disorder.
63
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Posted - 2013.12.12 17:45:00 -
[11] - Quote
ratamaq doc wrote: Scouts will have hit boxes the size of tankers balls
You want a hitbox the size of the MCC? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
867
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Posted - 2013.12.12 17:46:00 -
[12] - Quote
ratamaq doc wrote:Krom Ganesh wrote:ratamaq doc wrote:Just a side question for you, not to take away from the fun here, you can thru passive skills get below ADV scanners and all other suites natural precision, 1 complex mod gets you below Proto scanners, and you are the only suite that can get below the focused. How is the scanner OP vs scouts? If the scanner still gives margins of error, then it doesn't matter if we avoid the scan. If an enemy knows the scout is in the area, the scout is put at an even greater disadvantage. Aside from that, the fact only 1 (or perhaps 2 when the Amarr scout arrives) can completely avoid scanners is a bit unfair. Ok, I didn't realize all the min scouts only have 1 low slot.
They have two but you need three complex dampeners to avoid the focused.
Added my recommended fix for this to the post btw.
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ratamaq doc
Edge Regiment
234
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Posted - 2013.12.12 18:00:00 -
[13] - Quote
Krom Ganesh wrote:ratamaq doc wrote:Krom Ganesh wrote:ratamaq doc wrote:Just a side question for you, not to take away from the fun here, you can thru passive skills get below ADV scanners and all other suites natural precision, 1 complex mod gets you below Proto scanners, and you are the only suite that can get below the focused. How is the scanner OP vs scouts? If the scanner still gives margins of error, then it doesn't matter if we avoid the scan. If an enemy knows the scout is in the area, the scout is put at an even greater disadvantage. Aside from that, the fact only 1 (or perhaps 2 when the Amarr scout arrives) can completely avoid scanners is a bit unfair. Ok, I didn't realize all the min scouts only have 1 low slot. They have two but you need three complex dampeners to avoid the focused. Added my recommended fix for this to the post btw.
Ah. I hadn't done the math. That thing lights for 6 seconds though yea? (Scan duration) you can't sprint out of scanners anymore. I've never been scanned by one so I know their not widely used, but if you do get scanned by a focused scanner, you can probably get to him and kill him before he can put the scanner away. 6 seconds is longer than the scrambler rifle cool down.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
869
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Posted - 2013.12.12 18:18:00 -
[14] - Quote
ratamaq doc wrote:Ah. I hadn't done the math. That thing lights for 6 seconds though yea? (Scan duration) you can't sprint out of scanners anymore. I've never been scanned by one so I know their not widely used, but if you do get scanned by a focused scanner, you can probably get to him and kill him before he can put the scanner away. 6 seconds is longer than the scrambler rifle cool down.
I look at the SP investment involved.
Proto scanners require around ~1 mil SP Lvl5 scout + Lvl5 dampening requires ~3.3 mil SP
It costs a lot more to try and avoid the focused than it is to use it.
Also, the scanner still has 100m range and scouts operate best in places within large outposts. It is quite likely we wouldn't be able to reach the scanner unless we were already tracking them. And if the scanner is with a squad, we are completely out of luck.
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ratamaq doc
Edge Regiment
234
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Posted - 2013.12.12 18:42:00 -
[15] - Quote
Krom Ganesh wrote:ratamaq doc wrote:Ah. I hadn't done the math. That thing lights for 6 seconds though yea? (Scan duration) you can't sprint out of scanners anymore. I've never been scanned by one so I know their not widely used, but if you do get scanned by a focused scanner, you can probably get to him and kill him before he can put the scanner away. 6 seconds is longer than the scrambler rifle cool down.
I look at the SP investment involved. Proto scanners require around ~1 mil SP Lvl5 scout + Lvl5 dampening requires ~3.3 mil SP It costs a lot more to try and avoid the focused than it is to use it. Also, the scanner still has 100m range and scouts operate best in places within large outposts. It is quite likely we wouldn't be able to reach the scanner unless we were already tracking them. And if the scanner is with a squad, we are completely out of luck.
I see that point also, but the SP investment to pro scout you would spend anyway.
I guess I have trouble with this (and really only this) argument from scouts because I run dampeners on on ALL my mid frame suites. I have 4 suites set up for the rare and I mean RARE occasion I get pinged by a proto scanner. I've never been pinged by a focus in one of my Ghost suites. And if by chance I do, I'll know I'm only lit for 5 seconds. I lose a lot of EHP to do this, but my KD has gone up since scanners came out because I'm invisible. I'm enjoying myself so much being lighter and invisible that I'm considering making scout my third proto suite. People have become dependent on scanners so much that getting under them is WAY more advantageous than any speed, rep, or HP I could put in that low slot.
That being said, I have no skills in scouts suites and have no concept of the pain you guys feel. But it seems like given extreme db advantage scouts have you guys should be singing "I got 99 problems but a scanner ain't one"
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pseudosnipre
389
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Posted - 2013.12.12 19:22:00 -
[16] - Quote
Anyone concerned that scout vets will make suits look OP when fixed?
Hoping the vets take two weeks off instead of scout stomping with the other FOTM meatheads.
Today is the sort of day where the sun only comes up to humiliate you.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
871
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Posted - 2013.12.12 19:29:00 -
[17] - Quote
ratamaq doc wrote:That being said, I have no skills in scouts suites and have no concept of the pain you guys feel. But it seems like given extreme db advantage scouts have you guys should be singing "I got 99 problems but a scanner ain't one"
I view it as one of our less serious problems (though I am a Gal scout).
It's also less of a problem because we are so UP right now. If scouts were a major threat, the focused would be a lot more prevalent.
@pseudosnipre What are you talking about? They do that now.
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Atiim
Living Like Larry Schwag
1905
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Posted - 2013.12.12 19:45:00 -
[18] - Quote
Commander Tzu wrote:ratamaq doc wrote: Scouts will have hit boxes the size of tankers balls
You want a hitbox the size of the MCC? No. He means that there will be no hitbox.
DUST 514 just went full COD.
Never go full COD.
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Garrett Blacknova
Codex Troopers
4153
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Posted - 2013.12.12 19:55:00 -
[19] - Quote
You forgot to mention that there will be a Scout-exclusive speed module that's meant to give you a 10% speed increase at Militia level, but instead doubles your walking and sprinting speed. |
DEZKA DIABLO
Commando Perkone Caldari State
156
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Posted - 2013.12.12 20:52:00 -
[20] - Quote
Either way scouts will never get the buffs we need Because: We're good players now, the only bad scouts will be brand new to the game, scouts that have been here since beta adapted, inteligence is op in this game, med frames have good crutches, strong suits an guns, stupid med frames are easy targets. Second most scouts have the skills we need only these skills don't work, speed, proto suits, ewar, equip, when they get buffs for our class were all ready invested, an this is gonna have people scream nerf because the majority of people (med an heavy)might have points in dampening yet non in range an percision an are not using anything but scanners an null cannon db to find us.
I heard that null cannon view has been disabled? If true scouts will have a fair yet huge upper hand on lone mercs |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
884
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Posted - 2013.12.12 20:53:00 -
[21] - Quote
DEZKA DIABLO wrote:I heard that null cannon view has been disabled? If true scouts will have a fair yet huge upper hand on lone mercs
Yes, it has been and it's glorious.
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Commander Tzu
L.O.T.I.S. Public Disorder.
67
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Posted - 2013.12.13 00:53:00 -
[22] - Quote
Atiim wrote:Commander Tzu wrote:ratamaq doc wrote: Scouts will have hit boxes the size of tankers balls
You want a hitbox the size of the MCC? No. He means that there will be no hitbox.
So it's the size of the AVers' brain? |
ratamaq doc
Edge Regiment
236
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Posted - 2013.12.13 01:02:00 -
[23] - Quote
Krom Ganesh wrote:DEZKA DIABLO wrote:I heard that null cannon view has been disabled? If true scouts will have a fair yet huge upper hand on lone mercs Yes, it has been and it's glorious.
Good thing I maxed range and precision also. I'm playing now with dropping my damage mod for a complex precision, that will passively have me able to see un modded sub proto scouts sneaking up on me. Already I can see un modded meds and heavies thru structures as if they've been scanned, not as bright, kind of a faint wall hack. If I keep this up I'm going to have nothing but natural armor and shields on this suite.
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1146
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Posted - 2013.12.13 01:15:00 -
[24] - Quote
ratamaq doc wrote:Krom Ganesh wrote:DEZKA DIABLO wrote:I heard that null cannon view has been disabled? If true scouts will have a fair yet huge upper hand on lone mercs Yes, it has been and it's glorious. Good thing I maxed range and precision also. I'm playing now with dropping my damage mod for a complex precision, that will passively have me able to see un modded sub proto scouts sneaking up on me. Already I can see un modded meds and heavies thru structures as if they've been scanned, not as bright, kind of a faint wall hack. If I keep this up I'm going to have nothing but natural armor and shields on this suite.
And the good thing is the fact that if you play well, base shields and armor is all you need on a Gal Scout.
My min scout is meant for combat though, not recon. So it's shields and Damage mods all the way.
Stay hidden until you are right behind them. THEN make your presence known
Minmatar Faction Warfare: Let's get Organized
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Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
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Posted - 2013.12.13 01:21:00 -
[25] - Quote
I can't wait <3
BLAP
( X ) Call For Help
( O ) Respawn
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