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321. Wow, people are really bad at this game [the most one sided loss I've seen yet] - in General Discussions [original thread]
There should be non-cretin exit criteria for academy...that's a start.
- by pseudosnipre - at 2014.01.02 22:07:00
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322. @ CPM Kain Spero (about those Lag bombs) - in The Council's Chamber [original thread]
Afterthought: Does equipment spam mimic what would happen in 64 v 64 matches? Think about it: maps are stored locally, but player and equipment data must be sent from the server. Therefore the xyz position and orientation of EVERY player and pie...
- by pseudosnipre - at 2014.01.02 21:33:00
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323. @ CPM Kain Spero (about those Lag bombs) - in The Council's Chamber [original thread]
suggestion: only show AOE animation for friendly equipment!! At least then it would be limited to an awoxing tactic and not used by vets to puss out on gud fights.
- by pseudosnipre - at 2014.01.02 21:26:00
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324. I'm not the only one that thinks cloaks in Dust are Ridiculous , Right? - in General Discussions [original thread]
ER-Bullitt wrote: I agree if they added cloaking ability for just Scouts, it would be the new FOTM. So perhaps they need to add special abilities for all the classes?? a la Borderlands 2 for example? Heavies could get a turtle mode (reduced m...
- by pseudosnipre - at 2014.01.02 21:15:00
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325. FACTION WARFARE ARMY - in The War Room [original thread]
Almost made this thread yesterday... They squad synched 12 players on Amarr side and then equipment lagged the match to a point that any "elite" corp would be impressed... ALL BEFORE CAPPING ANY POINTS. Their own guys were so lagged that they co...
- by pseudosnipre - at 2014.01.02 20:00:00
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326. I'm not the only one that thinks cloaks in Dust are Ridiculous , Right? - in General Discussions [original thread]
RKKR wrote: My superduper technology suit would be able to pick up cloacked players anyway by temperature vision or echoes,.... anyway. IR overlay is not futuristic and emitting source EM or lolaudio would make you hugely exposed. Its already...
- by pseudosnipre - at 2014.01.02 19:43:00
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327. Why do the null cannons still have shields? Null cannon shields block RE damage - in General Discussions [original thread]
REs I throw above the terminal slide up the wall and hover about 12m in the air...anyone else see this?
- by pseudosnipre - at 2014.01.02 19:28:00
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328. Another one leaves Dust514. This time , an Amarr loyalist. - in General Discussions [original thread]
I formatted in November...only preferences are local. But I still have to rebuild database and fix system files after every update, but meh.
- by pseudosnipre - at 2014.01.02 01:06:00
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329. Another one leaves Dust514. This time , an Amarr loyalist. - in General Discussions [original thread]
As an Amarr, have you tried flagellating yourself with a network cable during synchronization? Man up and format your ps3. It's your dedicated dust514 machine now, anyway.
- by pseudosnipre - at 2014.01.01 23:31:00
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330. Valve vs CCP on console shooters - in General Discussions [original thread]
Iron Wolf Saber wrote: Also counter strike? :P horrible shooter... ...quickest reflexes nullifies any fun... Congrats on ridding yourself of that last shed of credibility before new year's!
- by pseudosnipre - at 2013.12.31 21:20:00
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331. Hardeners for Dropsuits - in General Discussions [original thread]
Skihids wrote: You would probably need a hotkey to activate them as fumbling with the selection wheel would likely get you killed while you brought up your hardener. tanks do it...
- by pseudosnipre - at 2013.12.31 16:33:00
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332. Hardeners for Dropsuits - in General Discussions [original thread]
Beren Hurin wrote: An alternative are modules that have resistance profiles specific to different weapon types. These could be in the form of passive modules that are effectively lower HP versions of extenders/plates but with bigger normal draw...
- by pseudosnipre - at 2013.12.31 16:04:00
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333. Hardeners for Dropsuits - in General Discussions [original thread]
Interesting... Would they have a delay before coming online (3 seconds)? How long would cooldown be (4x active time)? Can they be stacked like tanks do (rotating hardeners)? Would they be resource hogs (80cpu/12pg)? Would there be role-based effi...
- by pseudosnipre - at 2013.12.31 15:53:00
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334. I'm not the only one that thinks cloaks in Dust are Ridiculous , Right? - in General Discussions [original thread]
I agree with Fusion. Experienced scouts know their strengths and limitations and do fine without a cloak. Im NOT looking forward to tourist season... "I get to be invisible AND stuck on terrain?!?! Holy ****, sign me up!!!"
- by pseudosnipre - at 2013.12.31 15:39:00
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335. Dear Team True Grit: 1.8 FW Changes needed - in General Discussions [original thread]
Give me a 2 hr schedule of upcoming FW matches so I know for which ones I want to wait/queue. Better yet, let me see who's also queuing for both teams so we know where to hunt/assassinate elite players!
- by pseudosnipre - at 2013.12.30 21:44:00
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336. Scout Registry / Killboard - in General Discussions [original thread]
New favorite scout skill: Sneak to corner of map along enemy redline, call in rail sica, and proceed to destroy installations and vehicles. A militia sica will fit a militia rail, militia armor hardener, militia shield hardener, militia shield bo...
- by pseudosnipre - at 2013.12.30 21:22:00
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337. Closed Beta Player looking for a PC active corp/allaince - in Corporation Recruitment [original thread]
I hope you used protection...gross. http://dustboard.com/global/merc/Void_Echo
- by pseudosnipre - at 2013.12.30 18:59:00
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338. Need Help With Aiming - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I overcorrect a lot, and I'm just learning NOT to stand still and shoot but it results in me missing my target because I aim with BOTH my left and right sticks. 100/100 may be ok for a cqc spread-weapon, but for non-...
- by pseudosnipre - at 2013.12.30 18:43:00
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339. What do you think of Heavies + LAVs? - in General Discussions [original thread]
Natalie Herondale wrote: Logi Bro wrote: Before somebody says that I'm just butthurt about how powerful the HMG is now, I'm not. This is more about the combination of heavy suits with an LAV driving around, jumping out, and eating people. H...
- by pseudosnipre - at 2013.12.29 22:17:00
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340. Sticky:Ashland Skirmish Feedback - in Skirmish Gamemode [original thread]
Null cannon at D protects hacker from direct fire incoming from bridge to south. Produced blue shield effect.
- by pseudosnipre - at 2013.12.29 07:20:00
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