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Fusion Commander
Molon Labe. Public Disorder.
51
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Posted - 2013.12.31 23:02:00 -
[121] - Quote
Ludvig Enraga wrote:Bojo The Mighty wrote:I'm not too hot on the cloak idea either but let the kids have a toy.
Real scouts will use REs and Profile dampeners! RE are pretty pathetic, man. The fact that so many scouts use them admits defeat and shows how pathetic scouts are. RE is really a static analogue of a noob tube.
Defeat to what exactly. RE are a good way to hold an objective without being there. Is there anything wrong with that?
Prey on the weak and you will survive, prey on the strong and you may live.
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Fusion Commander
Molon Labe. Public Disorder.
51
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Posted - 2013.12.31 23:04:00 -
[122] - Quote
Bojo The Mighty wrote:Ludvig Enraga wrote:Bojo The Mighty wrote:I'm not too hot on the cloak idea either but let the kids have a toy.
Real scouts will use REs and Profile dampeners! RE are pretty pathetic, man. The fact that so many scouts use them admits defeat and shows how pathetic scouts are. RE is really a static analogue of a noob tube. I can not see any reason to buff the gallente scout. Your thoughts on the RE I will let you keep, but not everyone merely objective traps. I MUST use them to offset these damn tanks. You think of a better way to deal with tanks? Your Paper Tiger Launcher (Plasma Launcher) does not count. I think the cloak is unnecessary. I mean it's a scouts job to hide. Half of it is granted to them, the lower profile, the other half is up to the scout. It is the scouts duty to evade detection; there shouldn't be some equipment that just makes the scout easier. It is supposed to be a niche that attracts certain crowd. But a cloak? That's an object of mass appeal and will only crowd the role with people who are on par because they short-cut the scout's duty with a cloak. My opinion.
Could've have said any it better
Prey on the weak and you will survive, prey on the strong and you may live.
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Atiim
Living Like Larry Schwag
2879
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Posted - 2013.12.31 23:06:00 -
[123] - Quote
Fusion Commander wrote: Defeat to what exactly. RE are a good way to hold an objective without being there. Is there anything wrong with that?
This ^^^
Plus, the Scout can't place the RE anywhere you can't see. If you get blown up by the RE then you either need to work on your situational awareness, or you've been made the Scout's b!tch. I assume both.
Besides, all he has to do is get a Duvolle Focused Scanner. It scans about 99% of scouts risk-free.
I guess he's QQIng about being made a Scout's b!tch huh?
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Atiim
Living Like Larry Schwag
2882
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Posted - 2013.12.31 23:09:00 -
[124] - Quote
Maken Tosch wrote:JL3Eleven wrote:Please don't make vagina tactics legit war game material. Yes you can do it but it hurts the overall gameplay take tanks for instance. I don't care. It's a legit tactic. Deal with it. Then I guess it's time to put the 3 Complex Damage Mods back on my Logi suit huh?
Guess I ought to remove that equipment from my Logi as well.
May even take a Thale's with me to the redline.
No problem at all. I'll just tell them to Deal With it.
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Fusion Commander
Molon Labe. Public Disorder.
52
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Posted - 2013.12.31 23:12:00 -
[125] - Quote
Atiim wrote:Fusion Commander wrote: Defeat to what exactly. RE are a good way to hold an objective without being there. Is there anything wrong with that?
This ^^^ Plus, the Scout can't place the RE anywhere you can't see. If you get blown up by the RE then you either need to work on your situational awareness, or you've been made the Scout's b!tch. I assume both. Besides, all he has to do is get a Duvolle Focused Scanner. It scans about 99% of scouts risk-free. I guess he's QQIng about being made a Scout's b!tch huh?
lo hes definitely been made some Scout's b!tch at some point
Prey on the weak and you will survive, prey on the strong and you may live.
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Atiim
Living Like Larry Schwag
2882
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Posted - 2013.12.31 23:14:00 -
[126] - Quote
Fusion Commander wrote: lo hes definitely been made some Scout's b!tch at some point
We all have at some point
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Fusion Commander
Molon Labe. Public Disorder.
52
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Posted - 2013.12.31 23:16:00 -
[127] - Quote
Atiim wrote:Fusion Commander wrote: lo hes definitely been made some Scout's b!tch at some point
We all have at some point
Yeah bet hes butthurt about it
Prey on the weak and you will survive, prey on the strong and you may live.
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ALPHA DECRIPTER
Dragon-Empire
659
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Posted - 2013.12.31 23:18:00 -
[128] - Quote
Eh, idc either way. I see it as taking away my scanner/uplink as it is going to be placed in the equipment slot.
Ghost wrote:invisability in games breaks things.
you think balance is hard now? wait for a clusterfuck if they ever implement it.
cloaks cannot be balanced easily, and CCPs track record means they will either enter as useless things, or extremly overpowered... and it will take months to fix, yout hink tank514 is bad? everyone and their uncle will be slapping these things on scouts and the battlefield will not be a pretty place....
and if you can scan the invisable scouts then you will have nothing but scouts with scanners running around trying to scan and shoot each other while invisable....
As I said, cloaks are equipment. Yes, you can still be scanned while invisible.
logi bro wrote:I imagine it will have a significant shimmer effect, so that it is hard to see at range, but will be distinguishable at CQC.
Yup. One racial scout will have this effect buffed so that it is even harder to notice them.
Operative 1171 Aajli wrote:Doesn't make sense to me either. We already have a cloaking device. It's called a scout dropsuit. CCP just needs to make that work like it should and problem solved. What use is the scout suit if everybody can disappear?
Cloaks are going to cost so much CPU/PG that equipping it would require some real sacrifices. The profile reduction bonus on all scouts will be replaced with a CPU/PG reduction for cloaks in order to make them the only ones that can fit it without needing to make any major sacrifices.
Well that's all the info I got for you guys on page 1 anyway
Scout Tactician
Dance puppets, DANCE!
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Atiim
Living Like Larry Schwag
2883
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Posted - 2013.12.31 23:33:00 -
[129] - Quote
Sinboto Simmons wrote:If we want to get into technicalities, despite us referring to it as such, the basic frame is not a scout suit so if it was scout only that wouldn't work. Smartass FTW! \o/ Well by title, yes you are correct. Stat wise far from.
However, the Basic Frames have the exact same stats (bar the bonuses) as their Scout counterparts. Everything from CPU/PG to Slot Layouts are an exact replica.
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One Eyed King
Eyniletti Rangers Minmatar Republic
111
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Posted - 2014.01.01 01:05:00 -
[130] - Quote
Leadfoot10 wrote:One Eyed King wrote:Wow. QQing something that hasn't even happened yet.
Congrats OP, you have reached a new low on the GD forum. I didn't think it could be done, but you have done it.
Now go back to using your perfectly balanced and not at all broken AR and run straight at people killing them in fractions of seconds. Thats not broken at all. No sir. You do realize the OP is one of the better scouts in the game, right?
If I had, I wouldn't have made my comment. My apologies my scout brother.
I am just used to seeing threads of scout tourists or Med frames telling us how scouts are fine, or how we just need to get gud etc.
I just don't see how a well implemented cloak would be game breaking. I hate having to run the scenic route when red lined just so as I get to the farthest objective to maybe give my team a chance, a lucky AR user happens to see me flash by and take me out in one burst. If I have to be squishy, at least make me a stealthy squishy.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Draxus Prime
BurgezzE.T.F Public Disorder.
2272
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Posted - 2014.01.01 01:07:00 -
[131] - Quote
knight of 6 wrote:Draxus Prime wrote:Ive been training by playing crysis 3 and the hidden crysis 2's multiplayer was so much better giving dedicated energy amounts to the different subsystems was a mistake. I played the **** out of that game. I love crysis 2 mp but no one plays it anymore :(
"Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime
Closed Beta Vet
Scout/Logi/Dropship//Sniper
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RKKR
The Southern Legion The Umbra Combine
584
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Posted - 2014.01.01 01:12:00 -
[132] - Quote
My superduper technology suit would be able to pick up cloacked players anyway by temperature vision or echoes,.... anyway. |
ADAM-OF-EVE
Dead Man's Game
705
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Posted - 2014.01.01 16:26:00 -
[133] - Quote
mollerz wrote:ADAM-OF-EVE wrote:people thought the same with eve but it kind of worked out. i don't think cloaking in dust is going to be anything like what people think its going to be.
i can see cloaking to hack or drop links/re etc but cloak to kill, i don't believe ccp are that stupid to implement it although they might do it for a while just to stir the hornets nest before toning it back You can do cloaked kills in eve. You tank a OHK fit, covert ops cloak, warp in and fly to the exact optimal range, uncloak, pop, warp, cloak. In Dust it would just be a minja with an IshNok and a covert ops cloak. It would be a lot harder than eve because it is FPS. People don't usually stand still. They are usually in a squad of heavy hitters that will be all over you once you take down their logi. IMHO, charging knives should break cloak. slashing should break cloak. Getting hit, or colliding with your target should break cloak. If the cloak, no matter it's incarnation, can't fulfill an assassination role like it does in eve, then I'll stick to being invisible in plain sight
they should atleast keep most of the cloaking fundamentals they have with eve.
if you pass too close to someone the cloak drops cannot use any equipment etc while cloaked
they should also be like this maybe:
covert cloak should be scout only and take up equipment slot but cpu /pg intensive so as to limit fitting potential (limits you to assasination) permanant on with long cooldown once decloaked. different versions hold different amounts of charges. once depleted it needs restocked at a resupply
normal cloak should be low or high slot and limited to 1 only. this should be passive. if you stand still for 10 secs(5 with skills) you cloak. any movement or action will decloak you and the energy release will display you on any radar within 20m for 5 sec's(only if someone is in that range on decloak)
cannot fit passive and active cloaks on the same suit
so scouts have an assasin role and which leaves them weak to all attacks meaning the proper use of assasinating priority solo targets.
and to keep with the "can fit anything to anything" ability ccp likes for dust then everyone can fit a less effective version which can be tactical yet leave you exposed if not used properly.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Scheneighnay McBob
Bojo's School of the Trades
3368
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Posted - 2014.01.01 23:01:00 -
[134] - Quote
Ghosts Chance wrote:invisability in games breaks things.
you think balance is hard now? wait for a clusterfuck if they ever implement it.
cloaks cannot be balanced easily, and CCPs track record means they will either enter as useless things, or extremly overpowered... and it will take months to fix, yout hink tank514 is bad? everyone and their uncle will be slapping these things on scouts and the battlefield will not be a pretty place....
and if you can scan the invisable scouts then you will have nothing but scouts with scanners running around trying to scan and shoot each other while invisable....
You know cloaks will be equipment, right? And will definitely have a long cooldown And, like in Halo, you'll be semi-visible while moving.
Seems balanced to me.
We used to have a time machine
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pseudosnipre
431
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Posted - 2014.01.02 19:43:00 -
[135] - Quote
RKKR wrote:My superduper technology suit would be able to pick up cloacked players anyway by temperature vision or echoes,.... anyway. IR overlay is not futuristic and emitting source EM or lolaudio would make you hugely exposed. Its already stupid that the active scanner doesnt light up operators like a whorehouse, no need to compound it with references to b-movie sci-fi "hi-tech".
Today is the sort of day where the sun only comes up to humiliate you.
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ER-Bullitt
Molon Labe. Public Disorder.
712
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Posted - 2014.01.02 19:54:00 -
[136] - Quote
I agree if they added cloaking ability for just Scouts, it would be the new FOTM. So perhaps they need to add special abilities for all the classes?? a la Borderlands 2 for example?
Heavies could get a turtle mode (reduced movement speed, but -50% damage for 10-15-20 seconds (std,adv,pro) w/ 60 sec cooldown) akin to a shield/armor hardener)
Logis would get some fun healing ability, maybe a deployable supply depot that heals armor, shields, ammo, and provides a temporary stationary shield bubble that absorbs 1,000 damage before depleted.. friendlies can shoot through it, but enemies cannot.
Assaults would get a berserker mode, maybe increased speed and damage, or dual weapons.... and they glow red nice and bright and show up on the map as a brighter red blip for a short while.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
216
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Posted - 2014.01.02 20:35:00 -
[137] - Quote
Hoping more camo than cloak. Remember the spy in TF2, you stick out more with cloak than camo.
'Don't talk to stranger, shoot them.' Snow LOCKOUT
I will never stop killing you.
Dropship Pilot/Ninja/Sniper
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
216
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Posted - 2014.01.02 20:36:00 -
[138] - Quote
ER-Bullitt wrote:I agree if they added cloaking ability for just Scouts, it would be the new FOTM. So perhaps they need to add special abilities for all the classes?? a la Borderlands 2 for example?
Heavies could get a turtle mode (reduced movement speed, but -50% damage for 10-15-20 seconds (std,adv,pro) w/ 60 sec cooldown) akin to a shield/armor hardener)
Logis would get some fun healing ability, maybe a deployable supply depot that heals armor, shields, ammo, and provides a temporary stationary shield bubble that absorbs 1,000 damage before depleted.. friendlies can shoot through it, but enemies cannot.
Assaults would get a berserker mode, maybe increased speed and damage, or dual weapons.... and they glow red nice and bright and show up on the map as a brighter red blip for a short while.
Every class should dual weild, some [scouts] easier than others.
'Don't talk to stranger, shoot them.' Snow LOCKOUT
I will never stop killing you.
Dropship Pilot/Ninja/Sniper
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pseudosnipre
431
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Posted - 2014.01.02 21:15:00 -
[139] - Quote
ER-Bullitt wrote:I agree if they added cloaking ability for just Scouts, it would be the new FOTM. So perhaps they need to add special abilities for all the classes?? a la Borderlands 2 for example?
Heavies could get a turtle mode (reduced movement speed, but -50% damage for 10-15-20 seconds (std,adv,pro) w/ 60 sec cooldown) akin to a shield/armor hardener)
Logis would get some fun healing ability, maybe a deployable supply depot that heals armor, shields, ammo, and provides a temporary stationary shield bubble that absorbs 1,000 damage before depleted.. friendlies can shoot through it, but enemies cannot.
Assaults would get a berserker mode, maybe increased speed and damage, or dual weapons.... and they glow red nice and bright and show up on the map as a brighter red blip for a short while.
lol @ turtle mode and invincibility star "berserker". Moustaches for everyone! And everyone should spawn above a sewer pipe and redlining ends in victory if you can jump on the enemies flagpole and lower their flag.
Today is the sort of day where the sun only comes up to humiliate you.
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Dheez
STRONG-ARMED BANDITS Public Disorder.
11
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Posted - 2014.01.02 21:54:00 -
[140] - Quote
RuckingFetard wrote:Knight Soiaire wrote:Wait, if I activate my cloak, then get into my LAV, does that mean I can trick people into thinking I'm a ghost LAV? No no no you're wrong. There'll be an entire bug that'll turn the LAV itself invisible
I'm guessing this is where he leaves his invisible LAV to hack, turns around, can't find LAV, and screams on team chat... 'WTF!! who took my LAV!'. |
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