Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|
CCP Eterne
C C P C C P Alliance
1696
|
Posted - 2013.05.22 15:18:00 -
[1] - Quote
This thread is for specific feedback on any Ashland map in the Skirmish game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
|
From Costa Rica
Grupo de Asalto Chacal CRONOS.
88
|
Posted - 2013.05.23 02:52:00 -
[2] - Quote
The attackers have less turrets on their side of the map, its relatively easy to push them back without they been able to fight back. |
dungeonduck
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
|
Posted - 2013.05.23 20:39:00 -
[3] - Quote
This is my ALL TIME FAVORITE Skirmish match to play. There is a variety of options from sniping to hacking to point guard to point capture. I prefer to be the attacker on this map as I can usually get to point "D" then "A" rather quickly. |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
136
|
Posted - 2013.05.23 20:52:00 -
[4] - Quote
Is that structure based on the Eve Planetary interaction Hi-Tech Production Plant?
Hi Tech Production Plant |
Rogue Saint
Limited Liability
9
|
Posted - 2013.06.01 12:07:00 -
[5] - Quote
Can you please move the supply depot in J10 to be on the otherside of the buildings, its a nightmare to get to with the ramps. stairs etc. to negotiate. Ideally the top-right corner of J10 would be better.
Plus it will balance with the defender layout for their supply depot. |
Obodiah Garro
Tech Guard General Tso's Alliance
65
|
Posted - 2013.06.06 05:49:00 -
[6] - Quote
Rogue Saint wrote:Can you please move the supply depot in J10 to be on the otherside of the buildings, its a nightmare to get to with the ramps. stairs etc. to negotiate. Ideally the top-right corner of J10 would be better.
Plus it will balance with the defender layout for their supply depot.
+1
This supply depot is a pet hate of mines, the ramps make it a pain in the arse to reach, plus it should already be under the attackers control at the start of the map. |
Harry Hendersons
Royal Uhlans Amarr Empire
3
|
Posted - 2013.06.21 01:51:00 -
[7] - Quote
The spawn points are vulnerable when spawning in on your side of the redline. Spawn points need more cover from tanks. |
Scheneighnay McBob
Bojo's School of the Trades
1713
|
Posted - 2013.06.21 15:52:00 -
[8] - Quote
An RDV got caught in the upper structure of I7 heading towards I10. I couldn't call in vehicles after that because the deployment was still in progress. |
Scheneighnay McBob
Bojo's School of the Trades
1727
|
Posted - 2013.06.22 22:22:00 -
[9] - Quote
Otherwise, I hate this map as a whole. Caters to snipers and frontliners, but has nothing for anyone else. Ninjas have no room to hide, vehicles are forced to patrol the same corridors, and AVers can't hit the few vehicles because there are obstructions everywhere. |
Aqil Aegivan
The Southern Legion RISE of LEGION
139
|
Posted - 2013.07.03 12:01:00 -
[10] - Quote
Earlier today I was able to walk freely through a stack of crates adjacent to the C hack point (the westernmost stack). |
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
890
|
Posted - 2013.07.04 14:39:00 -
[11] - Quote
As of 1.2 players get caught on the mezzanine above B, facing C near H8. This seemed to happen more when carrying a swarm launcher.
|
Beld Errmon
D3M3NT3D M1NDZ Orion Empire
690
|
Posted - 2013.07.08 11:31:00 -
[12] - Quote
Aqil Aegivan wrote:Earlier today I was able to walk freely through a stack of crates adjacent to the C hack point (the westernmost stack).
This ppl are using this to hide then shoot ppl trying to hack the point, crates at 76 - I2 |
Ren Ratner
Infinite Raiders
13
|
Posted - 2013.07.24 18:28:00 -
[13] - Quote
Beld Errmon wrote:Aqil Aegivan wrote:Earlier today I was able to walk freely through a stack of crates adjacent to the C hack point (the westernmost stack). This ppl are using this to hide then shoot ppl trying to hack the point, crates at 76 - I2
This is basically a feature of the map right now. Perfect for Shotgun Scouts or even Heavies with HMGs. Definitely should be fixed in the next update, I don't understand how it could be remotely difficult to solve. Either fix the crate or remove it. |
Rogue Saint
Science For Death The Shadow Eclipse
83
|
Posted - 2013.08.01 11:51:00 -
[14] - Quote
Its been an issue for a while, but tanks are able to get around the side of objective B (H7). Would be nice if a bollard or some other obstacle was place there to stop this. |
Draco Cerberus
Hellstorm Inc League of Infamy
249
|
Posted - 2013.08.07 16:09:00 -
[15] - Quote
@ I7 there is at least one box that players can climb into to become invincible from outside attack, they can be killed but you can't see the merc inside and there looks like no opening. It is a pile of boxes. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5326
|
Posted - 2013.08.08 15:04:00 -
[16] - Quote
I saw a guy glitched inside a group of stacked boxes near C. He could come out of it to shoot my team, but then he could retreat back inside the boxes and be impervious to damage. There might have been a drop uplink there. Was around I7. |
Minor Treat
The Enclave Syndicate Dark Taboo
41
|
Posted - 2013.08.12 07:31:00 -
[17] - Quote
There is a Glitch in this map... (in Skrimish) Its Above objective B (Null Cannon B) in the crow's nest with one ladder and near the CRU between Objective C and B. There is a glitch with a large invisible wall where if you run around the crow's nest you will stop instantly before reaching the side where you can fire down on the CRU between Objective B and Objective C. Its very apparent on the left side of the crow's nest if you're looking at the CRU. Its a very large invisible wall nearly impossible to miss. I am sure almost every Dust Player has experienced this. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
437
|
Posted - 2013.08.20 09:23:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:I saw a guy glitched inside a group of stacked boxes near C. He could come out of it to shoot my team, but then he could retreat back inside the boxes and be impervious to damage. There might have been a drop uplink there. Was around I7.
I have seen this too, people exploiting bugs and glitches are really annoying. |
Patrick57
GunFall Mobilization Covert Intervention
60
|
Posted - 2013.08.22 23:03:00 -
[19] - Quote
The pipes on Bravo side of the crow's nest disappear into nowhere. Not that this is a huge problem. |
Charlotte O'Dell
0uter.Heaven
1297
|
Posted - 2013.09.02 15:07:00 -
[20] - Quote
H7 and H8
On the crow's nest, there is an invisible wall that cannot be jumped over, except when you are directly across from the stairs facing towards B or C. |
|
Ryme Intrinseca
Seraphim Auxiliaries
7
|
Posted - 2013.09.02 15:33:00 -
[21] - Quote
Charlotte O'Dell wrote:H7 and H8
On the crow's nest, there is an invisible wall that cannot be jumped over, except when you are directly across from the stairs facing towards B or C. Yes, this is really annoying. |
J Lav
OSG Planetary Operations Covert Intervention
241
|
Posted - 2013.09.29 20:14:00 -
[22] - Quote
On the girder that runs from the CRU in F8 to B flag, if you slip off the pipe, and land wedged in between a diagonal beam and a vertical beam, I've been stuck. |
shaman oga
Nexus Balusa Horizon
1175
|
Posted - 2013.12.16 21:44:00 -
[23] - Quote
On top of the stairs that go from B to C, facing C, there is step, you must jump to proceed towards C.
"Just another piece of duct tape"
Drugs for mercs
|
pseudosnipre
421
|
Posted - 2013.12.29 07:15:00 -
[24] - Quote
J7
South of the structure below C there is an E-W transition from dirt to concrete. Walking north from the dirt side, I hang up on the "curb" there and have to jump to get over it.
Not always but 3/10 matches.
Today is the sort of day where the sun only comes up to humiliate you.
|
pseudosnipre
421
|
Posted - 2013.12.29 07:16:00 -
[25] - Quote
Exiting the MCC causes slow walking, almost like I'm stuck in quicksand. occurs 50% of the time.
Today is the sort of day where the sun only comes up to humiliate you.
|
pseudosnipre
421
|
Posted - 2013.12.29 07:20:00 -
[26] - Quote
Null cannon at D protects hacker from direct fire incoming from bridge to south. Produced blue shield effect.
Today is the sort of day where the sun only comes up to humiliate you.
|
RKKR
The Southern Legion The Umbra Combine
593
|
Posted - 2014.01.02 10:57:00 -
[27] - Quote
I'm getting tired to spawn near 'I8' if I choose to spawn at 'Bravo' especially when that CRU and 'Charlie' is in control of the enemy. #BadSpawnPositions. |
Glitch116
Black Phoenix Mercenaries Legacy Rising
25
|
Posted - 2014.01.27 19:57:00 -
[28] - Quote
missile turret at A will fire at D null cannon if it is owned by the enemy team this causes an unbearable amount of noise as well as tons of lag please remove said turret or fix its AI
I AM THE KING OF THE BLASTER!!!
deal with it
|
Admonishment
The Enclave Syndicate Dark Taboo
111
|
Posted - 2014.02.26 11:53:00 -
[29] - Quote
The missile turret at G-7 needs to be elevated slightly or moved....it just repeatedly shoots the side of the wall after being hacked and after about 5 min of defending the objective nearby I just leave lol. If its not hacked I blow it up just to avoid having to listen to it.
Level 5 proficiency in throat punching
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |