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581. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Armour and shields as percentage rather than a flat numberGǪ then everybody has a ceiling value that is in line with their base. Though some base HP would need to be looked atGǪ Heavies I'm looking at you I like this i...
- by mollerz - at 2014.10.10 19:17:00
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582. Scout Registry / Killboard - in General Discussions [original thread]
Where in the galaxy is Monk?
- by mollerz - at 2014.10.08 03:57:00
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583. So after being killed by the Bolt Pistol, I gave it a go... - in General Discussions [original thread]
I feel a flaylock nerf coming on..
- by mollerz - at 2014.10.08 03:56:00
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584. Scout Registry / Killboard - in General Discussions [original thread]
Anyone get the impression it's like This and like This ? hehe
- by mollerz - at 2014.10.07 19:27:00
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585. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Cross Atu wrote: Anyone want to elaborate on particularly desirable game mode styles? Barebones Ambush! * HUD Disabled (no ammo, stamina, or health gauges) * TacNet Target Intel Disabled * TacNet Minimap Disabled (...
- by mollerz - at 2014.10.07 19:25:00
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586. Scout Registry / Killboard - in General Discussions [original thread]
Right-wing Extremist wrote: What is skirmish 1.0? How was it different from Skirmish now? It was awesome. this is when we thought MCCs were going to be customizable, explorable, and have pilots soonGäó. Everyone was shooting for the stars ...
- by mollerz - at 2014.10.07 19:21:00
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587. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: I am still hopeful that if Dust could ever get a client patch it may also get improved FPS (standard "not a promise" disclaimer in case Cross somehow doesn't know what the kitten he's talking about, as happens from time to tim...
- by mollerz - at 2014.10.07 19:19:00
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588. Scout Registry / Killboard - in General Discussions [original thread]
Appia Nappia wrote: CCP Paraphrased. wrote: Because we've already put so much work into modifying UE3 it is basically a completely unique engine and we've already made the new features of 4 on our own yikes.
- by mollerz - at 2014.10.07 08:24:00
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589. Scout Registry / Killboard - in General Discussions [original thread]
Alder King wrote: Supposedly it's mostly from taking up too much memory because of how poorly it's optimized. Loading in the giant huge ass maps takes resources away from the system. Same way restarting or closing all your chat channels impr...
- by mollerz - at 2014.10.07 07:47:00
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590. Scout Registry / Killboard - in General Discussions [original thread]
Alder King wrote: Alright mollerz, i see your hand and raise you this question: why is it that removing large chunks from Orbital Artillery outpost increased the frames per second inside it. Why would I be able to answer that question? I d...
- by mollerz - at 2014.10.07 07:28:00
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591. Scout Registry / Killboard - in General Discussions [original thread]
What's an upgraded PS3? SSD drive? Kind of funny. You are making something as simple as rendering and unreal engine optimization on specific hardware sound like it's some kind of mysterious arcane knowledge. Honestly, who ever is explaining it t...
- by mollerz - at 2014.10.07 07:12:00
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592. Scout Registry / Killboard - in General Discussions [original thread]
@ghost it is hard to go from 60ish FPS to 30. Impossible to go to whatever dust is... low 20s? to less when super close to most low ping players.. I tried.. couldn't do it. I don't see why CCP can;t do the proper optimizations to maintain 30 FPS ...
- by mollerz - at 2014.10.07 04:08:00
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593. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: If we get a client update, we should push for disabling shared passives as well as Gav's suggestion: Precision >= Profile :: Position painted to TacNet Precision >> Profile :: Position and Orientation painted to T...
- by mollerz - at 2014.10.07 02:08:00
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594. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Was that back in Chromosome, when the laser was an unstoppable force of death from any and every place on the map? Yea
- by mollerz - at 2014.10.06 22:31:00
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595. Do the Devs even play their own game? - in General Discussions [original thread]
I think the issue you are taking umbrage with isn't whether the devs play or don't play. The game has always suffered from a severe lack of QA. And I think that is the concern you actually have.
- by mollerz - at 2014.10.06 21:32:00
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596. I'm lazy and i know it... - in General Discussions [original thread]
Did you clap your hands though?
- by mollerz - at 2014.10.06 20:55:00
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597. Scout Registry / Killboard - in General Discussions [original thread]
The laser used to be so good. One of the funnest dust games I ever played was hanging on the tabletop with lowratehitman melting people left and right. Those days have been long gone for awhile now
- by mollerz - at 2014.10.06 20:53:00
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598. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Banjaxed +1
- by mollerz - at 2014.10.05 21:44:00
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599. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Is it really worth it to waste all that AUR on BPOs? Honestly I don't think so. I've got way more money than I know what to do with so whenever I convince somebody to try out the game I always end up funding their misad...
- by mollerz - at 2014.10.05 12:10:00
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600. Scout Registry / Killboard - in General Discussions [original thread]
Iron Wolf Saber wrote: Pseudogenesis wrote: So my friend who never plays Dust ever and doesn't like it logged on today and apparently he has 22,000 AUR. Any idea how this could've happened? He has PS+, maybe he got it free? He made his chara...
- by mollerz - at 2014.10.05 05:41:00
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