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1181. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: mollerz wrote: Brokerib wrote: Are there any pre-downloads available for the Beta? It's looking like 12-14GB client, so would be helpful to get it out of the way without losing a day of play... I heard they are for the...
- by mollerz - at 2014.07.16 03:30:00
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1182. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Heer De bor de Knife Training haha! yea! man.. for some reason that particular muppet scared me when I was a youngin.
- by mollerz - at 2014.07.16 03:07:00
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1183. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Are there any pre-downloads available for the Beta? It's looking like 12-14GB client, so would be helpful to get it out of the way without losing a day of play... I heard they are for the ps4... not sure about the other plat...
- by mollerz - at 2014.07.16 03:06:00
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1184. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: Think Irish accent with a bit of emphasis on the third and seventh syllables. The v and the third r are silent by the way. We need a better abbreviation, unless you like "dude with all the random letters in his name" (R...
- by mollerz - at 2014.07.16 02:34:00
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1185. Scout Registry / Killboard - in General Discussions [original thread]
hfderrtgvcd wrote: Appia Vibbia wrote: I almost always edit my posts. And I feel like I get quoted more often than not before the edit gets published. quoted just in case DQLAK y'all get that
- by mollerz - at 2014.07.16 00:39:00
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1186. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Because as much as I like to pretend they have dev hacks, they actually have to skill into suits to use them. Yeah, having the Devs actually use the item we talk about would be a lot better and faster to get improvements...
- by mollerz - at 2014.07.16 00:31:00
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1187. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Logibro: Update on Knives Why doesn't the guy test it for himself? It would simplify things so much.
- by mollerz - at 2014.07.16 00:24:00
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1188. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: mollerz wrote: hfderrtgvcd wrote: It would also make the scouts feel too samey imo. Three suits all with the same layout is a bit much I agree. But am I trippin? Wouldn't the symmetrical slot layout be all about amarr ...
- by mollerz - at 2014.07.16 00:22:00
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1189. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: mollerz wrote: I didn't know they were removing the stamina regen. That hits kind of hard and impacts knifing, being able to cover multiple outlier objectives, etc. And with the slots being the way they are it fucks up being...
- by mollerz - at 2014.07.16 00:19:00
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1190. Scout Registry / Killboard - in General Discussions [original thread]
hahaha so relevant to this place. I'll have an extra (possibly 4) destiny beta codes to hand out when they release them. I'm not sure how it will pan out, but i plan to give em out to any dusty that wants one.
- by mollerz - at 2014.07.15 21:57:00
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1191. Scout Registry / Killboard - in General Discussions [original thread]
DPLAK- I guess another metric is the amount of pages. C'mon 1k pages!
- by mollerz - at 2014.07.15 21:47:00
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1192. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: Spademan wrote: It's nice to have Monk back. All those likes flowing in. LOL! Let the likes flow like wine, I say! oh they are flowing! My red jar runneth over!
- by mollerz - at 2014.07.15 21:46:00
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1193. Scout Registry / Killboard - in General Discussions [original thread]
hfderrtgvcd wrote: It would also make the scouts feel too samey imo. Three suits all with the same layout is a bit much I agree. But am I trippin? Wouldn't the suymmetrical slot layout be all about amarr lore, and wtf use is a third high sl...
- by mollerz - at 2014.07.15 21:38:00
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1194. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Ran into these guys last night. Nothing but rage on my end. I would kite the cal-scouts around a corner to ambush them with knives only for them to walk backwards out of my range. Best I could do is a single slash. no way ...
- by mollerz - at 2014.07.15 21:33:00
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1195. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: mollerz wrote: Has anyone discussed switching up the minmatar slots? The gal slot layout would fit so much better I kind of like the flexibility. I have heard talk of some module changes, and am not sure something ...
- by mollerz - at 2014.07.15 21:29:00
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1196. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Bubaloo1 wrote: Is this the largest thread on the forums? As far as I know. We are trying to break the forums, for funsies. We are well on our way to have the most views out of any thread. I believe once we hit 31...
- by mollerz - at 2014.07.15 21:26:00
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1197. Scout Registry / Killboard - in General Discussions [original thread]
Has anyone discussed switching up the minmatar slots? The gal slot layout would fit so much better
- by mollerz - at 2014.07.15 21:20:00
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1198. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: It's the Monk/Mollerz Mix.... a hit of Myrofibril with a redjar + greenjar chaser. It's totally got kick!! (Whispers to Mollerz: this **** isn't lethal, right....? At least not right away....?) not right ..away. But h...
- by mollerz - at 2014.07.15 21:18:00
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1199. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: So looks like I'm going to be playing the Destiny beta on the PS3 a little also. Jolly Roger87 looky for it XD It would be cool to hear your take on the graphical/performance differences.
- by mollerz - at 2014.07.15 20:46:00
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1200. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Problem I find with Sleeks is that they don't go through solids to clear EQGǪ It's how I clear uplinks from tabletops and hard to reach spots. They don't reliably clear objectives either. DEAD TO ME! lol.
- by mollerz - at 2014.07.15 20:43:00
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