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41. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bump, this needs to happen...Dust 1.9 should, in my opinion, absolutely be focused on THIS. ONLY. We need better deployable equipment to shape the terrain, give the players the ability to shape the maps and leave out CCP force feeding us what the...
- by maka rax - at 2014.02.23 22:05:00
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42. Gal assualt vs Gal scout 1.8 - in Feedback/Requests [original thread]
Will those fits for scout be able to run the cloak? Even at max scout, it seems like the cloak mod seems to chew a lot of PG/CPU. You didn't really touch on the bonuses for the Assault, but you did for the Scout. Are the 25% reduction to hipfire ...
- by maka rax - at 2014.02.21 20:12:00
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43. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
Jacques Cayton II wrote: wahhhhh wahhhhh heavies are killing me wahhhh. Look add a cinematic to the vehicles and it is fixed but then your med frames will be crawling on the cars easy pickins I don't mind heavies killing things, if I see a h...
- by maka rax - at 2014.02.21 00:58:00
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44. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Would be better to have a proper exit animation in which the pilot is vulnerable while exiting. Perhaps my original post is extreme...ANY solutions would be welcome.
- by maka rax - at 2014.02.21 00:08:00
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45. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
Hoover Damn wrote: Why is it worse when they pop out with a light weapon. Can you articulate why you're more afraid of heavies wielding light weapons than heavies wielding heavy weapons without admitting that the heavy anti-infantry weapons suc...
- by maka rax - at 2014.02.21 00:06:00
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46. Restrict Heavy Suits from LIGHT vehicles... - in Feedback/Requests [original thread]
So, the Heavy suit is built to take on a TANK. It can toe to toe any sub heavy suit out there with ease. It's 'supposed' drawback is it's mobility. Well I've seen so many LAVs zoom around, and out pop this elephant that just one shots enemies and...
- by maka rax - at 2014.02.20 23:53:00
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47. True objective based gamemode as a alternative to skirmish - in Feedback/Requests [original thread]
I like this idea! Would be neat if they could revisit the "Walking in Stations" for Eve, but rather be "Fighting in Stations" - have system stations be the map. Maybe smaller teams, say, 8 or so?
- by maka rax - at 2014.02.19 13:50:00
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48. [Request] Jetpacks - in Feedback/Requests [original thread]
If they did do jetpacks, they'd need to be consumable (fuel). At least to start. And, no recharge - not even from nanohive. You can use the fuel here and there, or on one long burn. Duration is simply how much fuel is left - like a normal gas tan...
- by maka rax - at 2014.02.18 22:04:00
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49. Installations - in Feedback/Requests [original thread]
I think they should just all be removed from battle start, just keep the ones at spawn and make them beefy (to help prevent spawn camping). They should be player spawned, and give them a skill tree to advance their capabilities. Maybe make it so ...
- by maka rax - at 2014.02.18 15:11:00
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50. [request] IMPROVED hud - in Feedback/Requests [original thread]
This is some next level thinking! I could go for units on the scanner, by now I figured it out but it seems like something that should be there.
- by maka rax - at 2014.02.18 14:57:00
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51. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
General12912 wrote: lol at kdr even mattering in this game. but i do think a death should only count if your clone has been terminated, your foe should still gain credit as a kill for incapacitating you. reason being: it would be very costly...
- by maka rax - at 2014.02.18 14:40:00
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52. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Seems to me, the mechanic of "killing blows" are a little off. From what I can see, head shots and large explosions are the only instances where you're Downed & Killed. (if I'm wrong I retract this post!) I know it may be hard to implement, a...
- by maka rax - at 2014.02.18 14:32:00
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53. AA Suggestion - in Feedback/Requests [original thread]
Awry Barux wrote: maka rax wrote: KA24DERT wrote: Dust doesn't have bunny hopping. And your shorts don't have skid marks... You are just the most charming. Anyway, you can't jump more than twice in a row without depleting 100% of yo...
- by maka rax - at 2014.02.17 01:30:00
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54. AA Suggestion - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: maka rax wrote: Smooth Assassin wrote: Link? to comfirm it was made to stop bunny hopping? P.S: Be responsible if you're making a thread kids. You shut your mouth when your talking to me. No one can stop bunny hop...
- by maka rax - at 2014.02.17 01:29:00
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55. AA Suggestion - in Feedback/Requests [original thread]
KA24DERT wrote: Dust doesn't have bunny hopping. And your shorts don't have skid marks...
- by maka rax - at 2014.02.17 01:27:00
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56. AA Suggestion - in Feedback/Requests [original thread]
Smooth Assassin wrote: Link? to comfirm it was made to stop bunny hopping? P.S: Be responsible if you're making a thread kids. You shut your mouth when your talking to me. No one can stop bunny hoping noob learn to read faster....it was th...
- by maka rax - at 2014.02.17 01:21:00
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57. AA Suggestion - in Feedback/Requests [original thread]
Since auto-aim was introduced to stop the bunny hopping CQC nonsense, it shouldn't be set to the guns optimal but rather just a constant range...say 20m. If your sniping with a RR at 80km and have aim assist (my be exaggerating) then the auto aim...
- by maka rax - at 2014.02.16 19:47:00
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58. Why the Rail Rifle heavy is a nightmare. - in Feedback/Requests [original thread]
Zephyr Redbane wrote: I have RR Heavy and I never use in CQC in corridors - to me it's too awkward and slow. I'd rather use a HMG for tight spaces. I do agree that the top end RR seems a bit too good, especially when buffed up. I wish I knew ...
- by maka rax - at 2014.02.16 19:35:00
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59. Dropship Request. FAIL pilots - in Feedback/Requests [original thread]
TunRa wrote: maka rax wrote: Spartan Agoge wrote: Alright, I'm trying to stay calm about this subject and bring it to light without blowing a gasket. I've put a lot of effort into my assualt dropships primarily the viper and I notice I c...
- by maka rax - at 2014.02.15 17:33:00
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60. The Remote Explosive problem... - in Feedback/Requests [original thread]
Zeke Dunevent wrote: More and more often I am joining games where I can not even play because of the amount of people running remote explosives. I just finished a match where the top six guys on the other team didn't even shoot just threw remot...
- by maka rax - at 2014.02.08 22:10:00
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