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1. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
Well, so long as the stacking penalty applied to medium and heavy class suits as well.
- by maka rax - at 2014.04.07 12:21:00
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2. Remove FF on vehicles called in at redline. - in Feedback/Requests [original thread]
Odigos Ellinas wrote: I would like to see vehicles not to come in one on top of the other. Removing FF is something else. Yeah, me too. But if you were a developer what would be easier to implement? Predictive spacial awareness? Or prevent...
- by maka rax - at 2014.04.04 11:52:00
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3. Remove FF on vehicles called in at redline. - in Feedback/Requests [original thread]
Draco Cerberus wrote: maka rax wrote: This is infinitely frustrating, you build your 400k+ ads. Call it in, and have a friendly BPO LAV dropped on it and blow it up. In a perfect world, you'd have competent "pilots" deploying your expensive...
- by maka rax - at 2014.04.04 11:49:00
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4. Remove FF on vehicles called in at redline. - in Feedback/Requests [original thread]
Kn1qht wrote: maka rax wrote: This is infinitely frustrating, you build your 400k+ ads. Call it in, and have a friendly BPO LAV dropped on it and blow it up. In a perfect world, you'd have competent "pilots" deploying your expensive vehicle...
- by maka rax - at 2014.04.03 17:48:00
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5. Jetpacks for Medium frames - in Feedback/Requests [original thread]
That'd be fun, but I would propose to enable the "Pilot" light suit and give it a fitting bonus to jetpacks.
- by maka rax - at 2014.04.03 12:29:00
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6. Remove FF on vehicles called in at redline. - in Feedback/Requests [original thread]
This is infinitely frustrating, you build your 400k+ ads. Call it in, and have a friendly BPO LAV dropped on it and blow it up. In a perfect world, you'd have competent "pilots" deploying your expensive vehicles...and not drop them on each other....
- by maka rax - at 2014.04.03 12:15:00
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7. magsec kick per level (bug? ) - in Feedback/Requests [original thread]
If this isn't a bug, then the magsec's kick makes it just about terrible..just about. If it is, then I'm not too upset I loaded a ton of skills into it...at least maybe it'll be fixed by 2.0 ...
- by maka rax - at 2014.03.28 14:26:00
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8. Bring it up to 40db scan profile on scouts - in Feedback/Requests [original thread]
Now, I only run scout suits, so just to give you an idea of where I'm coming from... With the addition of the cloak, and it's innate 25% scan profile reduction I think it was a bit much to reduce the scouts scan profile down to 35. I think you we...
- by maka rax - at 2014.03.26 20:11:00
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9. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
ReGnYuM wrote: Dude, feedback is full of such carebears... In what game in the existence of a FPS has a cloak been able to stay active when under fire. Its just stupid and illogical. Oh, I know! A game called Dust 514 has this feature. Soo...
- by maka rax - at 2014.03.25 23:24:00
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10. BUFF CLOAK - in Feedback/Requests [original thread]
I think the only thing they should tweak is that the amount you're visible should scale with your speed. So, it's not a 100% invis while 0 m/s and 30% (or whatever it is) invis when moving .000001 m/s and faster.
- by maka rax - at 2014.03.25 22:27:00
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11. "Wish they'd make Dust for PC..." - in Feedback/Requests [original thread]
KalOfTheRathi wrote: In game the EVE players should have a blinking E above their heads, visible throughout the map. Any Duster that pops an EVE player gets double WP. The more realistic version is why don't EVE players just buy a $199 consol...
- by maka rax - at 2014.03.22 08:07:00
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12. "Wish they'd make Dust for PC..." - in Feedback/Requests [original thread]
Dunce Masterson wrote: so they will need a dust clone they can die in over and over and retain their SP and their millions of isk implants and exemption from eve player death and penalty and clone insurance. Right, there'd have to be somethi...
- by maka rax - at 2014.03.22 08:03:00
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13. Redline Resist skill - in Feedback/Requests [original thread]
Many have been using scout speed suits to snipe the redline snipers. Basically, find the bastard and pick a path. Run as fast as you can, kill and get out. This is awesome! Perhaps a fun way to solve the redline problem is to add a skill the incr...
- by maka rax - at 2014.03.21 13:24:00
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14. "Wish they'd make Dust for PC..." - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Blast from the past "bring Dust to PC" thread Sort of, it's a "Bring Eve to Dust" thread.
- by maka rax - at 2014.03.21 12:21:00
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15. "Wish they'd make Dust for PC..." - in Feedback/Requests [original thread]
Said all my Eve corp mates! Then, we thought it be a great way to bring Eve players to Dust but actually allowing Eve players to PLAY Dust. What I mean is, think of this: *Cue dream sequence from Wayne's World* You're a pilot, bored of pew pewi...
- by maka rax - at 2014.03.21 11:57:00
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16. Shield hardeners and LAVs - in Feedback/Requests [original thread]
Oh, poor LAV gunner... I propose the shield hardener on LAVs somehow harden the shields on the drops suits as well. Maybe not give the gunner any more shields, just give them the same bonus for the same duration. Or, possibly even a variant for ...
- by maka rax - at 2014.03.14 11:26:00
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17. Tactical edition on sale? - in Feedback/Requests [original thread]
lithkul devant wrote: When you go into Dust it says this package is for sale...well one problem, the package doesn't exist in the playstation store or on Dust anymore. Great Idea!
- by maka rax - at 2014.03.14 00:34:00
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18. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Joel II X wrote: I can't even see a damn tank unless they're 5m away. And I have Gallente Scout 5, Precision 2 and range 2. G-scout 5, Precision 2, range 3. My sniper fit has a range mod. Still can't see vehicles p...
- by maka rax - at 2014.03.10 11:25:00
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19. Scout sensor bonus in HAVs - in Feedback/Requests [original thread]
Scouts should get their bonus to scanning while in HAVs.
- by maka rax - at 2014.03.09 18:21:00
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20. Headshot = Instant Death - in Feedback/Requests [original thread]
Well your weapon would 1 shot them if it was good enough. You typically get 75% (just check the damage % next time on their body vs dome piece) more damage with a head shot...sooo I think everything is as it should be. Besides, 1 round from an SM...
- by maka rax - at 2014.03.08 01:45:00
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