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81. [suggestion] Modified SP for kills. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I think what the op was looking for would be better solved by something like this. It is an old thead and locked but it clearly povides a pathway to reward starter fit players and proto players alike. TL;DR WP should b...
- by maka rax - at 2014.01.29 13:02:00
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82. [suggestion] Modified SP for kills. - in Feedback/Requests [original thread]
LEHON Xeon wrote: I don't think that'd work to well lol. There'd be no incentives for proto users anymore. I don't run it all the time, but sometimes i like to wear a suit every now and again in a pub match, particularly if those on the other s...
- by maka rax - at 2014.01.29 12:51:00
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83. [suggestion] Modified SP for kills. - in Feedback/Requests [original thread]
Perhaps not that extreme then: Basic Kills Advanced -> +55 Basic Kills Proto -> +60 Proto Kills Basic -> +40 Pro KIlls Advanced -> +45
- by maka rax - at 2014.01.29 12:46:00
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84. [suggestion] Modified SP for kills. - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: Uhm... the idea behind is right, but remember that those WP will turn into SP when the match ends: if I deploy with a PRO gear and I only end up killing MLT I'll get an unconsistent reward despite all my efforts. Bi...
- by maka rax - at 2014.01.29 12:34:00
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85. [suggestion] Modified SP for kills. - in Feedback/Requests [original thread]
Why does a proto get +50 sp for killing a noob militia gear guy stuck on a wall? Why does a noob militia guy get +50 sp for killing a proto beast mode vet? Could we get a sliding scale? Make it more enticing to use skill and a cheaper drop suit,...
- by maka rax - at 2014.01.28 21:09:00
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86. Devils in the the details - in Feedback/Requests [original thread]
I can't express the frustration I have when I'm engaged and expect to be able to back up, just to realize that I was caught on a railing...I mean, lets keep OSHA off our backs and all but that's what the rifles are for...question mark. What I mea...
- by maka rax - at 2014.01.28 15:05:00
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87. Cloak514: Get it right. - in Feedback/Requests [original thread]
Yeah, active camo! At the very least, it's a good way to introduce a "hiding" system w/o ccp's usual "Here's something completely OP, as soon as you get used to it we'll nerf it to obliteration." I think scanners should not be impacted by the "ac...
- by maka rax - at 2014.01.04 13:24:00
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88. Cloak514: Get it right. - in Feedback/Requests [original thread]
Hey there, So yeah, cloaks. I suggest they NOT actually make you invisible (hang in there), but rather make you harder to see. Basically, have it be a passive module by default...or even built into the scout suit. It's effects would make the des...
- by maka rax - at 2014.01.02 20:05:00
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89. [suggestion] to stop the endless respec whining - in Feedback/Requests [original thread]
CCP should just put down a policy to NOT RESPEC. EVER. Then you just get a canned response: "Sorry, it's against policy to offer respect. Ticket closed. Have a nice day."
- by maka rax - at 2013.12.30 21:13:00
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90. Maps a LITTLE bigger? - in Feedback/Requests [original thread]
Hey, So it seems the battle field has gotten smaller. Tanks move SO much more quickly, and AV weapons are not as effective to disabling them. I am for both aspects, faster tanks are fun. Less damage to keep them out is fun. Not having anywhere ...
- by maka rax - at 2013.12.19 21:06:00
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