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321. Snipping - in General Discussions [original thread]
Spkr4theDead wrote: Which is better? The Charge or the Thale's? The Thale's: more damage, more speed, more zoom... But good luck getting one, they're rare salvage drops...
- by lrian Locust - at 2013.10.09 15:36:00
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322. Domination - Camper War - Redesign Maps - in General Discussions [original thread]
Everything Dies wrote: They should use the regular skirmish maps and have the node randomly switch every two or three minutes; hack and hold objective A, then a few minutes later the active node will suddenly switch to C, followed by a mad dash...
- by lrian Locust - at 2013.10.09 15:34:00
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323. Domination - Camper War - Redesign Maps - in General Discussions [original thread]
DUST Fiend wrote: If I wanted to get sniped all match I'd wear my Quafe scout suit and jump up and down on a building or something. Don't jump up and down. That makes it hard for us to get headshots! ;) (BTW, I never understood that saying. ...
- by lrian Locust - at 2013.10.09 15:33:00
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324. Pubstomping - in Feedback/Requests [original thread]
Ferindar wrote: Plus, when you see six kills in a row all saying Thale's TAR-07, you get kind of hesitant to bring out your expensive fits. I've seen it happen by constantly killing these two guys in proto gear, about ten kills later, I noticed...
- by lrian Locust - at 2013.10.08 03:32:00
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325. Matchmaking (Analytical and programming perspective, all nerds report in!) - in General Discussions [original thread]
knight of 6 wrote: I'd say on a 5 match average or something. reason being if you are AV specced and nobody is vehicle specced than you don't work to your level. I agree, it has to be an average, or the skill levels will be all over the place....
- by lrian Locust - at 2013.10.08 03:20:00
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326. Matchmaking (Analytical and programming perspective, all nerds report in!) - in General Discussions [original thread]
Atiim wrote: Match people based on War Points, as I feel that this is the only true test of skill. That really depends on the role you're playing. A sniper will get less WP, although he might pin the enemy down and soften them up for the guys ...
- by lrian Locust - at 2013.10.08 03:17:00
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327. Scout Registry / Killboard - in General Discussions [original thread]
CommanderBolt wrote: Sorry if I have overlooked something but I keep reading about " xxxx Scout only kills". How does one figure that out? I ask because I am not a dedicated scout, in Dust as in EVE I'm a jack of all trades with the vision to ...
- by lrian Locust - at 2013.10.08 03:14:00
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328. Matchmaking (Analytical and programming perspective, all nerds report in!) - in General Discussions [original thread]
How about the statistic "average total meta level per spawn"? It works like this: 1) add the meta levels of all equipment, dropsuit and weapons per spawn, 2) add all the numbers of all the fittings together, 3) divide it by the amount of spawns. H...
- by lrian Locust - at 2013.10.08 03:10:00
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329. Matchmaking (Analytical and programming perspective, all nerds report in!) - in General Discussions [original thread]
Crash Monster wrote: Create a Bayesian analysis engine to see the impact that various players have on the outcome and mix and match players until the win/loss impact is reasonably balanced. To get more sophisticated ratchet the results based on...
- by lrian Locust - at 2013.10.08 02:49:00
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330. Matchmaking (Analytical and programming perspective, all nerds report in!) - in General Discussions [original thread]
Zeylon Rho wrote: Fitting could be an self-selected means of match-making and be fairly functional. MLT/STD, ADV, and PRO/no-restriction matches. They could also gate the matches by Meta-level. The newbies could opt for MLT/STD matches, and w...
- by lrian Locust - at 2013.10.08 01:10:00
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331. Matchmaking (Analytical and programming perspective, all nerds report in!) - in General Discussions [original thread]
Onesimus Tarsus wrote: KDR. Then you'll get snipers fighting snipers, and logi's fighting logi's.
- by lrian Locust - at 2013.10.08 01:08:00
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332. Sharpshooter Skill, good, bad, cancer? - in General Discussions [original thread]
I agree. Besides, it's a bad name: sharpshooting refers to good aiming. A good aim is not the same as less dispersion. Especially the AR gets too powerful at long range. Perhaps sharpshooter makes sense with other weapons (I don't know, as I don...
- by lrian Locust - at 2013.10.08 00:53:00
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333. So whats your favourite Officer weapon? - in General Discussions [original thread]
KING CHECKMATE wrote: Fanbois like us ( who are we kidding we are all always in these forums for a reason) deserve as a token of appreciation from CCP to have weapons named as us. 'Checkmate' Imperial Scrambler rifle 'Godin' Wyrikomi Swarm l...
- by lrian Locust - at 2013.10.08 00:50:00
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334. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: lrian Locust wrote: One for the board, Irian Locust, at 1.054 Scout-only kills. Gotcha. Finding you took a couple tries. That's a sneaky "L" you've got there. You'll be added to the Killboard momentarily. Welcome, Bro...
- by lrian Locust - at 2013.10.07 23:33:00
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335. Proto complaints - in General Discussions [original thread]
ANON Illuminati wrote: i wont train snipers Great initiative! But out of curiousity: why wouldn't you train snipers?
- by lrian Locust - at 2013.10.07 21:59:00
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336. More WP for owning officer weapon users - in General Discussions [original thread]
Chunky Munkey wrote: I've always wanted there to be some kind of recognition for taking down opponents of higher meta levels. I agree! How about SP=the total meta level of all equipment that a merc's wearing combined (including suit and weapon...
- by lrian Locust - at 2013.10.05 16:29:00
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337. where did the heavies and scouts go? - in Feedback/Requests [original thread]
What's the use of a scout? Less HP, PG, CPU for just a little bit of extra speed. Stealth is less and less of an issue, as I notice that my scout gets scanned more often, turning him into a sitting duck. I assume this will get worse with the relea...
- by lrian Locust - at 2013.10.04 15:10:00
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338. [Request] Show Corps' Tax Rate - in Feedback/Requests [original thread]
As ISK is a limiting factor for many players, I'm sure they'd appreciate to see the tax rate before they apply to a new corps. This would also enable a corps to profile themselves with a low tax rate and get more people to join.
- by lrian Locust - at 2013.10.04 14:56:00
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339. [Request] Make Security Status Relevent to Dust Bunnies - in Feedback/Requests [original thread]
medomai grey wrote: an attacking pirate ship that would behave much like a boss monster That would be AWESOME! Suddenly, the enemies have to work together to battle the pirate ship. Lots of opportunities for changes in play, backstabbing, etc.
- by lrian Locust - at 2013.10.04 11:08:00
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340. Drop bullet physics with wind/weather factors - in Feedback/Requests [original thread]
I'd still like to see some hard-core, ancient, old-school sniper rifle added to the game. One with bullet drop and slow bullets. And the need to hold your breath. But when it hits, it hurts BAD! Something more in line with the OHK-weapon that ot...
- by lrian Locust - at 2013.10.04 11:05:00
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