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201. 1.6, Changes and Performance Boost - in General Discussions [original thread]
boba's fetta wrote: guess that means its time to stick dora on the laptop to distract my daughter so i can play. That's soooo familiar!
- by lrian Locust - at 2013.11.05 12:15:00
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202. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Meeko Fent wrote: Rogatien Merc wrote: I10% nerf might be too much, but I agree there is an issue. That's why ALL weapons are going to get this Nerf. Not all weapons - only the ones that got the 10% buff in the first place. Sniper rifle...
- by lrian Locust - at 2013.11.04 00:57:00
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203. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Iwith my Exile AR the HP difference between a mlt fit and a proto fit is VERY noticeable (although I don't use aim assist so maybe it's just my aim). The difference in taking down a militia vs. a proto fit should be much mo...
- by lrian Locust - at 2013.11.04 00:55:00
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204. [Bug] Merc stuck in intertia dampening graphics? - in Technical Support/Bugs [original thread]
Yesterday I played a game where one on my fellow players seemed to be stuck in the animation of when you use your inertia dampener. He was running around, strafing, and hiding behind cover when all the time you saw a huge blue/white flame around a...
- by lrian Locust - at 2013.11.03 18:43:00
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205. Buff the Thales - in General Discussions [original thread]
Dominus Fatali wrote: in real life, snipper riffles kill pretty much everyone, so in Dust they need to do 10 times more damage. I shot a heavy and he didn't die, broken as hell. This game isn't real life. Sniper rifles would be horrible overpo...
- by lrian Locust - at 2013.11.03 18:24:00
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206. Buff the Thales - in General Discussions [original thread]
Mejt0 wrote: lrian Locust wrote: Knight Soiaire wrote: Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a ...
- by lrian Locust - at 2013.11.03 18:17:00
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207. PROTO STOMPING ACADEMY - in General Discussions [original thread]
Dust Junky 4Life wrote: Games are MEANT to be played. Half the so called "noobs" in academy are actually, vet players. Since im not having fun anymore, I am only playing academy until this game is fixed. I will stomp the fk out of these little ...
- by lrian Locust - at 2013.11.03 18:14:00
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208. sniper headshot - in General Discussions [original thread]
Fire of Prometheus wrote: Best headshot streak was when I went through 3 clips of my kaalakiota with each shot being a headshot Shows how weak the Kaalakiota is, if you need 3 headshots to kill a merc. Especially because you already had your ...
- by lrian Locust - at 2013.11.03 15:42:00
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209. Buff the Thales - in General Discussions [original thread]
Knight Soiaire wrote: Sniper Rifles do need an increased headshot modifier though. I agree - it would make the tactical sniper rifles interesting, as they now need way too many hits (up to 9!) to kill a merc. This would also help redline co...
- by lrian Locust - at 2013.11.03 15:05:00
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210. ASSAULT RIFLES ARE OVERPOWERED - in General Discussions [original thread]
CLONE117 wrote: the numbers can also be wrong and numbers have proved this.. "There's lies, damn lies and statistics"
- by lrian Locust - at 2013.11.01 16:15:00
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211. ASSAULT RIFLES ARE OVERPOWERED - in General Discussions [original thread]
Cosgar wrote: They're supposed to be overpowered. Constant nerfing has made the generalist weapon the AR is meant to be into a weapon that can match or surpass other niche weapons, even in their own specialties. It's overpowered because it's me...
- by lrian Locust - at 2013.11.01 16:11:00
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212. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Here's an idea that I totally haven't thought trough: 1) Decrease the SP sink for all proto suits, so people get to play more variants 2) Increase the SP sink (slightly) for core functionalities (but make sure that people still have easy access t...
- by lrian Locust - at 2013.11.01 02:34:00
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213. [request] New null cannon console design. - in Feedback/Requests [original thread]
No. Imagine Domination matches: 1) car drives up to entrance and blocks it 2) logi or scout hacks the objective & spams uolinks 3) Good luck to the competition Besides, snipers are easily countered. Use cover & speed and you'll be fine.
- by lrian Locust - at 2013.11.01 02:25:00
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214. so how many sniper hits will it take... - in General Discussions [original thread]
Aramis Madrigal wrote: I'm not concerned that one of my chosen specialties requires a high degree of accuracy to be viable and I don't want to be able to one-shot everything. I totally agree. Heavies shouldn't be killed too quickly by sniper f...
- by lrian Locust - at 2013.10.31 18:19:00
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215. so how many sniper hits will it take... - in General Discussions [original thread]
DS 10 wrote: My Proto suit will have over 1450 HP. You do the math. OK, here goes, with a proto Kaalakiota sniper rifle (meta level 8), no buffs: 1,405 HP / 194.5 damage/shot = 8 shots (suppose you don't regenerate)
time between shots...
- by lrian Locust - at 2013.10.31 17:16:00
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216. so how many sniper hits will it take... - in General Discussions [original thread]
Eris Ernaga wrote: calisk galern wrote: ...to get to the center of a heavy suit? is it past 5 or 6 yet? in the future it will just be faster to make them immune to sniper fire 2 ***** 4 complex light damage modifiers thales sniper rifle...
- by lrian Locust - at 2013.10.31 16:52:00
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217. so how many sniper hits will it take... - in General Discussions [original thread]
Aramis Madrigal wrote: P.S. Will 3 headshots kill a bricked out heavy with maxed skills? A Kal tac with full skills will do ~275-300 damage (times multiplier) with 3-4 complex damage mods. I don't play a heavy, so how high can you get their eH...
- by lrian Locust - at 2013.10.31 16:50:00
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218. so how many sniper hits will it take... - in General Discussions [original thread]
Doc Noah wrote: 4-5 shots with std sniper gets the job done. Also they'll do a little jumping dance for you. I've heard that a max buffed has 1595 eHP. He'd need 9 shots from a militia sniper rifle (without bonuses) to take down. With the h...
- by lrian Locust - at 2013.10.31 16:48:00
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219. so how many sniper hits will it take... - in General Discussions [original thread]
calisk galern wrote: head shots on heavies are actually surprisingly smaller then you would think based on the models. That's because they have no neck. ;)
- by lrian Locust - at 2013.10.31 16:45:00
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220. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
dogmanpig wrote: its 150+skill buff w/e you have. at best its 0.4 seconds longer you'll live On the bright side, many snipers will need an extra shot to take you down. A sniper now needs up to 10 shots, 3 reloads and 19 secs to kill a fully ...
- by lrian Locust - at 2013.10.29 16:53:00
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