Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1741. NEED ISK? JOB INTERVIEWS. HIRING DRIVERS MEDICS AND BODYGUARDS - in General Discussions [original thread]
Knight Soiaire wrote: Janitor needed. 50k ISK per hour. Jobs Cleaning Merc Quarters floor (Damn footprints everywhere!)
Cleaning the bathroom
Feeding Dogs/Cats
Making Merc Quarters bed
cat merc needs someone to feed him?
- by ladwar - at 2013.08.09 13:13:00
|
1742. NEED ISK? JOB INTERVIEWS. HIRING DRIVERS MEDICS AND BODYGUARDS - in General Discussions [original thread]
lol.. i went to see because of "DRIVERS".. i don't do LAVs for transportation only murdering, always have, always will. Logi DS and caldari HAVs.
- by ladwar - at 2013.08.09 13:10:00
|
1743. i want the Marauder tanks back! - in Feedback/Requests [original thread]
Aizen Intiki wrote: BL4CKST4R wrote: DarthJT5 wrote: Dear CCP, i love this game. I am a tanker, its all i do. I run Gunnlogi, Falchion, and Madrugar(alt). I like what i can do with these tanks, their decent against whats out there. But it...
- by ladwar - at 2013.08.09 13:02:00
|
1744. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Aizen Intiki wrote: ladwar wrote: Iron Wolf Saber wrote: Because its the Gallente warfighting doctrine? Hit Fast Hit Hard and Don't get HIt. High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range ...
- by ladwar - at 2013.08.09 12:33:00
|
1745. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: ladwar wrote: Iron Wolf Saber wrote: Because its the Gallente warfighting doctrine? Hit Fast Hit Hard and Don't get HIt. High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Ran...
- by ladwar - at 2013.08.09 12:27:00
|
1746. GALLENTE ARE FASTER THAN CALDARI WHY? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Because its the Gallente warfighting doctrine? Hit Fast Hit Hard and Don't get HIt. High Damage Short Range Tough enough to Get in Range and Fast enough to get back out of Range Diverts attention away from self when po...
- by ladwar - at 2013.08.09 11:58:00
|
1747. What people think if ccp added - in General Discussions [original thread]
pegasis prime wrote: ladwar wrote: Ploo-Koon wrote: There would be A LOT of dead civilians. i think people would stop killing reds and go only for civilians.. Heheheh I would .hell id shot my own bluberrys if I could totally.. so...
- by ladwar - at 2013.08.09 11:53:00
|
1748. What people think if ccp added - in General Discussions [original thread]
Ploo-Koon wrote: There would be A LOT of dead civilians. i think people would stop killing reds and go only for civilians..
- by ladwar - at 2013.08.09 11:48:00
|
1749. MCC capming and other nerfing - in General Discussions [original thread]
Panther Alpha wrote: Iron Wolf Saber wrote: Day of Reckoning is soonTM. Is "Reckoning" the name of the next build ? will make sense after Uprising ... i think so but who knows how long till it finally comes. im betting 1year 2 months t...
- by ladwar - at 2013.08.09 11:46:00
|
1750. MCC capming and other nerfing - in General Discussions [original thread]
Iron Wolf Saber wrote: Day of Reckoning is soonTM. fixed
- by ladwar - at 2013.08.09 11:41:00
|
1751. MCC capming and other nerfing - in General Discussions [original thread]
*camping
- by ladwar - at 2013.08.09 11:38:00
|
1752. Small blaster turrets - in Feedback/Requests [original thread]
richiesutie 2 wrote: Correct me if i'm wrong but aren't compressed blasters suppose to have higher dmg/dps than scattered blasters because right now the the stats do not reflect that. Compressed has 39 dmg @ 714 rpm w/ 25 heat cost where as the...
- by ladwar - at 2013.08.09 11:32:00
|
1753. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Marlin Kirby wrote: ladwar wrote: WeapondigitX V7 wrote: ladwar wrote: MLT AR has a DPS of 425 so in less then 2 second it can kill most suits the MD has a direct shot DPS of best MD is 270 and getting a direct shot is much harder the...
- by ladwar - at 2013.08.09 11:09:00
|
1754. back to dust from break and all the "pros" run in caldari suits due to... - in General Discussions [original thread]
Iron Wolf Saber wrote: Doesn't the OP see complaints about the mass driver on GD? the flux+ MD beats all shield tankers... thats why the QQ from the MD is at because you kill them before their shield start to recharge so probably did.
- by ladwar - at 2013.08.09 10:59:00
|
1755. How to beat "Rock, Paper, Scissors" - in General Discussions [original thread]
Panther Alpha wrote: Have all of them available to use, a bit like cheating with 3 hands in the same arm... if you have Rock, Paper, and Scissors, doesn't matter what other people have. - Heavy Forge Gun If you have an answer to every tacti...
- by ladwar - at 2013.08.09 10:54:00
|
1756. Flux grenades should be turned into contact grenades - in General Discussions [original thread]
no.... just because
- by ladwar - at 2013.08.09 08:42:00
|
1757. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Vicious Minotaur wrote: I'd be fine with a damage nerf in lieu of a charge-time nerf (provided one shot still one-shots dropsuits on a direct hit, and can still deter vehicles). As it stands, I have basical...
- by ladwar - at 2013.08.09 08:42:00
|
1758. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Talos Alomar wrote: Rail guns are supposed to have massive range. This isn't a ball of electricity - It's a physical slug. Besides, you didn't establish WHY this is problem, instead of just being something that you don't like. Rail guns ar...
- by ladwar - at 2013.08.09 08:25:00
|
1759. Solution To AFK event problem. - in General Discussions [original thread]
KEROSIINI-TERO wrote: Good idea to separate those two caps. But unlimited active cap is still a no-no. It would create a truly horrible week of grind (or read-blue naniteinjector boosting). so that's not how the event was meant to play out?...
- by ladwar - at 2013.08.09 08:04:00
|
1760. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
SponkSponkSponk wrote: LMAO U DIED wrote: U can't hit anything from across the map so ur argument is unvalid I regularly get forge-sniped at ranges of 130m+, especially this one guy from nyain san. i think i know him.. i FG sniped him a...
- by ladwar - at 2013.08.09 08:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |