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1721. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Talos Alomar wrote: ladwar wrote: lol it still doesn't proof your right. ice is the solid state of water, plasma is the solid state of air..... plus that site is the most incomplete junk i have ever seen. 6 weapons and 4 vehicles. no mass d...
- by ladwar - at 2013.08.09 21:42:00
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1722. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP please don't listen to this idea. MD are fine even if it means killing the user once in a while.
- by ladwar - at 2013.08.09 21:23:00
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1723. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Talos Alomar wrote: ladwar wrote: Talos Alomar wrote: ladwar wrote: 2.caused by motion. source a slug made by motion or air if you would have it. these weapons actually have very short ranges but are powerful at those short range...
- by ladwar - at 2013.08.09 21:05:00
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1724. CCP this i what tanks should be like - in Feedback/Requests [original thread]
i miss the rendering ranges back then..
- by ladwar - at 2013.08.09 20:51:00
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1725. Gunnlogi vs madrugar - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: what weapon are u using on the gunlogi, its not men for blaster turrets like the gallente tanks, not saying you cant do it but if ur a blaster gunlogi an madrugar will murder you easilly cause thats what its ...
- by ladwar - at 2013.08.09 20:29:00
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1726. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Talos Alomar wrote: ladwar wrote: 2.caused by motion. source a slug made by motion or air if you would have it. these weapons actually have very short ranges but are powerful at those short ranges. its not meant to be the "heavy sniper...
- by ladwar - at 2013.08.09 20:23:00
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1727. Gunnlogi or Madrugar - in General Discussions [original thread]
damage mods in vehicles go in the low slots...
- by ladwar - at 2013.08.09 20:07:00
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1728. Tutorial and how it should be done. Also some Academy ideas - in General Discussions [original thread]
N1ck Comeau wrote: ladwar wrote: tutorial need 1+ keep shoving that in their face. they eventually have to figure that out. brick wall of words does not work!. Well i did make a brick wall but ya. for a forum not really... CCP tutorial i...
- by ladwar - at 2013.08.09 20:02:00
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1729. Gunnlogi or Madrugar - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I like both tank styles, but I find that the Madrugar handles enemy vehicles much better than Gunnlogi's, while Gunnlogi's make for a better infantry support role. thats because repairer are broken and boosters are...
- by ladwar - at 2013.08.09 19:45:00
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1730. was the charge sniper nerfed? - in General Discussions [original thread]
itsmellslikefish wrote: ladwar wrote: 10123Jman wrote: Its the more damage and same charge time, its just in the proto section now and it costs 47k instead of 2k fixed they buffed its damage when they moved it. How much did they buff...
- by ladwar - at 2013.08.09 19:42:00
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1731. Tutorial and how it should be done. Also some Academy ideas - in General Discussions [original thread]
tutorial need 1+ keep shoving that in their face. they eventually have to figure that out. brick wall of words does not work!.
- by ladwar - at 2013.08.09 19:39:00
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1732. From Coffin on wheels to Murder Taxi - in General Discussions [original thread]
cost and the now nature base 30% resistance they didn't have.
- by ladwar - at 2013.08.09 19:36:00
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1733. Gunnlogi vs madrugar - in Feedback/Requests [original thread]
caldari more tanky less speed(lol broken i know) gallente less tanky more speed(same) if both repairers/booster worked right armor repairer would repair around 4500 per minute while shield booster+passive recharge would do around 6000. thats why ...
- by ladwar - at 2013.08.09 19:28:00
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1734. [Petition] Reduce price of the Enforcer HAV's. - in Feedback/Requests [original thread]
Ren Ratner wrote: Is the zoom the ONLY thing they have going for them? I haven't looked into Enforcers since I still have a massive skill gap before even considering skilling into them. just read the skill. back to op price=bad have you trie...
- by ladwar - at 2013.08.09 19:24:00
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1735. [Petition] Reduce price of the Enforcer HAV's. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: GATQS wrote: I cant see why an HAV that only has one more slot, a little more zoom and damage than a standard needs to cost 1,227,000 compared to 200,000. Why is it priced like that espcially when it has less shields,ar...
- by ladwar - at 2013.08.09 19:24:00
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1736. shield and armor transporters need a bigger skill tree. - in General Discussions [original thread]
HAVs can be good at using remote reps, its just dropships that is hard on for usage. but a bonus of some kind to that skill or more skills with bonuses sounds good. the skill itself does nothing right now. WP must come for this.
- by ladwar - at 2013.08.09 19:19:00
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1737. was the charge sniper nerfed? - in General Discussions [original thread]
10123Jman wrote: Its the more damage and same charge time, its just in the proto section now and it costs 47k instead of 2k fixed they buffed its damage when they moved it.
- by ladwar - at 2013.08.09 19:16:00
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1738. Trolling the AFKers 101 - in General Discussions [original thread]
ChribbaX wrote: Asia, GMT evening, 1vs1 ftw. Oceania, anytime i sen 12+ AFKers every mtach sometimes only 2-3 actually players playing
- by ladwar - at 2013.08.09 19:12:00
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1739. Concise list of ongoing issues (not technical, but game play, fun-ness, etc.)? - in General Discussions [original thread]
CCP Logibro wrote: I think you are looking for these threads: https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread and https://forums.dust514.com/default.aspx?g=posts&t=34746&find=unread i think they are wan...
- by ladwar - at 2013.08.09 19:09:00
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1740. armor vs shields - in Technical Support/Bugs [original thread]
Raedon Vo-Graza wrote: has anyone else noticed a shield exploit when using caldari vehicles? in tems of armor; to be able to use the "carapace" armor hardener you need to skill: vehicle upgrades lvl2 then vehicle armor upgrades lvl3 and finally...
- by ladwar - at 2013.08.09 13:21:00
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