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4481. Whose a rookie test : Grenades - in Rookie Training Grounds [original thread]
well when i throw the pin i aim for there eyes as to blind them but oddly the pin has never detonated yet.
- by ladwar - at 2013.04.01 22:31:00
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4482. Question to those complaining about AFK farming - in General Discussions [original thread]
wow... so off topic can we get a lock on this thread.
- by ladwar - at 2013.04.01 22:25:00
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4483. Smoke Grenades - in Feedback/Requests [original thread]
smoke nades are actually snipers best friends. thermal scope, drop smoke when shot at, kill badies, snipe some more repeat as needed.
- by ladwar - at 2013.04.01 22:00:00
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4484. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
+1 i actually like this idea but it needs more details like normal damage % vs vehicles shields, vs vehicles armor, more detail on the heat systems, as 1 shot every 2 seconds would cause with the normal heat system to never over heat. light or hea...
- by ladwar - at 2013.04.01 21:50:00
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4485. Grenades for Dummies - in Rookie Training Grounds [original thread]
AV nades do work on dropships, you just don't run into the case where they are in range to use them much
- by ladwar - at 2013.04.01 21:27:00
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4486. Attention Tank Drivers and Fitters - in Rookie Training Grounds [original thread]
DCU has been something i never liked having fitted anyways.
- by ladwar - at 2013.04.01 08:59:00
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4487. So... Are you happy? - in General Discussions [original thread]
happy, yup sure am, its a game and i like it.
- by ladwar - at 2013.04.01 08:53:00
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4488. people say if they add artillary - in General Discussions [original thread]
low genius wrote: Shadow Archeus wrote: That will get rid of redline snipers...... All it will do is start redline artillery wars..... Just fix hit detection bugs and maybe add a max distance on sniper rifles.....not a massive decrease by ...
- by ladwar - at 2013.04.01 08:32:00
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4489. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
Harpyja wrote: ladwar wrote: i have to say no to this idea but your thinking in the right area. maybe it could be a small turret type for missiles. i think a active module that work similar to the active scanner but it jams radar and swarm l...
- by ladwar - at 2013.04.01 04:13:00
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4490. indication of available orbital strike needs to be better - in Feedback/Requests [original thread]
well i don't have a issue with it but i have to remind the squad leader that we have orbital all the time or they will miss it completely so yea i guess is need to be center screen for people or something or have the choice for that.
- by ladwar - at 2013.04.01 04:01:00
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4491. [Request] HAV Module: Guided Airburst Anti-Infantry Plasma Missiles - in Feedback/Requests [original thread]
i have to say no to this idea but your thinking in the right area. maybe it could be a small turret type for missiles. i think a active module that work similar to the active scanner but it jams radar and swarm launcher lock, same range with an ac...
- by ladwar - at 2013.04.01 03:47:00
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4492. big suprise - in General Discussions [original thread]
sunfire cannon? the thing that one shots titans is going to be open for dusties to use? maybe MTACs. i going to say most likely eve ship boardings
- by ladwar - at 2013.04.01 03:35:00
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4493. Best Nova Knife game!? - in General Discussions [original thread]
1/0
- by ladwar - at 2013.03.31 20:11:00
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4494. Long Range Scanning and Profile Analysis, are they a benefit outside of the Drop... - in Rookie Training Grounds [original thread]
nope
- by ladwar - at 2013.03.31 19:31:00
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4495. [Drop Ships] 2 Armour Hardners and 2 Reppers - in General Discussions [original thread]
shield amp is a passive shield restistance module, but i would agree that the ab would be more helpful. i think a plate might help you live longer rather then a second repper.
- by ladwar - at 2013.03.31 12:40:00
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4496. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
what you are suggesting is a scambling field not an emp. flux is emp. i can see this as equipment not as a nade.
- by ladwar - at 2013.03.31 03:50:00
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4497. I've noticed quite a few proto players quitting if they die too much. - in General Discussions [original thread]
General Tiberius1 wrote: Garrett Blacknova wrote: Proto players who quit when they're dying lots aren't doing so because they're losing ISK (if that was their concern, and they're even remotely competent, they'd be switching into lower-grade...
- by ladwar - at 2013.03.31 02:49:00
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4498. CCP, you love tears right? - in Technical Support/Bugs [original thread]
wheres the proto assault+ viziam /w dam mods bpo merc pack?
- by ladwar - at 2013.03.30 19:15:00
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4499. difference between the madrugar and the surya pg and cpu - in Feedback/Requests [original thread]
1 extra high slot.. there you go thats the sp cost.
- by ladwar - at 2013.03.29 22:07:00
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4500. Assault Forge Guns - in Feedback/Requests [original thread]
Buster Friently wrote: ladwar wrote: he actually never said per shot just over the span of 3 seconds which could of been the start of the first shot and into the second shot. Actually, he does. Void Echo wrote: my surya has 11217 ar...
- by ladwar - at 2013.03.29 21:35:00
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