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3481. [Bug] Large Rail Guns will not work in some battles. - in Technical Support/Bugs [original thread]
search button please all large turrets don't work
- by ladwar - at 2013.05.08 11:28:00
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3482. TAC AR has more range than LR? - in General Discussions [original thread]
the only thing that the TAR needs is a nerf to the RoF, it really is higher then full auto and have over double the damage. modded controller user are running crazy with this. with that it'll stop the modded controller from being OP while barely e...
- by ladwar - at 2013.05.08 11:16:00
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3483. CCP, Nerf the AR - in General Discussions [original thread]
only thing i want is a nerf to RoF for the TAR. its silly that has a higher RoF then fully auto and have over double the damage. the modded controller users are running crazy with this.
- by ladwar - at 2013.05.08 11:11:00
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3484. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
you can fit rails as well but the aim issue needs to be fixed as well as it is more game breaking of a bug the pg does break fitting correctly to a large part.
- by ladwar - at 2013.05.08 11:09:00
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3485. [Crime] Somebody has stolen Solar System model from my MQ! - in Technical Support/Bugs [original thread]
its gone on the warbarge too but you still run into it thou.
- by ladwar - at 2013.05.08 11:04:00
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3486. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Takahiro Kashuken wrote: CCP Blam! wrote: Hi all. I've been reading through and we appreciate your feedback. You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill? T...
- by ladwar - at 2013.05.08 10:59:00
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3487. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
no problem, as you can see the proto ones are where you get over 10second of cooldowns and the 3 second one. the quantum duvolle is nice with the 26 second track time.
- by ladwar - at 2013.05.08 10:47:00
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3488. So you really want to fix AFK farming? - in General Discussions [original thread]
Veiny Throbbing Joystick wrote: Agreed. As long as AFK is being rewarded, the game is still doomed. and it is, tested for any stealth add ons and there is none, still rewarded.
- by ladwar - at 2013.05.08 10:30:00
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3489. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
i feel like CCP likes to make up lies now and that is really starting to bug me.
- by ladwar - at 2013.05.08 10:26:00
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3490. Repairing Vehicles => no WP - in Technical Support/Bugs [original thread]
never have before, not a bug just never intended.
- by ladwar - at 2013.05.08 09:48:00
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3491. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
i know they haven't even listed it as bug yet like the others.
- by ladwar - at 2013.05.08 09:39:00
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3492. [feedback] supply depot hit box to large - in Feedback/Requests [original thread]
the hitbox that covers them is to large of an area and prevents you from hitting anyone near they even with clear LOS on the target.
- by ladwar - at 2013.05.08 09:23:00
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3493. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
was going to tell you but you found it on your own
- by ladwar - at 2013.05.08 08:54:00
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3494. [BUG] Floating Foilage - in Technical Support/Bugs [original thread]
when looking at long range bodies do not render. using the large rail gun. not seeing bodies makes it super hard to shot them .
- by ladwar - at 2013.05.08 07:54:00
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3495. So. A Forge Gun Just did 6000 DMG To my DS - in General Discussions [original thread]
none crit shot for the proto breach forge with maxed skill and two damage mods is 3793. there you go.
- by ladwar - at 2013.05.08 07:51:00
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3496. TAC AR has more range than LR? - in General Discussions [original thread]
TAR has more range the LR
- by ladwar - at 2013.05.08 07:48:00
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3497. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
Tac Com wrote: That said right now, most of the tanks I see are just terribly fit. Blaster Gunloggis with 3-4k shielding and seemingly little resistance buffs. This probably goes back to people sinking SP into dropsuits and not leaving a lot of...
- by ladwar - at 2013.05.08 07:32:00
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3498. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
just a note, skills supporting tanks are broken, we are going to get stronger once they are fixed but most who do tanks are ineffective on the ground so if somehow someone is AV skilled and takes the tank down then that guy loses a lot of ISK and ...
- by ladwar - at 2013.05.08 06:06:00
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3499. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focused -30 second duvolle quantum- 14 seconds basic flux- 8 seconds all are plus 1 or min...
- by ladwar - at 2013.05.08 05:42:00
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3500. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
i have the proto active scanners so i'll post the info soon on the cooldowns.
- by ladwar - at 2013.05.08 05:21:00
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