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3501. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Tac Com wrote: But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a...
- by ladwar - at 2013.05.08 04:47:00
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3502. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
JW v Weingarten wrote: A demonstration of the bug http://www.youtube.com/watch?v=tjR7Sgf9cYQ your video doesn't show well where its hitting but you can see in some shots that the angle of hit was reset to the angle the HAV was facing and...
- by ladwar - at 2013.05.08 04:31:00
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3503. Shield Transporters are broken - in Technical Support/Bugs [original thread]
Scramble Scrub wrote: CCP Blam! wrote: We have a fix ready for this. It looks like one of the anchor points for this camera mode was removed when updating the LAV mesh. what about the infantry Shield/ armor transporters? Are they going to b...
- by ladwar - at 2013.05.08 04:20:00
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3504. [BUG] Vehicle Shield Ext. and DCUs have Infantry pre-reqs - in Technical Support/Bugs [original thread]
that's a no
- by ladwar - at 2013.05.08 04:16:00
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3505. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
stole
- by ladwar - at 2013.05.08 04:15:00
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3506. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
this is a real problem for all HAVs
- by ladwar - at 2013.05.08 04:09:00
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3507. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: ladwar wrote: tested, no infantry repper in LLAVs, so reddit lied Neither active nor some unseen passive? Damn! I think I made a victory. they admitted that is not there and I quote CCP Blam! wrote: I can un...
- by ladwar - at 2013.05.08 04:03:00
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3508. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Bones McGavins wrote: hmmm, i might have misread. I thought the light suit had 10+M? Also, does my own scan percision have any impact on the scanner? If not, it seems too easy to slip under it, even through passive skills. all suits have a s...
- by ladwar - at 2013.05.08 03:55:00
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3509. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Reign Omega wrote: I spent a few matches yesterday dodging serious gunfire and playing with the scanners. What I derived from said testing was, there is a maximum range(noted in descriptions) and different scanners behave differently in regards...
- by ladwar - at 2013.05.08 03:47:00
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3510. So. A Forge Gun Just did 6000 DMG To my DS - in General Discussions [original thread]
Icy Xenosmilus wrote: ladwar wrote: breach, 10% damage mods and weak spot hit... that's all i have to say. And that makes it OK? Dropships have no weak spot, idk how he could hit my weak spot when I was running away from him at 180 km/h,...
- by ladwar - at 2013.05.08 03:16:00
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3511. So. A Forge Gun Just did 6000 DMG To my DS - in General Discussions [original thread]
breach, 10% damage mods and weak spot hit... that's all i have to say.
- by ladwar - at 2013.05.08 03:09:00
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3512. SP payout way too low - in Feedback/Requests [original thread]
once you are capped wp=sp given up to a max of 1000 sp. cap is weekly and updates on Wednesday.
- by ladwar - at 2013.05.08 03:04:00
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3513. [Feedback] HAV Turrets - in Feedback/Requests [original thread]
this is a bug and threads in tech support and bug have been made there.
- by ladwar - at 2013.05.08 03:02:00
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3514. LAV=death trap - in Technical Support/Bugs [original thread]
please don't it'll reduce the amount of player skill needed to drive to none. and lose some of the tire grip its insane and it part of the reason for flips.
- by ladwar - at 2013.05.08 02:57:00
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3515. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
i don't know how this have not made it the bug list for uprising yet, but this is all true.
- by ladwar - at 2013.05.08 02:45:00
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3516. LAV=death trap - in Technical Support/Bugs [original thread]
intended.
- by ladwar - at 2013.05.08 00:08:00
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3517. Question to tank driver or any vehicle - in General Discussions [original thread]
Takahiro Kashuken wrote: Core skills are shafting us where as the core skills for the dropsuits are excatly the same, why the bias to dropsuits? All large turrets have no elevation now to go with no depression, this kills off the railgun Mis...
- by ladwar - at 2013.05.07 23:47:00
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3518. Why can't I kick ppl out of my vehicle!? - in General Discussions [original thread]
give us a locker driver seat for 10seconds and if we recall the vehicle in that time everyone gets kicked out, makes sense and theres less of a chance of ganking blueberries.
- by ladwar - at 2013.05.07 23:44:00
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3519. Dropship Hull Prices - in Technical Support/Bugs [original thread]
they never said how, they just made some modules cheaper while trying to hurt HAVs by doubling the price of all turrets and this backlash hits dropships.
- by ladwar - at 2013.05.07 23:40:00
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3520. [BUG] Vehicle Engineering Skill does't work ;( - in Technical Support/Bugs [original thread]
i think this is a CCP does not like HAV and did this on purpose issue either way fix and fix it soon.
- by ladwar - at 2013.05.07 23:37:00
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