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Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
72
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Posted - 2013.05.04 00:50:00 -
[1] - Quote
I'm going to repeat myself...
It's simple, don't award points for time spent in battle.
This game is already holding the hands of players who aren't playing by awarding them passive SP for simply existing. Giving even more points for time spent in battle is simply redundant. The only difference between the two types of passive SP is that one of them consumes more electricity.
However, someone brought up this point:
Quote:This seems like the solution at face value, but then you take into account folks like dropship pilots that go 0/0 or players new at the game that get curb stomped with a 0/8 and the solution becomes less elegant.
The solution to what? To AFK farming or bad players not getting war points? It's obviously the latter.
Why should new players expect to immediately start dominating if they are that bad? Have bad gear? And are clueless?
Why should dropship pilots expect anything else? They're dropship pilots, they're not fighter pilots, they're not assault dropship pilots... yet... Right now the gunners are the ones who should be getting the kills, not the pilots, they get assists, but AV is overpowered and the turrets are junk anyways so that's a problem with those things, not the fact that WP are earned for time in battle.
If people are so worried about these bad players, why not award points to players for other things or for at least trying? Why not just go all passive?
Oh yeah.. That's right. This is New Eden, a hyper capitalist world and in a capitalist world, it's about survival of the fittest. Who gets hired and who gets fired is all about time spent getting experience and building up a resume. This is a game of planetary conquest, where players must invest both time and effot to develop their armies of players. This isn't a game that's just about shooting people or twitch reflexes... To me, it's a game about managing people and organizing. Switching to all passive would make players just make tons of alternate accounts and then in a few months, people would whine that the experience is watered down because they cheated doing that. Then people would start arguing that we should get rid of SP altogether or that Sony should charge people for PSN accounts, then people would complain that it was pay to win... It will go on forever and ever...
It's become obvious that bad players depend on this mechanic far more than the good players...
So why not create an elegant solution to the fact that these players who aren't getting rewards for their actions rather than a system that awards people for simply being in battle? Why not design this system to help new players learn how to play and encourage them to play for most points in game modes like Skirmish?
Let's say a guy is clueless... And he dies standing on alpha and he gets 10 points for dying there.
GAME SAYS: "+10 points for Defending A!"
JERRY SAYS: ""Oh! I got points? I wonder what for... Hmmm... I think I have to defend that place..."
Can you see where I'm going with this?
There is so much that players can do already and there are so many ways players contribute, but players don't get points for it. I believe this will encourage players to play as a team, play in different ways, and it'll help people going negative feel like they've contributed so they won't be inclined to red-line snipe as much, I think people like these things and it definitely shows in other games, although they personally annoy me:
Alternative ways players can earn war points:
- Awarding points for damage inflicted in a kill, rather than kills or assists.
- Killing a player who is hacking an objective.
- Dying on an objective.
- Players spawning on a logistics dropship.
- Points for transporting other players
Feel free to make suggestions so I can add it to the list!
Maybe CCP will grab a few of your ideas and implement them... |
The Robot Devil
BetaMax. CRONOS.
169
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Posted - 2013.05.04 00:55:00 -
[2] - Quote
All passive would fix all of these problems. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
73
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Posted - 2013.05.04 01:02:00 -
[3] - Quote
The Robot Devil wrote:All passive would fix all of these problems.
Quote:Why not just go all passive?
Oh yeah.. That's right. This is New Eden, a hyper capitalist world and in a capitalist world, it's about survival of the fittest. Who gets hired and who gets fired is all about time spent getting experience and building up a resume. This is a game of planetary conquest, where players must invest both time and effot to develop their armies of players. This isn't a game that's just about shooting people or twitch reflexes... To me, it's a game about managing people and organizing. Switching to all passive would make players just make tons of alternate accounts and then in a few months, people would whine that the experience is watered down because they cheated doing that. Then people would start arguing that we should get rid of SP altogether or that Sony should charge people for PSN accounts, then people would complain that it was pay to win... It will go on forever and ever...
You clearly didn't read and understand what I wrote... Going all passive would pretty much defeat the unique premise of the game and create new problems...
If anything, it should be all active in my opinion. |
Piercing Serenity
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
280
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Posted - 2013.05.04 01:02:00 -
[4] - Quote
This was originally a thread for in game trophies, but maybe you'll find something in there that you like |
Veiny Throbbing Joystick
Intara Direct Action Caldari State
45
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Posted - 2013.05.04 01:03:00 -
[5] - Quote
Agreed.
As long as AFK is being rewarded, the game is still doomed. |
TiMeSpLiT--TeR
Planetary Response Organisation
365
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Posted - 2013.05.04 01:26:00 -
[6] - Quote
I mentioned this many times. Just go with the flow. They should decrease the reward time spent for isk and SP. It should reflect more on actions. |
Kalen Hardeen
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.05.07 12:34:00 -
[7] - Quote
TiMeSpLiT--TeR wrote:I mentioned this many times. Just go with the flow. They should decrease the reward time spent for isk and SP. It should reflect more on actions.
and make it harder for beginners? Sry but this would doom the game too! |
semperfi1999
Internal Error. Negative-Feedback
421
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Posted - 2013.05.07 13:38:00 -
[8] - Quote
Kalen Hardeen wrote:TiMeSpLiT--TeR wrote:I mentioned this many times. Just go with the flow. They should decrease the reward time spent for isk and SP. It should reflect more on actions. and make it harder for beginners? Sry but this would doom the game too!
What do you mean make it harder for beginners.....
I swear this game of so called (hard core gamers) is so carebear and needs their hand held so much its not even funny. Guess what even COD does not give you points if you suck hardcore. If you cant get kills or do what needs to be done to earn points then you dont get them. That should be the same here. If you dont/cant hack, kill, assist, or even shoot NPC turrets....then I dont think you really should be playing a FPS game in the first place. You players who claim that the Eve universe is hardcore want your hand held soo badly that its not even funny. Do you want CCP to wipe your bottom too because you have not figured out how to do it yet? My 3 year old son is more hardcore than the majority of you gamers who needs your hand held to earn your SP. At least he is willing to learn from trial and error you guys try and then complain to CCP that its too hard for you.
SP gain rewards should be simple......very simple. 5 SP per WP....... and just to appease some of you carebears 1 SP per second. Now you have fixed several issues in the game with this simple swap. A) you fix AFKing as it is no longer a viable alternative to gaining SP. B) you force new players to learn the game and actually contribute or risk not earning any ISK/SP for that match.
If you cant agree with this simple fix then you are the definition of a carebear who requires the game to earn your SP for you since you suck too badly to do it yourself. |
copy left
Greatness Achieved Through Training EoN.
118
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Posted - 2013.05.07 13:40:00 -
[9] - Quote
*Dont award WP for time spent in Battle FAR IN THE REDLINE or IN THE MCC
There, thats better. |
Draykaden
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2013.05.07 13:50:00 -
[10] - Quote
I agree with copy lefts suggestions. I read it elsewhere but if they don't reward you in wp when in the mcc or the redline this would help. However, I think the 2nd part to this is they would need to incorporate the stats from skirmish into your overall stats for the k/d ratio ppl as another deterrent to going all militia and finding a place to hide within the battle lines.
Other ways ppl should be able to get wp:
Stopping a point from being hacked. It takes like double the time to stop a hacked point from converting to the other team, idk why you get 0 points for doin it.
Destroying enemy's equipment such as nano hives, drop uplinks. I'm not sure if you get points for destroying the new implemented equips, but I would assume you don't.
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buddha blezz
Chatelain Rapid Response Gallente Federation
19
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Posted - 2013.05.07 14:00:00 -
[11] - Quote
how bout rewarding people for getting killed (while playing game) instead of rewarding AFK players for doing nothing |
Atikali Havendoorr
HERBGROWERS
9
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Posted - 2013.05.08 10:29:00 -
[12] - Quote
Implement more warpoint rewards (many good ideas can be found here https://forums.dust514.com/default.aspx?g=posts&m=467361), get more SP for your WP, and change the passive ingame SP gain to be based on steps taken or distance traveled during the match instead of time spent.
No more AFKing, and active players will get rewarded in several ways, not just killing and clean hacking. Supporter players not more overlooked and get incitement to keep it up. Everybody happy. |
ladwar
Dead Six Initiative Lokun Listamenn
346
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Posted - 2013.05.08 10:30:00 -
[13] - Quote
Veiny Throbbing Joystick wrote:Agreed.
As long as AFK is being rewarded, the game is still doomed. and it is, tested for any stealth add ons and there is none, still rewarded. |
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