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101. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Telleth wrote: How do these stack up when compared to vehicle mounted active scanners? vehicles only have db of 40 but theres is clearly seen with about the same range as most scanner but they do a 360 degree scan. how does it sound like they...
- by ladwar - at 2013.05.10 15:43:00
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102. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
works on boths.. driving is weird thou when you have that module active, it lets you pan without force facing forward when driving so it is nice when stopped but has a bit of lock on timer. haven't got to test the effective ness but has a long act...
- by ladwar - at 2013.05.09 23:03:00
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103. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
oh yea they all have a sync timer of a second, the bar flashes before starting the cooldown for anyone that wanted to know a little before specing into them.
- by ladwar - at 2013.05.08 11:39:00
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104. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
Remm Duchax wrote: Hi there! As a lover of the Forge Gun in my Heavy suit I can say I can solo tanks with it. (Our description says we can stand toe-to-toe with a tank! Not that we can take many hits from a tank, though) Anyway the Forge Gun...
- by ladwar - at 2013.05.08 11:36:00
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105. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
no problem, as you can see the proto ones are where you get over 10second of cooldowns and the 3 second one. the quantum duvolle is nice with the 26 second track time.
- by ladwar - at 2013.05.08 10:47:00
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106. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
Tac Com wrote: That said right now, most of the tanks I see are just terribly fit. Blaster Gunloggis with 3-4k shielding and seemingly little resistance buffs. This probably goes back to people sinking SP into dropsuits and not leaving a lot of...
- by ladwar - at 2013.05.08 07:32:00
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107. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
just a note, skills supporting tanks are broken, we are going to get stronger once they are fixed but most who do tanks are ineffective on the ground so if somehow someone is AV skilled and takes the tank down then that guy loses a lot of ISK and ...
- by ladwar - at 2013.05.08 06:06:00
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108. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focused -30 second duvolle quantum- 14 seconds basic flux- 8 seconds all are plus 1 or min...
- by ladwar - at 2013.05.08 05:42:00
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109. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
i have the proto active scanners so i'll post the info soon on the cooldowns.
- by ladwar - at 2013.05.08 05:21:00
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110. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Tac Com wrote: But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the proto Flux has a...
- by ladwar - at 2013.05.08 04:47:00
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111. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: ladwar wrote: tested, no infantry repper in LLAVs, so reddit lied Neither active nor some unseen passive? Damn! I think I made a victory. they admitted that is not there and I quote CCP Blam! wrote: I can un...
- by ladwar - at 2013.05.08 04:03:00
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112. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Bones McGavins wrote: hmmm, i might have misread. I thought the light suit had 10+M? Also, does my own scan percision have any impact on the scanner? If not, it seems too easy to slip under it, even through passive skills. all suits have a s...
- by ladwar - at 2013.05.08 03:55:00
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113. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Reign Omega wrote: I spent a few matches yesterday dodging serious gunfire and playing with the scanners. What I derived from said testing was, there is a maximum range(noted in descriptions) and different scanners behave differently in regards...
- by ladwar - at 2013.05.08 03:47:00
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114. Ask me anything - in Rookie Training Grounds [original thread]
why do heavies complain they are too slow and scouts complain they don't have enough HP?
- by ladwar - at 2013.05.07 10:30:00
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115. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
LLAV can still be tanked, well once they fix the pg skill. scout LAV is a joke.
- by ladwar - at 2013.05.07 04:17:00
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116. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
nope only fixed on the equipment and no warpoints for use, it just marks on the radar and tacnet, well sometimes. sometimes it is broken or doesn't detect right.
- by ladwar - at 2013.05.07 02:38:00
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117. Ask me anything - in Rookie Training Grounds [original thread]
why is uprising so broken for tanks and shield vehicles. i am asking how did CCP and fanfeast players not see the broken mechanics and thought it was ok.
- by ladwar - at 2013.05.07 02:36:00
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118. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
tested, no infantry repper in LLAVs, so reddit lied
- by ladwar - at 2013.05.06 22:07:00
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119. Profile dampening? - in Rookie Training Grounds [original thread]
yea, did a lot of test on this. and made a pretty guess on the scaling but that i'll just keep to myself.
- by ladwar - at 2013.05.05 16:55:00
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120. Why do teammates destroy turrets on our side of map? - in Rookie Training Grounds [original thread]
0 Try Harder wrote: ladwar wrote: (my) idea of the game is not let the enemy get warpoints/kills/objects. That is true too. Blue dots in pub games seem to have no concept of good WP management. Orbitals can change the tide of a game, and g...
- by ladwar - at 2013.05.05 08:14:00
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