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21. Bojo's Grand Bazaar Grants - in Rookie Training Grounds [original thread]
i thinking about making a sniper(w/ infantry & rails) thread. almost finished testing and about to make some map examples. i might get hate mail for some tactics but hey they can be fun.
- by ladwar - at 2013.08.24 21:49:00
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22. Confused: Active Scanner question(s) - in Rookie Training Grounds [original thread]
Ether Cannon wrote: Your squad sees everyone you've scanned. I've used it on my scout as well as sqauded with scouts who've used it. Great for placing orbital strikes.
- by ladwar - at 2013.08.16 06:36:00
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23. Confused: Active Scanner question(s) - in Rookie Training Grounds [original thread]
you only
- by ladwar - at 2013.08.15 19:17:00
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24. Help requested: HAV - in Rookie Training Grounds [original thread]
demonkiller 12 wrote: Pandora Mars wrote: Hello. I'm not a new player, but I'm definitely a Vehicle noob. And I would like to get a tank. As specialized infantry, it would not be my first role, so I'm not planning to become a pro-tanker, bu...
- by ladwar - at 2013.08.08 09:37:00
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25. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
CharCharOdell wrote: ladwar wrote: hey bojo have you seen any new ways to tank up a methana now for uprising with the decreased PG? psh. it's all about the Chary, now. Swarms do too much damage to the Limbus for it to compete. lol.. i c...
- by ladwar - at 2013.08.08 07:01:00
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26. Help requested: HAV - in Rookie Training Grounds [original thread]
no armor and shields are getting fixed and your choice right now should not be effected by whats broken right now. rail-long rail single shot(close to forges)599m range missiles effective vs armor close-mid range, 1-125m optimal range max range 2...
- by ladwar - at 2013.08.08 06:57:00
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27. large blaster and which one is best for you. - in Rookie Training Grounds [original thread]
i did this after i made this chart here and was like hm.. its kind of misleading. so i toke the number i had from that chart and made the dps chart for that tank vs tank action. i did other testing vs scattered blasters vs compressed while diffe...
- by ladwar - at 2013.08.05 02:31:00
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28. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: ladwar wrote: this should be an ok measurement(30%) for effective. while absolute range is where weapons will continue to do incidental damage without change till max range where it stops doing damage. this is just a ge...
- by ladwar - at 2013.08.04 15:00:00
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29. In need of tank fitting advice. - in Rookie Training Grounds [original thread]
Alvor Jeskannen wrote: I really want to make my missile Gunloggi work, but forge guns are everywhere, and I have to consider the price that I'll pay to replace a tank. So on my most recent Gunloggi fitting, I've got 5200 shields (vs my normal ...
- by ladwar - at 2013.08.04 14:31:00
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30. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
i did a much small graph on DPS with large blasters but it shows the info well enough here is the graph compressed large blasters should not be used at all.
- by ladwar - at 2013.08.04 12:31:00
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31. large blaster and which one is best for you. - in Rookie Training Grounds [original thread]
ok so recently i have been doing testing and running some numbers. so i did a DPS chart here . i did this because i seen some other types of blaster and wanted to know which is the best for where and what. compressed blaster while are shiny wi...
- by ladwar - at 2013.08.04 12:28:00
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32. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Measuring Distances !!!!!EFFECTIVE RANGE MEASUREMENT IS OBSOLETE, ATTEMPTING TO FIND OUT NEW WAYS OF DOING THIS NOW!!!!! Effective Range This is the easiest range to measure, take your weapon that you are testing and aim...
- by ladwar - at 2013.08.04 11:32:00
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33. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
large rails 599m max & optimal , all overheat w/o any modules large 3 on compressed(35), 4 standard(25heat), 5 regulated large(20heat) small standard 4(25), 4 regulated(25), 3 compressed(45) small rails 299m max & optimal, all i did heat b...
- by ladwar - at 2013.08.04 11:01:00
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34. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Added the ranges ladwar supplied, great work on that front! Only weapons missing on the vehicle side now are the large and small railguns and the small blasters! I've updated a few ranges I've checked, nothing major. I als...
- by ladwar - at 2013.08.04 10:06:00
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35. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
Harpyja wrote: Warren Durden wrote: ohhhh! look at all the pretty maths. Thanks for all the info! I just thought of something else resistance related. What about resistances related to damage/HP types like explosive damage vs. shield HP fo...
- by ladwar - at 2013.08.03 09:31:00
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36. How should I tank my Minmatar Logi? Suggestions appreciated. - in Rookie Training Grounds [original thread]
speed tanking, try it, it works like a charm.
- by ladwar - at 2013.08.02 06:57:00
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37. Repair modules - is there a pause after damage? - in Rookie Training Grounds [original thread]
like for infantry? then no for vehicles well yes..
- by ladwar - at 2013.08.02 05:23:00
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38. Adv. SL vs. Proto SL - in Rookie Training Grounds [original thread]
Royce Kronos wrote: Yeah, it should be only 5 rounds per clip. I messed that one up. Operation: I am assuming that the SL Operations skill increases clip size by 5%. Also assuming that ammo capacity is a percentage value of your total ammo poo...
- by ladwar - at 2013.08.01 22:11:00
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39. Adv. SL vs. Proto SL - in Rookie Training Grounds [original thread]
Royce Kronos wrote: ladwar wrote: you know the SL starts with 3 per clip, btw they round down, always. so you'll never get more then 4 for the clip. Actually I think not. Maxed out, you should have 5 rounds per clip and 1 round in ammo. So...
- by ladwar - at 2013.08.01 22:00:00
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40. Adv. SL vs. Proto SL - in Rookie Training Grounds [original thread]
Royce Kronos wrote: Bears Beets wrote: Fist Groinpunch wrote: Would getting the first level of SL ammo capacity skill get me an extra round of rockets? It only gives 5% extra, but does the game round it up? To clarify though, you'd ...
- by ladwar - at 2013.08.01 21:33:00
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