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theschizogenious
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2013.04.28 05:18:00 -
[1] - Quote
ive been in the beta for quite awhile (pushing a year w00t) and have dipped my toes into everything and do my best to stay knowledgeable about things. i have and am using this experience to help members in my corporation and am now turning to you, the future dust bunny vets to give aid where and when i can. the only thing i haven't tried is being ceo of a corporation but i have been director.
so if you have any questions then post them here or message me in game and i will answer it as best as i can.
note: with the end of uvt's in uprising i can do talks i can do them now but you will need one too. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2013.04.28 05:22:00 -
[2] - Quote
quick answer: voice chat is off by default by going under the options menu in your neocom (press L1) you can turn it on again you should then see either a word bubble center left of your screen or a green light appear on the squad tab next time you join one.
you can also talk to me in game under the chat name HELP ME! |
Tone Noto
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.04.28 18:19:00 -
[3] - Quote
So I've been poking through the stickies at the top, but all I seem to find is info on fitting/market/skills, which the in-game tutorial did a pretty good job of explaining. I cannot, however, find anywhere that explains what WP is or what it does, what OMS means, and I can't for the life of me find this "Starmap" that has been mentioned in a few of the guides. |
Scheneighnay McBob
Bojo's School of the Trades
1306
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Posted - 2013.04.28 18:50:00 -
[4] - Quote
What are the stats of standard REs and proxy mines? At least in relation to eachother: IE, one has the bigger radius but deals less damage. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.28 18:58:00 -
[5] - Quote
Tone Noto wrote:what WP is or what it does WP = War Points. You get it for doing **** inside battles. When your squad earns 2,500 WP total, you get an orbital bombardment. More WP means you make more SP and get more ISK at the end. I do not quite know exactly how the ISK is calculated at the end, but more WP will get more ISK than someone with no WP.
Tone Noto wrote:what OMS means Ambush OMS means you have structures in it. For instance, you have turrets and supply depots. Many guys with HAVs try to avoid this so that it's harder for people to kill them. If you're infantry, this mode usually works out better, but then again you run into squads from good corps who are lazy and also do not want to run into decent HAVs.
Tone Noto wrote:I can't for the life of me find this "Starmap" that has been mentioned in a few of the guides. They disabled it for now. It didn't do anything before anyways. In the next build, it will show you lots of stuff, and let corps attack other districts/planets to control them, or just to attack because it's fun.
P.S. There are multiple other threads where you can ask people questions. ;) |
theschizogenious
KILL-EM-QUICK RISE of LEGION
188
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Posted - 2013.04.30 01:21:00 -
[6] - Quote
Scheneighnay McBob wrote:What are the stats of standard REs and proxy mines? At least in relation to eachother: IE, one has the bigger radius but deals less damage.
the difference between the two is from what i understand that proxy mines are anti-vehicle mines, proxies do more damage to tanks because they attack the more vulnerable under armor of vehicles. REs are primarily counter measures used in the remote (duh) defence of objectives allowing the manpower to be used elsewhere. they are also excellent as suprise attacks in confined spaces or choke-points as like grenades you cannot be revived from an RE death. |
Medic 1879
The Tritan Industries RISE of LEGION
132
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Posted - 2013.05.02 15:36:00 -
[7] - Quote
How much wood could a wood chuck chuck if a wood chuck could chuck wood? |
Artificer Ghost
Bojo's School of the Trades
28
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Posted - 2013.05.02 15:52:00 -
[8] - Quote
Why do people use a 'GEK-38 AR' more than the Prototype variants? |
ladwar
Dead Six Initiative Lokun Listamenn
278
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Posted - 2013.05.02 18:19:00 -
[9] - Quote
why is there no spaces in your name? |
Scheneighnay McBob
Bojo's School of the Trades
1322
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Posted - 2013.05.02 23:29:00 -
[10] - Quote
theschizogenious wrote:Scheneighnay McBob wrote:What are the stats of standard REs and proxy mines? At least in relation to eachother: IE, one has the bigger radius but deals less damage. the difference between the two is from what i understand that proxy mines are anti-vehicle mines, proxies do more damage to tanks because they attack the more vulnerable under armor of vehicles. REs are primarily counter measures used in the remote (duh ) defence of objectives allowing the manpower to be used elsewhere. they are also excellent as suprise attacks in confined spaces or choke-points as like grenades you cannot be revived from an RE death. That doesn't help- I'm asking for stats of the explosions, or at least a difference between the two. You would think REs do more damage, since they need to be manually detonated. However, I've heard that proxy mines have a larger blast radius. Not sure though. |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
189
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Posted - 2013.05.03 15:32:00 -
[11] - Quote
ladwar wrote:why is there no spaces in your name? why aren't there spaces in your name? |
theschizogenious
KILL-EM-QUICK RISE of LEGION
189
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Posted - 2013.05.03 15:35:00 -
[12] - Quote
Artificer Ghost wrote:Why do people use a 'GEK-38 AR' more than the Prototype variants?
GEK's cheaper, it is only about 17k isk while the Duvolle cost 50k isk. and some people havent skilled all the way up to proto ar's |
theschizogenious
KILL-EM-QUICK RISE of LEGION
189
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Posted - 2013.05.03 15:36:00 -
[13] - Quote
Medic 1879 wrote:How much wood could a wood chuck chuck if a wood chuck could chuck wood? it's irrelevant as woodchucks don't chuck wood. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
189
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Posted - 2013.05.03 15:40:00 -
[14] - Quote
Scheneighnay McBob wrote:theschizogenious wrote:Scheneighnay McBob wrote:What are the stats of standard REs and proxy mines? At least in relation to eachother: IE, one has the bigger radius but deals less damage. the difference between the two is from what i understand that proxy mines are anti-vehicle mines, proxies do more damage to tanks because they attack the more vulnerable under armor of vehicles. REs are primarily counter measures used in the remote (duh ) defence of objectives allowing the manpower to be used elsewhere. they are also excellent as suprise attacks in confined spaces or choke-points as like grenades you cannot be revived from an RE death. That doesn't help- I'm asking for stats of the explosions, or at least a difference between the two. You would think REs do more damage, since they need to be manually detonated. However, I've heard that proxy mines have a larger blast radius. Not sure though.
you asked for the difference and i told you, think of proxy's as anti-vehicle claymore's, or you know land-mines and re's are similar to C4 without the sticking to things. |
Medic 1879
The Tritan Industries RISE of LEGION
173
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Posted - 2013.05.03 16:34:00 -
[15] - Quote
theschizogenious wrote:Medic 1879 wrote:How much wood could a wood chuck chuck if a wood chuck could chuck wood? it's irrelevant as woodchucks don't chuck wood.
Exactly my point its if a wood chuck COULD chuck wood anyway doesn't matter now I have since found then answer else where thank you. |
ladwar
Dead Six Initiative Lokun Listamenn
285
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Posted - 2013.05.03 17:59:00 -
[16] - Quote
theschizogenious wrote:ladwar wrote:why is there no spaces in your name? why aren't there spaces in your name? I couldn't find "-" while I was typing it out on the on-screen keyboard its meant to be said as one word. but you didn't answer mine |
theschizogenious
KILL-EM-QUICK RISE of LEGION
190
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Posted - 2013.05.04 19:01:00 -
[17] - Quote
i dont mind the silly questions but i'd prefer actual ones.
and my names has no spaces because it is 16 characters which is the max allowed length for usernames in most things. or because ain't nobody got time for that!
pick your answer |
Mithridates VI
IMPSwarm Negative-Feedback
1206
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Posted - 2013.05.05 07:29:00 -
[18] - Quote
Why do you believe yourself qualified to answer questions?
Why are you inviting questions, which seems rather egoistic, rather than finding questions on the forums and answering them like most others do? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
368
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Posted - 2013.05.05 16:13:00 -
[19] - Quote
Do you have battletoads? |
Medical Crash
Vacuum Cleaner. LLC
3
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Posted - 2013.05.06 12:58:00 -
[20] - Quote
Are the LAV's brakes defective? Every time I step off my LAV...... it doesn't stop :( Has there been a recall? |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
191
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Posted - 2013.05.06 23:51:00 -
[21] - Quote
Medical Crash wrote:Are the LAV's brakes defective? Every time I step off my LAV...... it doesn't stop :( Has there been a recall?
L1 is the brake. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
191
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Posted - 2013.05.06 23:59:00 -
[22] - Quote
Mithridates VI wrote:Why do you believe yourself qualified to answer questions?
Why are you inviting questions, which seems rather egoistic, rather than finding questions on the forums and answering them like most others do?
i didn't realise that there was a committee to gain a licence to help people.
i see an ability to give aid to the newer players by virtue of experience with the game, if you find that egotistical then that is your opinion.
and i do find and answer questions through these forums but i find it easier and less time intensive to be able to access questions and answer them through one medium. and all i care about is that the help is given. others are welcomed to answer as well.
now I have a question
why did you take the time to question my method of assistance when you could've been helping yourself? |
theschizogenious
KILL-EM-QUICK RISE of LEGION
191
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Posted - 2013.05.07 00:01:00 -
[23] - Quote
Iskandar Zul Karnain wrote:Do you have battletoads?
i can neither confirm nor deny the rumors of me riding to war on the backs of the majestic battle toad's |
ladwar
Dead Six Initiative Lokun Listamenn
334
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Posted - 2013.05.07 02:36:00 -
[24] - Quote
why is uprising so broken for tanks and shield vehicles. i am asking how did CCP and fanfeast players not see the broken mechanics and thought it was ok. |
Naquiri
ExcelsiCorp Securities
44
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Posted - 2013.05.07 04:34:00 -
[25] - Quote
what would you label as improvements in Uprising?
what would you label as 'needs improvement' in Uprising?
what would you label as very bad changes in Uprising? |
ladwar
Dead Six Initiative Lokun Listamenn
337
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Posted - 2013.05.07 10:30:00 -
[26] - Quote
why do heavies complain they are too slow and scouts complain they don't have enough HP? |
theschizogenious
KILL-EM-QUICK RISE of LEGION
191
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Posted - 2013.05.08 12:08:00 -
[27] - Quote
ladwar wrote:why is uprising so broken for tanks and shield vehicles. i am asking how did CCP and fanfeast players not see the broken mechanics and thought it was ok.
i stopped being a tank driver for that reason. though vehicle controls were supposed to be tweaked with uprising there has definitely been a distinct reduction in the amount of tanks i've seen.
the only advice i can give if your going to drive tanks is dont try to fit mlt ones. it's not worth calling in until you get atleast to a gunnloggi with adv mods and turrets. and don't forget the resistance amplifiers |
theschizogenious
KILL-EM-QUICK RISE of LEGION
191
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Posted - 2013.05.08 12:12:00 -
[28] - Quote
ladwar wrote:why do heavies complain they are too slow and scouts complain they don't have enough HP?
because thats their counter-balance and nobody likes having an achilles heel
we cant have suits that do it all. |
theschizogenious
KILL-EM-QUICK RISE of LEGION
191
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Posted - 2013.05.08 12:28:00 -
[29] - Quote
Naquiri wrote:what would you label as improvements in Uprising?
what would you label as 'needs improvement' in Uprising?
what would you label as very bad changes in Uprising?
improvements? graphics, skill system, wallet,star map, squad mechanics.
i think that some guns need re-looking at, like the hmg and the md/lr. the hmg didn't need a range and damage nerf. the md sights are apparently really bad, and personally since the lr has no kick it should be a low damage high range weapon.
tanks in general need looking at. and lavs neeto be heavier, i like the rolling but its too easy to do.
i also feel like theres something wrong with orbitals, frequently with them i've called it in on an objective to only kill like 20% of the guys there. the only time they feel truly working is when they drop on an open area.
there are no very bad changes in uprising imo the game has taken a solid step forward.
though the hit detect is still spotty at times. |
Mithridates VI
IMPSwarm Negative-Feedback
1261
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Posted - 2013.05.09 02:51:00 -
[30] - Quote
theschizogenious wrote:why did you take the time to question my method of assistance when you could've been helping yourself?
I'm talented enough to do both. |
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