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181. Another (yawn) sp question... - in Rookie Training Grounds [original thread]
at the end, they are leaving to pad their stats.
- by ladwar - at 2013.04.15 18:34:00
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182. New player issues - in Rookie Training Grounds [original thread]
Matakage wrote: Arkena Wyrnspire wrote: I feel for you guys. Better tutorials and new player stuff would go a looooong way. In the meantime I guess you're inflating my K/DR. And that's the heart of the issue. You vets like to keep quiet ab...
- by ladwar - at 2013.04.15 00:52:00
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183. Prxoy Mines - in Rookie Training Grounds [original thread]
are they worth using on HAV, usually no, as a preventive measure to into a complex sure it'll stop anyone who has some time with HAVs theres an area in which to use them or the other method is to prevent a retreat route which you'll need to force ...
- by ladwar - at 2013.04.13 23:12:00
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184. Prxoy Mines - in Rookie Training Grounds [original thread]
6 works on most better tanks if you can get them to roll over them, which is really hard because each one gives the driver a loud annoying beeping sound when they are within 20m of it
- by ladwar - at 2013.04.13 21:19:00
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185. New player with real problems. - in Rookie Training Grounds [original thread]
XxWarlordxX97 wrote: ladwar wrote: Scheneighnay McBob wrote: That, or take the road less traveled and become an LAV driver/dropship pilot. bad super bad idea LAV even more so, dropships meh.. read the flight post to get an idea if you...
- by ladwar - at 2013.04.11 04:34:00
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186. New player with real problems. - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: That, or take the road less traveled and become an LAV driver/dropship pilot. bad super bad idea LAV even more so, dropships meh.. read the flight post to get an idea if you feel like. if you never played a FPS t...
- by ladwar - at 2013.04.11 02:05:00
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187. New player with real problems. - in Rookie Training Grounds [original thread]
0 Try Harder wrote: nps :P btw aim when you shoot the AR please... try not to spray and pray >.< but I love my smg soo much!
- by ladwar - at 2013.04.10 21:28:00
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188. Are Nova Knives Affected by Hand to Hand Combat and Myfobril Stims? - in Rookie Training Grounds [original thread]
hydraSlav's wrote: 0 Try Harder wrote: lol ty ^_^ The odd thing is that it has to be an enemy supply depot. Nova knives do not seem to hit neutral Supply Depots or CRUs. Can we test direct AV nade damage the same way? Let me rephrase th...
- by ladwar - at 2013.04.09 03:33:00
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189. mic - in Rookie Training Grounds [original thread]
1.spawn in 2. secure supply depot 3. switch suit to one with hacked uplink 4.dropped hacked uplink 5. switch back 6.repeat 2-5 as needed or hide and go play the afk game 7. profit you mean this ^
- by ladwar - at 2013.04.08 15:06:00
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190. mic - in Rookie Training Grounds [original thread]
nope, that why everyone starts with it off.
- by ladwar - at 2013.04.08 14:56:00
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191. Is this a good shield HAV fit? - in Rookie Training Grounds [original thread]
Chances Ghost wrote: we currently dont have a way to properly calculate how much damage a weapon is supposed to be doing. so ALL of our math is guarenteed to be wrong ad we can ' t do anything about it, especially concidering how many broken ...
- by ladwar - at 2013.04.08 10:14:00
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192. How to you earn a lot of ISK and Skill Points after a battle? - in Rookie Training Grounds [original thread]
Chances Ghost wrote: kill proto players, get isk Isk destroyed is one factor that increases the isk you get in a game i get 400+k isk games all the time pics/vid or it not real, i have a hard time getting 200k+ when i go tank popping and ...
- by ladwar - at 2013.04.08 07:54:00
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193. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
0 Try Harder wrote: prlly should check all of the turrets. The Large Missile Installations can hit targets at ranges of over 217 meters. (Just check the LMT on the 4 point map- south spawn LMT can hit the supply depot) this is for tank turre...
- by ladwar - at 2013.04.08 07:17:00
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194. How to you earn a lot of ISK and Skill Points after a battle? - in Rookie Training Grounds [original thread]
ShwerShwerShwer wrote: Scheneighnay McBob wrote: Claiming anyone ever got that much at once in a battle during the last few months is complete bullshit. You won't get more than 300k ISK and 10k SP in a battle so far, and that's even stretchi...
- by ladwar - at 2013.04.08 02:52:00
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195. How to you earn a lot of ISK and Skill Points after a battle? - in Rookie Training Grounds [original thread]
oh um... beta closed had different payouts.
- by ladwar - at 2013.04.07 23:49:00
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196. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
0 Try Harder wrote: ladwar wrote: ST missiles all kinds. Accelerated, cycled, fragmented, standard. and i stand corrected it was at 188m. i am going to try higher level missiles but i do not think it will change anything. Sweet ^^ I hav...
- by ladwar - at 2013.04.07 23:12:00
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197. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
ST missiles all kinds. Accelerated, cycled, fragmented, standard. and i stand corrected it was at 188m. i am going to try higher level missiles but i do not think it will change anything.
- by ladwar - at 2013.04.07 22:50:00
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198. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
well the large missile turrets range is 1-191m effective 100% even thou you can target farther the missiles explode at 191m IE was targeting installation at 243m with 43% effective but it would always explode at 191m.
- by ladwar - at 2013.04.07 18:39:00
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199. Is this a good shield HAV fit? - in Rookie Training Grounds [original thread]
militia swarm not modded vs 3 11% did 625~ damage when topped off. militia FG vs 3 11% did 850~ damage. test were on a gunnlogi with three 11% passives mods had nearly the same with only the active mods but it was a bit harder to test out. ending ...
- by ladwar - at 2013.04.07 06:34:00
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200. Cancel Lock-on - in Rookie Training Grounds [original thread]
i think they fixed it so melee doesn't work anymore
- by ladwar - at 2013.04.07 06:24:00
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