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1. Small turrets damage profiles - in Rookie Training Grounds [original thread]
Well i have came here to ask 4 help, no trolls on the damage profiles vs range on both infantry and vehicles. %'s only please, not damage dealt. normally i would do my own field work but i just dont have patience to do to it or the time right now.
- by ladwar - at 2014.08.22 01:38:00
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2. Troll fits: I'll show you mine if you show me yours - in Rookie Training Grounds [original thread]
Blake Kingston wrote: J4yne C0bb wrote: Mil Amarr Heavy Suit Standard FG Mil modules Costs about 5K. I spawn and go looking for snipers. How well does that go, aiming wise? It'd seem a bit hard to aim, wouldn't it? I haven't really tried ...
- by ladwar - at 2013.09.23 11:27:00
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3. Vehicle soft spots, are they myth or not? - in Rookie Training Grounds [original thread]
this is true.
- by ladwar - at 2013.09.19 11:22:00
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4. Plasma cannon guide(how to make it work) - in Rookie Training Grounds [original thread]
dustwaffle wrote: ladwar wrote: plasma cannon+skills 4 it+commando+ hive+time to get used to= success. Whats your other Light weapon? AR? a second plasma cannon of course! but seriously a Scr or a TAR.
- by ladwar - at 2013.09.17 05:37:00
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5. Plasma cannon guide(how to make it work) - in Rookie Training Grounds [original thread]
plasma cannon+skills 4 it+commando+ hive+time to get used to= success.
- by ladwar - at 2013.09.17 03:55:00
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6. Plasma Cannon Info videos. ( more to come ) - in Rookie Training Grounds [original thread]
reload skills is 3% not 5%. amarr commando is 5% to all light weapons including plasma cannons.
- by ladwar - at 2013.09.17 03:51:00
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7. large blaster and which one is best for you. - in Rookie Training Grounds [original thread]
accuracy is the same because large turrets don't suffer from spread or recoil. you might just be more used to the higher turning rate that standard has over the reduce turning rate scattered has. i haven't noticed any accuracy issues with scattere...
- by ladwar - at 2013.09.17 03:25:00
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8. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Just a heads up, in 1.5 AR ranges are getting changed so I'll need some help with checking them as I haven't got more than a level in AR operation. Vehicle weapons will be getting a range buff (at least large blasters) so t...
- by ladwar - at 2013.09.12 19:42:00
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9. If you're thinking about getting active scanners.... - in Rookie Training Grounds [original thread]
hm.. been a while since i tested them but this numbers i got for cooldowns back then. a-19 stable-7 second a-45 quantum-10 second a-86- 7 second basic- 7second creodron- 7 seconds creodron flux- 24 seconds credron proximity -3 second duvolle focu...
- by ladwar - at 2013.09.11 02:02:00
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10. missile turret with triple shot - in Rookie Training Grounds [original thread]
gbghg wrote: Quil Evrything wrote: Well, ARE there any large, cycled, turrets? Yes, but there's barely any difference between them and the standard large missile turrets. .3 second firing rate.... and the proto is still incorrect.
- by ladwar - at 2013.09.09 02:47:00
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11. missile turret with triple shot - in Rookie Training Grounds [original thread]
that only affects small turrets
- by ladwar - at 2013.09.08 21:19:00
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12. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
General John Ripper wrote: I am new and I need 2 mill and also to learn how to throw militia locut grenades. right... i can teach you how to catch them when they explode.
- by ladwar - at 2013.09.08 00:06:00
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13. [Request] Some video of how devs fight against an exo mass driver? - in Rookie Training Grounds [original thread]
the answer is simple...shot them. they have the lowest DPS out of any weapon. in a fire fight you can kill them before they kill you. range works too since they are much hard to use at range. even the FG has more DPS on its splash damage. well bes...
- by ladwar - at 2013.08.27 04:14:00
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14. Vehicle 100% Resistance question - in Rookie Training Grounds [original thread]
even if you fitted 5 25% active resistance mods you would only get 59.01% resistance w/ 10% skill added also. ^ thats on armor for the 30%x 5(w/ 10% skill) you only would have grand total of 65.79% resistance
- by ladwar - at 2013.08.27 01:59:00
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15. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
Tebu Gan wrote: ladwar wrote: i have posted about turret use in my above post. scattered btw is lower tracking speed and large cycled just fire .3 seconds faster then standard. compressed blaster should never be used because their high hit ...
- by ladwar - at 2013.08.25 16:58:00
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16. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in Rookie Training Grounds [original thread]
Foundation Seldon wrote: ladwar wrote: you'll find that once armor repairers are fixed that this will no longer work. I don't see why not. To my knowledge both the Heavy and Light Armor Repairers are 'bugged' at the moment so the repairin...
- by ladwar - at 2013.08.25 02:34:00
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17. Bojo's Grand Bazaar Grants - in Rookie Training Grounds [original thread]
Charlotte O'Dell wrote: ladwar wrote: Bojo The Fantastic wrote: Grants vary but I'm thinking of awarding something like 40 million to Skihids for his work. It'll take me a bit to set aside that much and remain self sustained but I will do...
- by ladwar - at 2013.08.25 02:25:00
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18. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in Rookie Training Grounds [original thread]
you'll find that once armor repairers are fixed that this will no longer work.
- by ladwar - at 2013.08.25 02:21:00
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19. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
Tebu Gan wrote: CaveCav wrote: Ok so here I am again poking you guys, what do you think about active sinks? In particular for a railgun fit operating between 40 and 150 meters? I like having the capability to push with the team and I cann...
- by ladwar - at 2013.08.24 22:34:00
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20. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
blaster thread for vehicles TL;DR blasters= close in dps compressed=junk, never ever fit them as they are out classed by every other blaster even standard. standard=cheapest scatter=highest close-in DPS stabilized=best blaster at 60m+ but high ...
- by ladwar - at 2013.08.24 22:27:00
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