Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Adv. SL vs. Proto SL - in Rookie Training Grounds [original thread]
that is a numbers game but the bigger numbers come damage mods and damage skills at the proto lvl vs advanced. in the AV world its has the largest jumps just from MLT to proto on FG there is only 240 difference per shot in the SL from advanced to ...
- by ladwar - at 2013.08.01 07:35:00
|
42. Question vehicle shield skills - in Rookie Training Grounds [original thread]
shield boosters, so yes modules.
- by ladwar - at 2013.08.01 07:25:00
|
43. Is the speed worth the hp? - in Rookie Training Grounds [original thread]
speed.. in this case without any other information that is what i would suggest.
- by ladwar - at 2013.08.01 05:39:00
|
44. Bojo's Grand Bazaar Grants - in Rookie Training Grounds [original thread]
any more grants going/gone out. im still thinking of some useful way to spend it.
- by ladwar - at 2013.08.01 05:38:00
|
45. Blaster Turrets - in Rookie Training Grounds [original thread]
editted post with link to graph.
- by ladwar - at 2013.07.30 21:52:00
|
46. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
new graph on damage vs range on proto level turrets for numbers. effect is on shields. my ideal is the damage vs range for stabilized. please add it as well.
- by ladwar - at 2013.07.30 21:25:00
|
47. Bojo's Grand Bazaar Grants - in Rookie Training Grounds [original thread]
Bojo The Fantastic wrote: Grants vary but I'm thinking of awarding something like 40 million to Skihids for his work. It'll take me a bit to set aside that much and remain self sustained but I will do. People who can expect ISK: Skihids Chank...
- by ladwar - at 2013.07.30 20:21:00
|
48. Bojo's Grand Bazaar Grants - in Rookie Training Grounds [original thread]
lol, i'll bite how much is the "grants". plus anyone wanting to know some HAVs or some squad leading advice(w/ tactics) i have plenty to teach to the willing and i really don't care if i get ISK or not.
- by ladwar - at 2013.07.30 19:56:00
|
49. Blaster Turrets - in Rookie Training Grounds [original thread]
Lorhak Gannarsein wrote: So I've been tanking for a while now with mixed success (I'm a bit careless...) and I'm at the point where I can fund myself without running infantry (though I do anyway; it's more enjoyable with certain squad layouts)....
- by ladwar - at 2013.07.30 00:56:00
|
50. Some help tankers? - in Rookie Training Grounds [original thread]
Emi Love wrote: I also suggest having 2 of your corp buddys in the tank that can get out and deal with any AV infantry. The proper fits seem to have been already posted so all I can say is GL and see you out and about :) er... no this is ba...
- by ladwar - at 2013.07.29 14:49:00
|
51. Some help tankers? - in Rookie Training Grounds [original thread]
The Attorney General wrote: Basic blaster fit, when you get your skills up it turns into a great fit for up close work: Large Turret: 80GJ Scattered Blaster Small Turret: Missile up front, scattered balster up top. High slots: Active heat si...
- by ladwar - at 2013.07.26 19:11:00
|
52. Close To Rage-Quit... Save Me! - in Rookie Training Grounds [original thread]
don't play a style your not used to. sniping is not a play style that fits you. second just from your first post you didn't have help picking your skills and chose wrong skills to dump sp into. third even if sniping is a normal player style you ne...
- by ladwar - at 2013.07.26 19:03:00
|
53. Some help tankers? - in Rookie Training Grounds [original thread]
The Attorney General wrote: No problem, it is difficult for new tankers these days, as there are a lot of people with enough SP to dump a million into AV that will be strong enough to rip you to shreds any time you make a mistake. Also, as a ...
- by ladwar - at 2013.07.26 18:09:00
|
54. Some help tankers? - in Rookie Training Grounds [original thread]
Bittersteel the Bastard wrote: ladwar wrote: tip #1 don't use tanks tip #2 don't use any HAV... ever tip #3 don't even think of using HAVs. tip #4 if you want to waste isk send it to me. tip #5 your better off melee everyone to death tip #6 ...
- by ladwar - at 2013.07.26 18:04:00
|
55. Some help tankers? - in Rookie Training Grounds [original thread]
tip #1 don't use tanks tip #2 don't use any HAV... ever tip #3 don't even think of using HAVs. tip #4 if you want to waste isk send it me. tip #5 your better off melee everyone to death tip #6 don't use HAVs. so... you still want to use HAV and ...
- by ladwar - at 2013.07.26 06:08:00
|
56. Swarm Launcher on logi suit? - in Rookie Training Grounds [original thread]
DeadlyAztec11 wrote: ladwar wrote: sure its fine because the only ones to bother you on top of the buildings 90% is vehicles, so yea go for it. I don't use vehicles and I destroy most vehicles from the ground. Also, you forgot about sniper...
- by ladwar - at 2013.07.25 20:13:00
|
57. How Do Turret Skills Work? - in Rookie Training Grounds [original thread]
Stile451 wrote: IIRC the pilot's bonus is always active - doesn't matter who is in the turret. this part is true " if a gunner also has points into the turret their bonus is added on top of the pilot's bonus" is not true. only your own skill ...
- by ladwar - at 2013.07.25 18:29:00
|
58. Swarm Launcher on logi suit? - in Rookie Training Grounds [original thread]
sure its fine because the only ones to bother you on top of the buildings 90% is vehicles, so yea go for it.
- by ladwar - at 2013.07.25 18:26:00
|
59. WhatGÇÖs up with BojoGÇÖs? - in Rookie Training Grounds [original thread]
ah.. thats why.. we best of luck to you.
- by ladwar - at 2013.07.25 18:24:00
|
60. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
scattered standard blaster 80gj. 43m optimal 120 effective 163m max (17%) other test have shown there is no range differences between tiers (MLT-PROTO) only from type (scattered, stabilized etc,)
- by ladwar - at 2013.07.25 17:41:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |