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681. The problem with the LAV - in Feedback/Requests [original thread]
I can promise you that they are mad about the good skilled LLAV drivers which I LOL at all day long.
- by ladwar - at 2013.05.16 18:56:00
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682. since this should be here HAV UNBALANCE - in Feedback/Requests [original thread]
then why are missiles short range?
- by ladwar - at 2013.05.16 17:31:00
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683. The problem with the LAV - in Feedback/Requests [original thread]
Cosgar wrote: Breakin Stuff wrote: minimum 2 shots with an advanced Forge gun to kill a militia crapfit. yes, I see vehicles have been balanced so well. By the way, when the forge takes less than 1/8th of a tank's health there's a problem...
- by ladwar - at 2013.05.16 08:42:00
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684. [Request] Vehicle recall makes force eject necessary - in Feedback/Requests [original thread]
Draco Dustflier wrote: Garrett Blacknova wrote: The owner of a vehicle should be able to recall it even if there's someone inside. Initiating the recall should kick players out and prevent them from getting back in while the recall process ...
- by ladwar - at 2013.05.16 07:49:00
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685. The problem with the LAV - in Feedback/Requests [original thread]
AV nades did not get a nerf.
- by ladwar - at 2013.05.16 07:46:00
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686. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Draco Dustflier wrote: ImpureMort wrote: Skihids wrote: Step-Away-Slowly wrote: I totally agree that a tank should be recalled by an RDV. A HUGE vehicle shouldn't just vanish after ten seconds (or however long it takes). It should take...
- by ladwar - at 2013.05.16 07:38:00
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687. The problem with the LAV - in Feedback/Requests [original thread]
RINON114 wrote: Cross Atu wrote: LAVs are like big kill and WP stuffed pinatas Granted they're a little tougher than they used to be, now they're a 1.5-2 swarm launcher kill instead of the 1/2-1 swarm volley kill they used to be. Forge gun...
- by ladwar - at 2013.05.16 07:12:00
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688. The problem with the LAV - in Feedback/Requests [original thread]
RINON114 wrote: ladwar wrote: LAVs are never the problem when I play so im guessing you have to many non-av skilled players on the field. so guess what when you have no AV cover you get smashed by vehicles which is not the games fault that y...
- by ladwar - at 2013.05.16 06:54:00
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689. The problem with the LAV - in Feedback/Requests [original thread]
5 to take down mine but.. mines special.
- by ladwar - at 2013.05.16 01:05:00
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690. [Dropship Specific Weapon] Grunt Killer - in Feedback/Requests [original thread]
Jax Saurian wrote: ladwar wrote: while im at it large missiles need a more rapid fire, for crying out loud they clearly have 8 missiles per side but only fire 2 from each side. just divide the damage per missile by 4 and everything is fine...
- by ladwar - at 2013.05.16 00:07:00
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691. The problem with the LAV - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The problem is that any time they hit you at a set speed, it is an insta-kill. No matter how tanked you are, no matter if it is actually going relatively slow, if they hit you above that set speed, you die. You don't get t...
- by ladwar - at 2013.05.15 23:45:00
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692. The problem with the LAV - in Feedback/Requests [original thread]
Another Heavy SOB wrote: ladwar wrote: LAVs are never the problem when I play so im guessing you have to many non-av skilled players on the field. so guess what when you have no AV cover you get smashed by vehicles which is not the games fau...
- by ladwar - at 2013.05.15 23:06:00
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693. [Request] Active Scanner WP - in Feedback/Requests [original thread]
Driftward wrote: Every other equipment item has methods of earning direct WP (nanohives-triage, resupply; injectors-revives; reppers-triage, guardian; remote explosives-kills, uplinks-team spawn) however, with active scanners you have to be abl...
- by ladwar - at 2013.05.15 22:43:00
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694. [Dropship Specific Weapon] Grunt Killer - in Feedback/Requests [original thread]
they just need more range on fragment missiles, you can nerf the damage some to keep it balanced. while im at it large missiles need a more rapid fire, for crying out loud they clearly have 8 missiles per side but only fire 2 from each side. just ...
- by ladwar - at 2013.05.15 22:40:00
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695. The problem with the LAV - in Feedback/Requests [original thread]
LAVs are never the problem when I play so im guessing you have to many non-av skilled players on the field. so guess what when you have no AV cover you get smashed by vehicles which is not the games fault that your team is all anti-infantry. btw a...
- by ladwar - at 2013.05.15 22:33:00
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696. When was the last time anyone in a PUB match got revived? - in Feedback/Requests [original thread]
like 5 minutes ago, I revived a heavy then got downed by a tank then revived and then we killed the tank and chased the other tank off.
- by ladwar - at 2013.05.15 16:58:00
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697. [REQUEST] Nerf militia LAV's & small nerf to LAV's in general. - in Feedback/Requests [original thread]
I drop my HAV and suddenly theres no more LAVs... they don't like playing with me.
- by ladwar - at 2013.05.15 15:27:00
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698. Orbital Strikes - in Feedback/Requests [original thread]
Taurion Bruni wrote: XReVo DCM wrote: Hey guys my Opinion on OrbitalStrikes is complet for nothing !!!! everytime you call a tank or a Dropship an enemy calls in an Orbitalstike !!! i Bought a 300 AUR Tank with 6000HP TANK armor tanker Gal...
- by ladwar - at 2013.05.14 23:04:00
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699. [Feedback] Shield Tank 25% HP - in Feedback/Requests [original thread]
Jason Pearson wrote: Ted Nugget wrote: ladwar wrote: did you have skills in shield before but not armor. the base stats of both armor and shields went up on all HAVs and LAVs you just didn't noticed the skill to buff HP are changed to res...
- by ladwar - at 2013.05.14 20:19:00
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700. [Request] Advanded Scrambler Rifle - in Feedback/Requests [original thread]
I think you are having problems with the market.
- by ladwar - at 2013.05.14 18:59:00
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