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401. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
Justin Tymes wrote: Viktor Zokas wrote: Learn to cook. The problem isn't cooking. For example, Cooking a Lotis nade brings almost nothing to the Logi, because if you have that much prep, you might as well lay down an RE. learn to cook! ...
- by ladwar - at 2013.07.30 23:35:00
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402. Very displeased with Ambush - in Feedback/Requests [original thread]
i have no clue why they did this.
- by ladwar - at 2013.07.30 22:13:00
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403. [feedback] 'cavity' m2 contact locus grenade - in Feedback/Requests [original thread]
this aur nade is the same as the fused for 5 more aur. this should be removed from the market as the fused has been made to copy the thukker contact locus grenades(isk version)
- by ladwar - at 2013.07.30 22:12:00
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404. seperate ambush and ambush oms - in Feedback/Requests [original thread]
hm... what?
- by ladwar - at 2013.07.30 19:49:00
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405. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
finally someone that agrees. do it ccp.
- by ladwar - at 2013.07.30 00:36:00
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406. [Request] CCP, if you care about your players' health... - in Feedback/Requests [original thread]
Pandora Mars wrote: ladwar wrote: yo... do some more reading weekly feedback Quote: REQUEST] Vehicle "locks" - https://forums.dust514.com/default.aspx?g=posts&t=93259&find=unread Status: We want to have a feature where the v...
- by ladwar - at 2013.07.29 14:33:00
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407. [Request] CCP, if you care about your players' health... - in Feedback/Requests [original thread]
yo... do some more reading weekly feedback Quote: REQUEST] Vehicle "locks" - https://forums.dust514.com/default.aspx?g=posts&t=93259&find=unread Status: We want to have a feature where the vehicle is tied to its owner and will be ...
- by ladwar - at 2013.07.29 14:27:00
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408. [Request] Shield Transporter Tool - in Feedback/Requests [original thread]
because CCP hates caldari HAVs...
- by ladwar - at 2013.07.28 08:57:00
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409. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
The-Errorist wrote: ladwar wrote: The-Errorist wrote: There are standard and advanced tanks(Enforcers), prototype Anti-Vehicle weapons, but there are not prototype tanks available. For the sake of balance, we need our prototype Marauder t...
- by ladwar - at 2013.07.27 07:06:00
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410. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Cosgar wrote: The flaylock is way easier to fit since it only requires 2 PG at proto level. Even after it gets nerfed, we're still going to see a large number of them on the field. true... just less kills since its range(splash) is getting a ...
- by ladwar - at 2013.07.27 07:01:00
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411. Tanks. they need more survivability - in Feedback/Requests [original thread]
ugh.. i hate seeing these thread that post little to limited feedback.
- by ladwar - at 2013.07.27 06:55:00
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412. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
The-Errorist wrote: There are standard and advanced tanks(Enforcers), prototype Anti-Vehicle weapons, but there are not prototype tanks available. For the sake of balance, we need our prototype Marauder tanks back. Here's my plan to balance the...
- by ladwar - at 2013.07.27 06:51:00
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413. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Buster Friently wrote: Considering that the scrambler pistol is not an AR, I suggest you stay quiet so as not to raise your profile. The weapon is much more likely to get nerfed rather than buffed. The AR nerf brigade is always on the lookout...
- by ladwar - at 2013.07.27 04:51:00
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414. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
head shot 4.5X now go out and feel like a cowboy.
- by ladwar - at 2013.07.27 04:45:00
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415. [Request] AV Sidearms - in Feedback/Requests [original thread]
TheEnd762 wrote: Oh yeah? How long would you say it would take a player using a standard flaylock and no damage mods to take down an LAV? Probably a very, very long time. Would they be able to do it without a nanohive? Probably not. Would they ...
- by ladwar - at 2013.07.27 00:12:00
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416. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
*small
- by ladwar - at 2013.07.26 20:53:00
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417. A request for Stasis A/V grenades - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: ladwar wrote: Gorgoth24Reborn wrote: ladwar wrote: no, tanks move slow enough, theres no reason to slow them down more, they already die super easy and fast. But the only time a tank would be close enough to a...
- by ladwar - at 2013.07.26 07:39:00
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418. A request for Stasis A/V grenades - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: ladwar wrote: no, tanks move slow enough, theres no reason to slow them down more, they already die super easy and fast. But the only time a tank would be close enough to a balanced stasis grenade would be if he str...
- by ladwar - at 2013.07.26 06:17:00
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419. A request for Stasis A/V grenades - in Feedback/Requests [original thread]
no, tanks move slow enough, theres no reason to slow them down more, they already die super easy and fast.
- by ladwar - at 2013.07.26 05:49:00
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420. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: Cat Merc wrote: Explosives are TOO effective on a heavy. Spam makes it worse. Either make it one grenade per soldier and no nanohive reffils, or give them resistance to explosives. i made a thread about this a wh...
- by ladwar - at 2013.07.25 21:10:00
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