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421. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Cat Merc wrote: So I used the SP I accumulated for a while to try out the Heavy. I put it into Amarr Heavy Frame and HMG's, both are at lvl III. Slapped a complex damage mod and complex shield extender in the high's, a complex armor plate and a...
- by ladwar - at 2013.07.25 20:54:00
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422. Soooooo Blasters and LAVs - in Feedback/Requests [original thread]
players: hey we have a bug CCP: hm... naw we never make bugs angrier players: HEY FIX THIS CCP: oh that, its intended, we totally forgot to add it to the patch notes. whoops player: fine i'll just leave then and play another game and maybe even pa...
- by ladwar - at 2013.07.25 20:26:00
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423. Making the grind less of a grind - in Feedback/Requests [original thread]
AFK=free isk everytime. they should learn to do it the vets do.
- by ladwar - at 2013.07.25 20:15:00
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424. [Feedback] Rampant Abuse of Vehicle Recall Mechanics - in Feedback/Requests [original thread]
HTFU and stop being AV if you can't kill tanks.
- by ladwar - at 2013.07.25 19:04:00
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425. Scaling of rewards. - in Feedback/Requests [original thread]
gbghg wrote: ZDub 303 wrote: Yeah... -1 Terrible idea... sorry dude. I'm aware, I posted it though so, meh... Given CCP's track record of terrible ideas we might see some form of this in the future. you know given CCP's track record the...
- by ladwar - at 2013.07.25 18:49:00
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426. Let me get this straight........ - in Feedback/Requests [original thread]
OZAROW wrote: A core mass driver is 372.7 damage without mods It's rate of fire is 46.2!!!!!!!!!!!! A duvolle shotgun is 44.0 damage/per pellet of the round An get this..... Rate of fire is 85.7!!!!!!! WTF a mass driver proficiency gives dam...
- by ladwar - at 2013.07.25 16:07:00
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427. Behind Enemy Lines: A creative solution to redline tanking - in Feedback/Requests [original thread]
hmm i like the idea scout(i mean light frames in general) having longer or unlimited time in the redzones and an out of area zone that 5 second long for the kill. the red zone is bit of a problem with designing matches, well atleast in this game. ...
- by ladwar - at 2013.07.24 21:28:00
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428. [Feedback] Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Feedback/Requests [original thread]
STABBEY wrote: FLAYLOCK:: I should not lose over 500 shields from 1 round of an ARMOR WEAPON. . you only get splash or direct damage not both. there is no way for a flaylock to do 500 in a single round. thanks and have a nice day!
- by ladwar - at 2013.07.24 21:21:00
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429. [request] game mode in leardboard while on warbarge - in Feedback/Requests [original thread]
title says it all, bring it bck please.
- by ladwar - at 2013.07.24 16:03:00
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430. Request: Mass Driver small turret - in Feedback/Requests [original thread]
missiles should do that but the splash & aim is so bad you can't
- by ladwar - at 2013.07.24 15:27:00
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431. Make Swarms laser guided - in Feedback/Requests [original thread]
Tharak Meuridiar wrote: Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done before the first vo...
- by ladwar - at 2013.07.24 04:41:00
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432. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
Meeko Fent wrote: ladwar wrote: richiesutie 2 wrote: what about doubling the dmg and halving the rpm of the blasters therefore it would take more skill? you know i think i have a better idea. you know the plasma cannon, with better dama...
- by ladwar - at 2013.07.24 02:44:00
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433. [Suggestion] A Buff for Shield Recharge (Vehicles) - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Harpyja wrote: Wow, no feedback, really? Rants are that much more amusing? Here is some feed back for you. Yesterday i started shooting a tank with a TURRET , nearly for 2-3 minutes in a row while a friend was shoot...
- by ladwar - at 2013.07.24 00:22:00
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434. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
Halador Osiris wrote: I'd be OK with them nerfing large blaster tracking speed into the ground. hm... *looks up.... BANG* hey why are you up there, i shot you down so i could talk to you
- by ladwar - at 2013.07.23 20:59:00
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435. [request] planet side maps controlled by the number districts it has - in Feedback/Requests [original thread]
im talking about linking them together for a better PC idea but with this you will need more planets. or match types that use more then one district for its battle sizes.
- by ladwar - at 2013.07.23 20:58:00
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436. [REQUEST] prototype modules for dropsuits - in Feedback/Requests [original thread]
only modules for dropsuits go to meta level 4(advanced) request more modules and skills to unlock them, i know this is your long term plan for power creeping so just bust it out already.
- by ladwar - at 2013.07.23 20:19:00
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437. [Fix/suggestion] Turret installations - in Feedback/Requests [original thread]
or lets not and keep them the way they are.
- by ladwar - at 2013.07.23 19:41:00
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438. [REQUEST] advanced and prototype modules for vehicles - in Feedback/Requests [original thread]
if done right no nerf of any weapon would be needed but at the moment all vehicle modules are standard(highest meta 3)
- by ladwar - at 2013.07.23 19:23:00
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439. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
richiesutie 2 wrote: what about doubling the dmg and halving the rpm of the blasters therefore it would take more skill? you know i think i have a better idea. you know the plasma cannon.... replace the blaster with that instead so it fires l...
- by ladwar - at 2013.07.23 19:19:00
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440. [REQUEST] advanced and prototype modules for vehicles - in Feedback/Requests [original thread]
i think the title says it all, and CCP you know all you modules only go up to meta 3 which is standard, so whip out something for balance here.
- by ladwar - at 2013.07.23 19:09:00
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