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21. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
The AR has recoil issues...it is not there. The OP is right. I would love to know what %5 decrease on dispersion is when there is practically zero to start with....non existent. Any AR user feels it. NO KICK. Now ARs will and should be the bulk o...
- by lDocHollidayl - at 2012.10.06 16:38:00
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22. Not op my *** - in Feedback/Requests [original thread]
It is hard to make sniping feel balanced. They should not have to connect 2 to 3 times for a kill. It is very hard to hit moving targets...very simple to hit them when standing still. Leave snipers...just give us smoke. Then we can take objectiv...
- by lDocHollidayl - at 2012.09.17 01:29:00
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23. CCP ISSUE!!!!!!!!!! READ - in Feedback/Requests [original thread]
Did they increase the spray damage? It was always one shot on infantry...just a hard shot. A forge should kill a miltia Lav. I am confused by your post on many levels.
- by lDocHollidayl - at 2012.09.15 23:49:00
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24. Blind fire with Swarms - in Feedback/Requests [original thread]
I have seen this too but not consistently...sometimes it works fine ...other times it seems it does not want to fire...I blind fire a lot and they blow up 75% of the time. I am usually a couple meters away. For it not working all the time, I have ...
- by lDocHollidayl - at 2012.09.13 14:25:00
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25. Tanks vs. AV - in Feedback/Requests [original thread]
Tank wins in kills and death. Hands down. Mobility makes it king. Nerfs to AV makes it emperor. However they will not win skirmish matches. The match goes to the squad. I have a tank hunting crew...the only kittening hard part is the tanks are s...
- by lDocHollidayl - at 2012.09.01 15:27:00
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26. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
TiMeSpLiT--TeR wrote: I disagree with infantry being useless. I have different types of loadout. 1. Uplink with a nanoinjector 2. Swarmlauncher, nanohives, submachine gun 3. Nanoinjector, nanohives 4. A sniper. I have taken dropships and tank...
- by lDocHollidayl - at 2012.09.01 05:07:00
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27. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Joined one game with a different sec in our squad...it loaded us and all looked good, not for him...it said not allowed or something...but then my squad was just booted. Bummer Had some heavy lag spikes in the other games.They seemed to happen wh...
- by lDocHollidayl - at 2012.09.01 03:08:00
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28. Forging the forge gun - in Feedback/Requests [original thread]
immortal ironhide wrote: breach forge gun is amazing. especially the prototype. was able to 2 shot a gunlogi, 1 shot an RDV, and take out 3 LAVs in a sinlge game. takes a good bit of specing into tho, and have to be fine with dying a good bit ...
- by lDocHollidayl - at 2012.08.31 15:35:00
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29. Forging the forge gun - in Feedback/Requests [original thread]
Thanks Tech, I will not skill anymore to it. I was a heavy user last build. But here the application challenges me. Awesome hills and buildings but no matter because the tanks has to sit under them for me to get a hit with the distance "adjustment".
- by lDocHollidayl - at 2012.08.31 14:03:00
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30. Forging the forge gun - in Feedback/Requests [original thread]
I tested it and it seems to be heavy weapon sharpshooter to lvl 3 gives my forge about 200 meters. It is not far at all. The breach forge is worthless with that range. For helping against tanks with a heavy suit being so slow and vulnerable the ...
- by lDocHollidayl - at 2012.08.31 01:07:00
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31. Maybe error in AV grenades - in Feedback/Requests [original thread]
I hit a tank and it gave me the points for damage. So it looks just to be a text error.
- by lDocHollidayl - at 2012.08.14 21:03:00
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32. Maybe error in AV grenades - in Feedback/Requests [original thread]
The prototype AV says damage of 196. Maybe a typo, I will test in game, or try. Before patch it was 2100ish.
- by lDocHollidayl - at 2012.08.14 18:52:00
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33. proximity chat - in Feedback/Requests [original thread]
Pombe Geek wrote: Iceyburnz wrote: DrunkMonk 1 wrote: Let us hear enemy players who are in our proximity every one loves to **** talk. Proxy chat works in halo because the matches are throw away, bubblegum fun. Dust is about teamwork...
- by lDocHollidayl - at 2012.08.06 19:43:00
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34. Suggestion for the upcoming wipe - in Feedback/Requests [original thread]
I agree. It feels like a little slap in the players face who put a lot of time into it. No doubt before release...wipe away. If there was a calendar of updates and wipes that would be nice too. But I understand as they may be an "as needed" type o...
- by lDocHollidayl - at 2012.08.06 18:15:00
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35. proximity chat - in Feedback/Requests [original thread]
This is a great tool that increases players enjoyment factor.
- by lDocHollidayl - at 2012.08.06 08:37:00
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36. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
If a scout moved any faster the game would send him back in time.
- by lDocHollidayl - at 2012.07.30 18:33:00
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37. Swarmer Reticule Bug - in Feedback/Requests [original thread]
The swarm bugs a lot. That way as well as not locking on at all. Just does not bring up the lock box. After a few tries it will. Glitch.
- by lDocHollidayl - at 2012.07.30 18:30:00
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38. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
Agreed. One must wait for the hit detection to be more consistent. Remember the DPS for the Breach AR is like 5th on the list. Its accuracy makes it king right now.
- by lDocHollidayl - at 2012.07.30 18:28:00
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39. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
+1 Agreed mates.
- by lDocHollidayl - at 2012.07.28 14:33:00
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40. NPE for DUST: Focus on gunnery and support - in Feedback/Requests [original thread]
It needs something...I convinced a friend to buy Dust514. He says nothing will die. 2 clips to kill people. Unless he is getting massive lag or only fighting heavies he will not stick around....and his is using Creodon...sometimes.
- by lDocHollidayl - at 2012.07.27 06:23:00
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