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1. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
"Minmatar: 20% Increase to Damage Modules and 3~5% Increase to Shield Regulator Modules Per Level Result: Minmatar Assault becomes a hit-and-run shield buffer tank with high DPS and low eHP. Minmatar assault becomes viable." We need to remembe...
- by lDocHollidayl - at 2014.06.13 16:16:00
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2. Laser LOL still 1.7 love? - in Feedback/Requests [original thread]
Then to boot...AR and such get range buff? It needs a 20 to 40 m range buff. The instant dropoff of 0 damage to anything past 93ish makes the AR currently threatening... Flaylock, plasma cannon, and now laser... Dust originals that have been whine...
- by lDocHollidayl - at 2013.11.25 22:09:00
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3. Laser LOL still 1.7 love? - in Feedback/Requests [original thread]
I know it can kill...but when a gek at 63 meters scares off lasers...I think a role adjustment is in order.
- by lDocHollidayl - at 2013.11.25 21:56:00
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4. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Anything to help new players. No cap till 5 million sounds reasonable. Full rollover system too. The gap is bad and new players are rare. The fact that player count is so low that vets are always fighting noobs does not help. This needs a fix befo...
- by lDocHollidayl - at 2013.11.14 14:39:00
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5. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I can hit players 70 meters and out from the hip...a lot. No counter weapon. Laser can not punch back hard enough....or far enough. TAR and laser have the same range but TaR out dps by far. Seems it has been confirmed that the RoF can be improved ...
- by lDocHollidayl - at 2013.05.13 03:27:00
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6. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Sounds like only Line of Sight effects radar...or team mates line of sight.
- by lDocHollidayl - at 2013.05.12 21:14:00
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7. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
I wish I read this thread before testing. I just wasted millions of SP. I agree it seems not to be working...several people... heavies snuck up on me. It seems elevation makes all passive skills mute. It seems it does not work but range is so tiny...
- by lDocHollidayl - at 2013.05.12 21:08:00
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8. My opinion on the Laser Rifle nerfs - in Feedback/Requests [original thread]
The laser is dead. OP is a weapon that everyone can use (and usually do use) and kill with it...20-1 20-0 20-2... The laser wasn't OP. It was dangerous at its optimal. Which gun is used by most and gets great kill numbers??? TAR anyone? Hands down...
- by lDocHollidayl - at 2013.05.12 20:44:00
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9. Community Misconception + Developmental Oversight = Fatal Flaw - in Feedback/Requests [original thread]
Players still use shield tanks? Why?
- by lDocHollidayl - at 2013.02.09 18:49:00
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10. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: The issue isn't that a forge gun can kill a dropship, it's that it can conceivably kill a dropship with the dropship having no recourse There was a thread where people worked out that a decent forge gun loadou...
- by lDocHollidayl - at 2013.02.09 18:00:00
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11. Community Misconception + Developmental Oversight = Fatal Flaw - in Feedback/Requests [original thread]
+1 Dev's please read. Everyday those insane armor hardners are in the game is a day you prove you do not understand math or game play. Running upwards to 75% damage resist for a whole minute? With only 15 sec cool down. There is no response you c...
- by lDocHollidayl - at 2013.02.06 20:24:00
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12. Simple red line fix, no seriously, please read - in Feedback/Requests [original thread]
Mercy rule. If no one has taken a letter in "x" minutes. Game ends. Get out of the red line or the game is over.
- by lDocHollidayl - at 2013.01.31 06:57:00
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13. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Actually it is only about 90 meters. Then at 100 it is 0 efficiency. Oh, and anything 50 meters and under gives an insanely low damage. +1 for doing your home work and using facts NUB
- by lDocHollidayl - at 2013.01.26 02:38:00
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14. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
I am with you on a lot but sometimes measuring how many people it takes to kill a vehicle is a non factor to me. The battlefield is too complex. We are forgetting the complete domination low end tanks once had on the battlefield. If I hit a vehicl...
- by lDocHollidayl - at 2013.01.19 17:28:00
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15. Possible Simple solution to Vehicle SPAMMING - in Feedback/Requests [original thread]
Am I missing something? Miltia Vehicles are easy marks...free points. The maps are way too big for foot soldiers...Can you imagine being redlined against and being punished for trying to sneak or race a LAV thru the line to get a uplink or letter?...
- by lDocHollidayl - at 2012.12.30 08:46:00
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16. Flux function - in Feedback/Requests [original thread]
In the flux nade description... it says kills small electronics. I thought this would mean kill drop links and nano hives. It does not. If it is not suppose to...then all is well. edit: it does, I am either blind or the flux fell some funky way a...
- by lDocHollidayl - at 2012.11.17 06:40:00
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17. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Proxy mines need to matter...they are terrible. Nice post. Grenades as a whole are fine..kind of. You do not see a spam of grenades because they are not OP. They currently only do full damage at the center...when you are at the edge of the splash...
- by lDocHollidayl - at 2012.11.17 05:56:00
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18. Proto nades need some attention - in Feedback/Requests [original thread]
The proto packed AV nade bounces off vehicles...literally. I can see a spark where it hits a vehicle and the watch as falls to the ground. The only effective way of using it is to throw it at the ground. This makes it worth little for LAV's. By th...
- by lDocHollidayl - at 2012.11.16 20:27:00
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19. Broke the thukker - in Feedback/Requests [original thread]
It is broke...please DEV. use it and see. It has a tendency not to blow up. I just throw one on two guys and both took zero damage. At least 25% of direct hits will hurt guys but not 600 damage worth. Very little non heavies can live through 600 d...
- by lDocHollidayl - at 2012.10.23 18:54:00
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20. [Request] AV Grenade/mine feature feels OP - in Feedback/Requests [original thread]
I think they should allow one set to stay "live". No spamming but one set...and an ability to shoot to rid the enemy.
- by lDocHollidayl - at 2012.10.16 01:29:00
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