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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.31 22:10:00 -
[31] - Quote
hehehe well played either way sir |
RankRancid
Seraphim Initiative. CRONOS.
51
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Posted - 2012.08.31 22:34:00 -
[32] - Quote
Sha Kharn Clone wrote:steadyhand amarr wrote:Sha Kharn Clone wrote:Been saying it all along tanks need some major looking at.
Also
Beatings will continue. YOU YOU YYYYOOOOOOUUUUU!!! you called 3 of the kittens in lol, but yeh defo proved the point :P Ow no sir the tanks had nothign to dow ith the winning lolz Edit: Called 5 in the end cos Clone 1 nicked the 4th one. Sneaky Amarr bugger will have to find him and kill him alot for that one.
Lol I revenged you!
Tried to kill him before he hacked it. He drove straight into our spawn though and got stuck when trying to reverse out. Had to nail the tank to get him though. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.09.01 01:06:00 -
[33] - Quote
Bring your tanks, LAV's, Dropships doesnt matter i blow them all up with my madrugar. Havent blown up so much stuff since the last build. And easy wins aswell so far. |
DUST Fiend
Immobile Infantry
1904
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Posted - 2012.09.01 01:25:00 -
[34] - Quote
The dark cloud wrote:tanks
The dark cloud wrote:easy wins Really?
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.09.01 01:28:00 -
[35] - Quote
Sees-Too-Much wrote: Huh. Turns out the militia swarms I've been killing Gunnlogis with are ineffective anti-tank equipment. Good to know.
I call bullshit. I just played a round a few hours ago where my team had 4 guys blasting a gunnlogi at the same time with swarms for the last 2-3 minutes of a match. We never even got past his shields. |
Waruiko DUST
G I A N T
90
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Posted - 2012.09.01 01:32:00 -
[36] - Quote
was the tank colored like sand? if so non normal tank. A well built tank should only be taking about 40% of what hits it in the first place and cost about 500k. lots of power but very cost inefficient. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.09.01 01:35:00 -
[37] - Quote
Baal Roo wrote:Sees-Too-Much wrote: Huh. Turns out the militia swarms I've been killing Gunnlogis with are ineffective anti-tank equipment. Good to know.
I call bullshit. I just played a round a few hours ago where my team had 4 guys blasting a gunnlogi at the same time with swarms for the last 2-3 minutes of a match. We never even got past his shields.
Shields have inherent explosive resistance. the only way for infantry to pop a Gunnlogi or Sagaris now is a proto assault forge gun at 100k a pop - to do the damage that a 20k one did one day ago and aim for where you think the weak spots May be because you can't tell if you're aiming at them.
ONLY TEMPORARY THOUGH GUYS |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.01 01:37:00 -
[38] - Quote
Waruiko DUST wrote:was the tank colored like sand? if so non normal tank. A well built tank should only be taking about 40% of what hits it in the first place and cost about 500k. lots of power but very cost inefficient.
All the tanks I spawned in first 3 were gery. The last game wut do ya know all sandy.
Sorry O zitro we made u rage quit |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.09.01 01:45:00 -
[39] - Quote
oh crap played against Bad furrys corp we lost but i destroyed 4 gunnlogi and 1 sagaris. That was a challenge. Lost 3 tanks but i stand a good chance. I made bad furry back off the B objective and instantly destroyed the gunnlogi that tried to replace him. To take me down you need minimum 2 tanks or catch me off guard. refreshing after blowing up worthless crap over and over again. Sure they hurt me on ISK but i made them feel the pain harder. Espacially that other sagaris driver learned a lesson: never go into a 1vs1 fight against me or you will loose every time. At the end bad furry got me after i got like 30% damage before. Was a good fight keep it up. |
m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2012.09.01 02:36:00 -
[40] - Quote
NEGA LEAVESEY wrote: You couldn't expect to solo a tank but you had no qualms about trying to - Now you need slight S&M tendancies to do so.
E3 Build I'd happily run up to a tank, throw a load of remote explosives around it and BOOM - this build I run away and hide.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.01 03:38:00 -
[41] - Quote
I disagree with infantry being useless. I have different types of loadout.
1. Uplink with a nanoinjector 2. Swarmlauncher, nanohives, submachine gun 3. Nanoinjector, nanohives 4. A sniper.
I have taken dropships and tanks with just a militia swarmlaunchers. Guess what? They're pissed. With the STB rolling around with tanks, I have to change my tactics. Also, I have seen randoms shooting the tank with their AR.
EDIT: Also, they haven't added a weapon that slows down vehicles. It's like a fishing net that they mentioned in the fanfest. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.09.01 05:07:00 -
[42] - Quote
TiMeSpLiT--TeR wrote:I disagree with infantry being useless. I have different types of loadout.
1. Uplink with a nanoinjector 2. Swarmlauncher, nanohives, submachine gun 3. Nanoinjector, nanohives 4. A sniper.
I have taken dropships and tanks with just a militia swarmlaunchers. Guess what? They're pissed. With the STB rolling around with tanks, I have to change my tactics. Also, I have seen randoms shooting the tank with their AR.
EDIT: Also, they haven't added a weapon that slows down vehicles. It's like a fishing net that they mentioned in the fanfest.
BS. Go in timeout. Swarms do 250 a missile. Militia shoots 4. 1000 damage. A good tank runs 12-16000 EHP. You are killing militia junk. All your missiles ...12 set of swarms hitting a target? With reloads, throwing down a nanohive....blah blah BS.
You must be shooting tanks that driver have fallen asleep in...not even then...the shields regen.
"Age quod agis." |
Sees-Too-Much
332
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Posted - 2012.09.01 05:25:00 -
[43] - Quote
"We don't want trouble here, not in any language!"
Also, me and my buddy have been tooling around in my dropship. It's his first time playing in a while, but we took out two tanks in our first two games. Would've been three in two but for a disconnect. Almost got a Madrugar the third game but he just barely survived with 5% armor at the end of the game. Had no luck with a Sagaris, them sumbitches have a lot of shields. Might have more luck if I specced into rails or something, I've heard rumors that missiles don't fare well against shields.
Anyway, we just about shut down every HAV we found. Good times. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.09.01 05:46:00 -
[44] - Quote
I know you dont care about what i say since im a godless tank driver, but understand that thats why i can say that a competent av squad can ruin a tanks day very quickly. if your so concerned with not being able to one shot a tank by yourself, you have the wrong mindset, since you are using a 100k fitting to take out a 2mil isk vehicle manned by three mercs. If people would actually use the terrain and tactics to their advantage, they can pop a tank, any tank.
I refuse to tell whiners where the weak spot is, since you should at least be able to find it out yourself and if your gonna say, "but i cant lock onto the weak spot :( how am i supposed to reliably hit it everytime?" heads up, you can reliably aim a forge gun.
anybody who played last build will tell you that having a team of tanks is a losing formula. you need boots on the ground for objectives. Tanks kill things. thats what their purpose is, but they cant hack, they cant transport troops unless thay have a cru, and they are very expensive to maintain if you lose them to a competent av squad.
There are good dropship pilots, good snipers, good logis, but ill be damned if i ever saw somebody comment on how someone might just be a good driver. Noob drivers might call in a tank, but they will lose them fast and if they dont, its your teams fault for letting them keep an incompetent tank while he fires off. Lots of people just dont care and they come onto the forums to huff and puff until tanks arent even in the game anymore, but understand that tanks are doing tank things, nothing more, nothing less.
Against a good driver, no single av guy should be able to take out a fully manned tank. In the same way, a tank with only a driver should not be able to ignore a fully specced out av guy and if he doesnt take out that av guy pronto, that tank should and in my experience, does pop.
ewar is coming.
either way, this is nothing close to what any of you wanted to hear, so curse me, shun me, even gun for me ingame....its all good. |
Wakko03
Better Hide R Die
134
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Posted - 2012.09.01 05:48:00 -
[45] - Quote
Me thinks you gunned down young tanks, since everyone now needs one, people that aren't the dedicated tank users are being forced without warning by CCP to go into tanks, who IF they TOLD us this at the start of this build or even a week ago, we could have accomplished something, like not sinking 90% of their sp into anti-av.
How about they make a custom battle get all the tank users in one server, and let them go at each other.... instead of making the infrantry feel like an after thought. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.09.01 06:04:00 -
[46] - Quote
if a dropship took out tanks, they were probably not fitted or were being messed up by an av squad. dropships arent meant for blowing **** up, thats what fighters will be for |
STB-TedNugent EV
159
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Posted - 2012.09.01 06:26:00 -
[47] - Quote
STB-LURCHASAURUS EV wrote:if a dropship took out tanks, they were probably not fitted or were being messed up by an av squad. dropships arent meant for blowing **** up, thats what fighters will be for
I laugh at drop ships that shoot at me, then I shoot them down! |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.01 07:32:00 -
[48] - Quote
Shiro Mokuzan wrote:Is anyone specializing in AV? If I'd like to know what they think about how easy/hard tanks are to kill.
this toon is going AV, is only new though.
Militia Swarms are fine for LAV, but using higher tier does the job more effectively.
Took out a drop ship with a forge gun last night!! Wasn't easy to aim though.
the main problem with going AV seems to be kill stealing ... I can rip thru shields and armor fairly fast, but then someone will steal my kill while the target is on 10% armor and I'm reloading.
Most tank pilots seem to think they are immune, so they make easy targets, the main difficulty is enemy infantry, being that you have to avoid them, and that my sidearm is a SMg with horrible range.
The easiest way to buy time to take out a tank, is to use its large hit box against it. With swarms, you don'tneed to have the whole tank in view to get a lock, so finesse your position so it can't hit you, but you can still get a lock. Once you have that lock you can slip out for the shot, or quickly aim high(or around) to avoid obstacles. Forge guns are far more difficult, but they will be getting a range buff soon(tm) apparently, same principle applies, you don't need to see the whole tank to hit it.
thread with DEV comments listed.
paraphrased quote: CCP feels that additional options of next patch/build will address most concerns such as an AV statis webifier mine that would slow down a tank enough to OB to its death. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.01 08:48:00 -
[49] - Quote
To get an idea how much stock CCP puts on tanks, look at the 2012, DUST 514 - E3 trailer, and count the number of Madrugars that get blown up. (I think 3). Then look at the final scene from 1:45. That is a LOT of tanks... |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.01 13:51:00 -
[50] - Quote
I've heard this song before. And it ended in QQ.
Last build, the song and dance were all about Tanks are OP, nerf them QQ QQ QQ QQ
Then what happened? They weren't nerfed, yet they started dying, fairly easily too. Even at the end of the previous build, where only a few highly skilled tank drivers really did well in tanks, the AV crowd were still QQ about tanks being OP, because they couldn't solo kill them easily.
Wait and see before crying about needing nerfs. There are really only a handful of players fielding tanks, and they are doing well at the moment, soon you'll see people speccing into high end AV gear, and a nerf is no longer needed. |
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William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.09.01 15:23:00 -
[51] - Quote
Dewie Cheecham wrote:I've heard this song before. And it ended in QQ.
Last build, the song and dance were all about Tanks are OP, nerf them QQ QQ QQ QQ
Then what happened? They weren't nerfed, yet they started dying, fairly easily too. Even at the end of the previous build, where only a few highly skilled tank drivers really did well in tanks, the AV crowd were still QQ about tanks being OP, because they couldn't solo kill them easily.
Wait and see before crying about needing nerfs. There are really only a handful of players fielding tanks, and they are doing well at the moment, soon you'll see people speccing into high end AV gear, and a nerf is no longer needed. Before you defend CCP do the math. A Prototype AV guy will cost around 350K to field proto swarms do 1500 base+a maximum of 37% so roughly 2000 dmg per swarm, (if all the missles hit, which in this build they are slighty idiotic.) Proto AV nades do about 2000 a pop....
So three people on a tank can do roughly 6000 HP if they all jump the tank at the same time....and the tank has to be standing still...once the tank takes some damage he will simply drive away, throw on a shield rep and heal up while the the rocket guys inside kill the AV guys...
I am not even considering the 40% reduction most tanks run with...On top of that, AV guys are pretty weak to Run and Gunners, which could just pop out of the tank and kill the 3 AV guys. AV has always taken groups, in any build no one could solo a proto tank, and they shouldn't have to.....Now however they are making it to where the tank driver has to be a complete dolt to die....tanks move fast enough to where they cannot be chased on foot.
Other factors to tanks superiority is that they have no range limit to their weapons, unlimited ammo,(which wasn't bad until they nerfed the nanohive.) I still think the nerf to forge guns was the biggest mistake of all. |
steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2012.09.01 15:27:00 -
[52] - Quote
Dewie Cheecham wrote:I've heard this song before. And it ended in QQ.
Last build, the song and dance were all about Tanks are OP, nerf them QQ QQ QQ QQ
Then what happened? They weren't nerfed, yet they started dying, fairly easily too. Even at the end of the previous build, where only a few highly skilled tank drivers really did well in tanks, the AV crowd were still QQ about tanks being OP, because they couldn't solo kill them easily.
Wait and see before crying about needing nerfs. There are really only a handful of players fielding tanks, and they are doing well at the moment, soon you'll see people speccing into high end AV gear, and a nerf is no longer needed.
what build you where playing the only reasion the tanks started poping was everyone was getting top level AV gear to take out midright tanks, if you come across a well fitted tank you where toast end off.
now you have to work just to kill tier 1 let alone tier 2 and 3s |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.01 16:21:00 -
[53] - Quote
The current problem is av nerf, ccp did this to test something then is undoing it.
Apparently not enough tanks are killing other tanks for their data, so they rigged it so infantry can't kill the tanks so more tanks kill each other.
So, fastest way to restore balance is to use a tank to kill other tanks till ccp have the data. Then they'll give us back av weapons that work.
A tank battle test warning somewhere in game would have prevented much rage, I had to search to find the explanation of av nerf. |
Rusty Shallows
Creative Killers
11
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Posted - 2012.09.01 18:32:00 -
[54] - Quote
STB-TedNugent EV wrote:STB-LURCHASAURUS EV wrote:if a dropship took out tanks, they were probably not fitted or were being messed up by an av squad. dropships arent meant for blowing **** up, thats what fighters will be for I laugh at drop ships that shoot at me, then I shoot them down! Must be new DS pilots. I've never been shot down by an HAV or LAV for the matter. I have forced tanks into hiding or see them die. Even the weak missile pod good direct and they spam shots in the most ridiculous manner.
Okay there was one time I couldn't get an HAV, but the other side really put effort into protecting it. So they earned it through good teamwork. |
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