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341. Reasonable RE fix - in Feedback/Requests [original thread]
I agree, they aren't grenades and that's why i first want that blast radius decreased, we also all know the detonation after death needs to be removed
- by killertojo42 - at 2014.02.27 22:32:00
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342. Reasonable RE fix - in Feedback/Requests [original thread]
I completely agree on this, plus i believe the proto should aalways be OP
- by killertojo42 - at 2014.02.27 22:03:00
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343. Reasonable RE fix - in Feedback/Requests [original thread]
I think decreasing REs to a 2 meter blast radius would cause it to be more specialized and make it take actual skill to kill clones with
- by killertojo42 - at 2014.02.27 21:54:00
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344. Reasonable RE fix - in Feedback/Requests [original thread]
Hagintora wrote: killertojo42 wrote: The biggest thing REs need is a decrease in blast radius, i need to look but REs have nearly as much if not more explosive range than locus grenades, they're also a concussive and not fragmentation device...
- by killertojo42 - at 2014.02.27 21:38:00
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345. Corporation Overhaul - in Feedback/Requests [original thread]
I'm in, i'm a great dust player and want my corp affiliation to feel more worth it
- by killertojo42 - at 2014.02.27 21:30:00
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346. Reasonable RE fix - in Feedback/Requests [original thread]
The biggest thing REs need is a decrease in blast radius, i need to look but REs have nearly as much if not more explosive range than locus grenades, they're also a concussive and not fragmentation device, decrease range but not power and it becom...
- by killertojo42 - at 2014.02.27 21:18:00
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347. Request: Reduced prices for eq in 1.8 - in Feedback/Requests [original thread]
Johnny Guilt wrote: +1 Corefocused losing 28.6%(basically 30%) of it's repper rate from 175 to 125(not including the range nerf too) and still keeping the same price is ludicrous, I think it's fair for the price be equally scaled with the chan...
- by killertojo42 - at 2014.02.27 21:07:00
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348. Will pay 20$ for quafe paint job on my soma's - in Feedback/Requests [original thread]
I would make me some nice green and black armor
- by killertojo42 - at 2014.02.27 21:04:00
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349. Reasonable RE fix - in Feedback/Requests [original thread]
Then a downed clone needs an animated as proof of life so i know to continue shooting which i will do
- by killertojo42 - at 2014.02.27 21:02:00
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350. Will pay 20$ for quafe paint job on my soma's - in Feedback/Requests [original thread]
The amount of pink armor fits this will create is embarrassing
- by killertojo42 - at 2014.02.27 20:55:00
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351. Reasonable RE fix - in Feedback/Requests [original thread]
Honestly just remove letting guys detonate REs while dead, i'm a rapid assault guy and almost no RE user has killed me while still breathing, this isn't call of duty with dead man's switch and , last stand, dead is dead
- by killertojo42 - at 2014.02.27 20:42:00
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352. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Minmataar has no good niches except its logi, it has no stromg points nor does it work as a good go between on races or stats, it just sucks
- by killertojo42 - at 2014.02.27 20:25:00
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353. Concern about Combat Rifles - in Feedback/Requests [original thread]
CLONE117 wrote: i dont see any need to increase dmg for rr. and no reason to even increase range as it out ranges nearly every gun already. the many times ive gone up against a rr with my hmg. the rr user which would have alot less tank than m...
- by killertojo42 - at 2014.02.27 20:01:00
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354. Increase Suit Layout Configuration - in Feedback/Requests [original thread]
We are mercs, we can do anything with our armor, think of it like skyrim, all guards wear full matching armor but i can wear light chestpiece with heavy gloves, fur boots and a crown
- by killertojo42 - at 2014.02.27 19:46:00
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355. Concern about Combat Rifles - in Feedback/Requests [original thread]
The RR is supposed to be very high power but low ROF i propose kick up the power and range a bit but make it like a rail turret where it has a charge up on each shot as well as increase accuracy and for assault decrease the charge up time for each...
- by killertojo42 - at 2014.02.27 17:30:00
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356. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
They should just repurpose active boosters to just increase the amount of bonus SP available, not cap out faster
- by killertojo42 - at 2014.02.27 16:57:00
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357. A slot for our helmet. Tactical vision - in Feedback/Requests [original thread]
I don't care if others see what i see, just a little heat vision and I'll reminisce on my days on BF3 where i charged with a semi-auto sniper with a thermal scope and shooting any body part that stuck out from any cover, yeah give me thermal visio...
- by killertojo42 - at 2014.02.27 16:45:00
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358. a fair proposal to improve salvage - in Feedback/Requests [original thread]
Sadly i can't argue that but i will proto against with a good squad for the chance of such juicy amounts of salvage, plus it seems only fair, some matches are bloodier than others, it increases the rewatd for bloodier matches where more suits and ...
- by killertojo42 - at 2014.02.27 16:38:00
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359. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
I'd say just make it semi-auto with a 10-15% decrease in reload speed and make it a faster paced higher maneuverability weapon
- by killertojo42 - at 2014.02.27 16:28:00
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360. With No Med-frame change, Scouts carry same # equips as A-1/C-1 Logi... - in Feedback/Requests [original thread]
They have an equipment slot already, CCP is just going to unbalance a whole suit class just so people will play with the new toy
- by killertojo42 - at 2014.02.27 16:21:00
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