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361. a fair proposal to improve salvage - in Feedback/Requests [original thread]
I have found salvage to be equally random whether you win or lose but what if as an incentive to win you get salvage from all the fallen comrades and enemies but only if your team wins, now I'm not saying make it unrealistic and just have all down...
- by killertojo42 - at 2014.02.27 16:04:00
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362. A slot for our helmet. Tactical vision - in Feedback/Requests [original thread]
Heat vision, wouldn't call it unfair but it would make me OP
- by killertojo42 - at 2014.02.27 15:43:00
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363. Dear CCP Please top my torture!!! - in Feedback/Requests [original thread]
Oh damn yes, i so hate that crap too, died so many times that way
- by killertojo42 - at 2014.02.26 23:27:00
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364. Concern about Combat Rifles - in Feedback/Requests [original thread]
You're too right john about how versatile it should be but it was made short range so the fix should increase its range or make it better at close range
- by killertojo42 - at 2014.02.26 22:50:00
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365. Ideas to Bring Back Team Play to Dust - in Feedback/Requests [original thread]
Sam Tektzby wrote: Implement mechaniques of MAG. Game should push you in cooperation with you team, now there is some aspects, but its not strong enough. It feels like coop game, but its just like..hmm how to explain that..im support, i really ...
- by killertojo42 - at 2014.02.26 22:18:00
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366. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
On your idea for anti infantry tanks i already proposed a good idea, just crank up the rate of fire by a whole damn lot and drop the damage and accuracy greatly, design it to bust up groups of infantry, provide suppressing fire and feel wastefulto...
- by killertojo42 - at 2014.02.26 22:07:00
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367. Concern about Combat Rifles - in Feedback/Requests [original thread]
Aerius i like your thinking, decrease basic CRs to the range of ACRs then kick up the power, CR users get a good niche and anyone with and AR decently outranges them making everyone happy
- by killertojo42 - at 2014.02.26 21:46:00
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368. Concern about Combat Rifles - in Feedback/Requests [original thread]
Honestly i always wanted CRs to have range like a GEK AR at STD level, decent power but semi-autosingle burst and the same recoil, that's my dream weapon right there and how i wanted combat rifles
- by killertojo42 - at 2014.02.26 21:21:00
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369. Concern about Combat Rifles - in Feedback/Requests [original thread]
Aerius Corius wrote: killertojo42 wrote: Exactly, it's the turbo controller users, CRs aren't unbalanced weapon so cheating the system doesn't warrant a change I'd disagree - there needs to be an input delay, literally how long it takes ...
- by killertojo42 - at 2014.02.26 20:59:00
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370. Concern about Combat Rifles - in Feedback/Requests [original thread]
Exactly, it's the turbo controller users, CRs aren't unbalanced weapon so cheating the system doesn't warrant a change
- by killertojo42 - at 2014.02.26 20:39:00
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371. Concern about Combat Rifles - in Feedback/Requests [original thread]
To be really honest CRs really aren't as OP as this thread claims since besides basic plasma cannons and shotguns they have less range than every other light primary weapon
- by killertojo42 - at 2014.02.26 20:25:00
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372. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Well this mode seems to be a proto, well any missile tanker's dream
- by killertojo42 - at 2014.02.26 20:20:00
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373. a way to fix the red line and make players fight harder - in Feedback/Requests [original thread]
Yes and no, it's supposed to stop red line snipers and tanker mainly, they're just absolutely rampant and in almost every match now, it also keeps team from just sitting on the edge of a red line and grouping up until they can rush through an unde...
- by killertojo42 - at 2014.02.26 20:17:00
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374. near death wp/kdr - in Feedback/Requests [original thread]
Make ending a downed merc be five points like equipment, someone is always greedy enough to take that five points and screw everyone
- by killertojo42 - at 2014.02.26 20:08:00
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375. Concern about Combat Rifles - in Feedback/Requests [original thread]
Oh and in it's current form i can tap out four to five bursts a second
- by killertojo42 - at 2014.02.26 20:03:00
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376. Concern about Combat Rifles - in Feedback/Requests [original thread]
The problem the CR has it will always be OP if it has no delay between birsts but will become underpowered if a delay is added, i suggest crank up the accuracy and make it single burst, it will still be effective and for guys like me that can tap ...
- by killertojo42 - at 2014.02.26 20:02:00
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377. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
I know what you meant, cause a reset and long timed repair
- by killertojo42 - at 2014.02.26 19:55:00
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378. a way to fix the red line and make players fight harder - in Feedback/Requests [original thread]
We all hate that red line, it gets abused, gets in our way and is a coward's way out, what i propose is that CCP adds an extra spawn point farther back where vehicles can be deployed and shove the red line far back, the MCC would be the same but t...
- by killertojo42 - at 2014.02.26 19:53:00
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379. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Here we go with red lining again, just ugh, CCP i blame you
- by killertojo42 - at 2014.02.26 19:27:00
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380. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Depends, flux grenades, REs and a missile tank or two, a squad could possibly pull it off
- by killertojo42 - at 2014.02.26 18:55:00
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