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81. reduce redline timer - in General Discussions [original thread]
As a tanker, and a disgruntled legit sniper ( non-redline because i'm not a coward ), i say too many hide in the redline, you take care of redlining tanks and snipers and we can make a 10 second redline timer, honestly, best solution, give us a PO...
- by killertojo42 - at 2015.05.28 23:30:00
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82. Another caldari/shield fix - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Because tojo, shield's are meant to be the easy kill's, armor is supposed to be the main stay like in most MMO's, I mean how many game's do you know where an electromagnetic barrier is ACTUALLY a viable means of defense at m...
- by killertojo42 - at 2015.05.28 23:03:00
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83. Team deploy. Please. - in Feedback/Requests [original thread]
Why not just make the idea with 8 man squads?, i get 3 5 man is better for PC but this game was originally intended for 64 players so for the sake of this game ever going anywhere as intended for full integration no squad size decreases, it's a st...
- by killertojo42 - at 2015.05.28 22:01:00
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84. Another caldari/shield fix - in Feedback/Requests [original thread]
Just like shield tanks we should have insignificant damage from any singular bullet not disrupt shield regen unless it depletes theshield completely, if bullets aren't doing more than 5-7 damage each there is no point for it to disrupt shield regen
- by killertojo42 - at 2015.05.28 21:53:00
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85. (Request) Can we add something to stop scammers?? - in Feedback/Requests [original thread]
Trust nobody, just don't especially in squad finder, in fact unless you are director or CEO trading with a director or CEO in your corp don't even think about it.
- by killertojo42 - at 2015.05.28 21:46:00
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86. Commandos and grenades - in Feedback/Requests [original thread]
It would be fun but it could quickly become commando 514 if we go down this road
- by killertojo42 - at 2015.05.28 21:38:00
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87. Commandos and grenades - in Feedback/Requests [original thread]
Min commando = PLC + swarms + REs and then packed AV nades, please i'm OP enough as is in a min commando when targeting a vehicle. Any commando = repping ammo hive with cores on and HP stacked heavy grenade spamming Lastly = commandos get buffs ...
- by killertojo42 - at 2015.05.28 21:37:00
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88. A decent vehicle lock-out idea - in Feedback/Requests [original thread]
I'll be sure to try it with a CRU equipped dropship, lol, best solution till we get a real solution
- by killertojo42 - at 2015.05.28 21:29:00
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89. New contracts for militias only - in Feedback/Requests [original thread]
I'd slaughter everything but sure, sounds good
- by killertojo42 - at 2015.05.28 15:37:00
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90. A decent vehicle lock-out idea - in Feedback/Requests [original thread]
I would but as we see CCP won't do it so I'm giving a compromise to have a solution
- by killertojo42 - at 2015.05.28 14:54:00
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91. A decent vehicle lock-out idea - in Feedback/Requests [original thread]
Have the re-call option kick out everyone and re-set the non-owner enter timers upon starting recall so any unwanted members can be removed and any vehicle you want recalled can be recalled regardless of blueberries or greenberries. This solves fi...
- by killertojo42 - at 2015.05.28 12:30:00
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92. Music that Describes the Eve Universe - in General Discussions [original thread]
or sabaton - ghost division for those not sadistic enough to appreciate men of harlech
- by killertojo42 - at 2015.02.26 04:39:00
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93. Music that Describes the Eve Universe - in General Discussions [original thread]
men of harlech - welsh guard choice perfect choice "groans of wounded peasants dying wails of wives and children flying"
- by killertojo42 - at 2015.02.26 04:35:00
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94. FIGHT US!! - in General Discussions [original thread]
GM Archduke wrote: Every now and then I jump in a battle, and usually run the Archduke's Modified Sentinel Master Dropsuit with full officer/proto gear. I like to offer you guys some target practice, and I strive to get a better player, so I'm ...
- by killertojo42 - at 2015.02.26 04:26:00
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95. So Combat Rifles OP? - in General Discussions [original thread]
LUGMOS wrote: killertojo42 wrote: almost anyone who runs a combat rifle runs damage mods , the weapon only seems OP because of that but we're talking about a weapon that has a whole skill ( sharpshooter ) just so it doesn't miss its target ...
- by killertojo42 - at 2015.02.26 03:40:00
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96. So Combat Rifles OP? - in General Discussions [original thread]
almost anyone who runs a combat rifle runs damage mods, the weapon only seems OP because of that but we're talking about a weapon that has a whole skill ( sharpshooter ) just so it doesn't miss its target too much and it's a weapon where people ar...
- by killertojo42 - at 2015.02.26 03:08:00
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97. Diminishing Returns - Addressing Tier Issues - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Some great points Tritan. I would also like to see more sidegrades and I think it's a worthy endeavor. I'd also love to see roleless "frames" become more useful. Minmataar medium frame MK.0 = 2 complex damage mods 2 comple...
- by killertojo42 - at 2015.02.24 19:05:00
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98. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
They have the least module slots in the game and assaults can just out tank a commando while still moving faster, honestly I'd say just commandos a CPU and PG buff then give them the same module set up as their respective scouts, their issue is no...
- by killertojo42 - at 2015.02.24 18:51:00
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99. Tactical CR / RR - in Feedback/Requests [original thread]
All I needed to see was Tac CR to say I'm in, I so want one
- by killertojo42 - at 2015.02.24 08:18:00
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100. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
Why the hell is the core repair tool being brought up, they are barely used because the extremely close range needed gets me and most other logis killed and most logis are minmataar OP behind a rep tool just like how a repping hive is OP in a cald...
- by killertojo42 - at 2015.02.23 07:31:00
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