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321. Sniper rifles need buff... - in General Discussions [original thread]
I've yet to see more than five thale users outside a redline, don't troll me with stupidity
- by killertojo42 - at 2014.05.25 17:16:00
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322. a better forum setting - in General Discussions [original thread]
There should be a section on the dust forums where a certain amount of SP is required to speak in it, in short a forum section where only dedicated and invested dust players can speak and give CCP adbice from its experienced players
- by killertojo42 - at 2014.05.25 17:13:00
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323. Never known a game developer that allowed end users... - in General Discussions [original thread]
To all who are new, eve is ran by player choice and everyone loves it, it all depends on community and CCP wasn't ready for the trolls and noobs of the PlayStation community
- by killertojo42 - at 2014.05.25 17:09:00
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324. Sniper rifles need buff... - in General Discussions [original thread]
Exactly plus the redline is so damn huge on many maps especially on dom
- by killertojo42 - at 2014.05.25 17:05:00
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325. Sniper rifles need buff... - in General Discussions [original thread]
As long as 90% of snipers are redline snipers all snipers deserve a right smackdown of a nerf
- by killertojo42 - at 2014.05.25 16:55:00
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326. Damn murder taxies - in Feedback/Requests [original thread]
Tonka Legacy wrote: killertojo42 wrote: Honestly i just say if my assault suit can't carry heavy weapons then heavies shouldn't be allowed to drive cars So heavys should (for some strange reason) not know how to operate an LAV? They have h...
- by killertojo42 - at 2014.03.01 14:25:00
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327. Damn murder taxies - in Feedback/Requests [original thread]
Honestly i just say if my assault suit can't carry heavy weapons then heavies shouldn't be allowed to drive cars
- by killertojo42 - at 2014.03.01 06:47:00
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328. Melee Weapon Suggestions - in Feedback/Requests [original thread]
For the gallente i'd give dual arm blades that have a mechanical thrust function that can be charged up
- by killertojo42 - at 2014.03.01 06:39:00
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329. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Buster Friently wrote: killertojo42 wrote: Buster Friently wrote: killertojo42 wrote: Good idea just no vehicles And 500k entry fee, guess i can actually run proto in a game mode and make it profitable And this is the slippery sl...
- by killertojo42 - at 2014.03.01 06:36:00
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330. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Buster Friently wrote: killertojo42 wrote: Good idea just no vehicles And 500k entry fee, guess i can actually run proto in a game mode and make it profitable And this is the slippery slope that would never end with this mode. What ab...
- by killertojo42 - at 2014.02.28 19:19:00
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331. SENTINELS: RR Vs HMG? - in Feedback/Requests [original thread]
Heavies are designed to be head on crowd clearers, it sounds like you guys are just talking about one on one engagements where in most cases i've found and including me people will fall back to using range, i'm on my to fully skilling out ARs and ...
- by killertojo42 - at 2014.02.28 19:14:00
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332. Melee Weapon Suggestions - in Feedback/Requests [original thread]
As for caldari the knives are fine, they are extremely high risk and low damage until charged up
- by killertojo42 - at 2014.02.28 17:43:00
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333. Melee Weapon Suggestions - in Feedback/Requests [original thread]
As for minmataar I'm look at fallout new vegas again, there was a chainsaw knife called the ripper that you could add carbide ( hooked teeth ) to the chain, this fits in with the minmataar low tech but high damage reliability weapons and to their ...
- by killertojo42 - at 2014.02.28 17:38:00
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334. Melee Weapon Suggestions - in Feedback/Requests [original thread]
For the amaar i'd look at the fallout new vegas weapons, there were three fist type or punching weapons, the power fist, exploding fist and energy fist ( not actual names ) but the power fist had a lever in the hand that upon hitting someone the l...
- by killertojo42 - at 2014.02.28 17:32:00
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335. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
Good idea just no vehicles And 500k entry fee, guess i can actually run proto in a game mode and make it profitable
- by killertojo42 - at 2014.02.28 16:57:00
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336. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
I like the idea but the force field should be more like a star wars shield ( like the battle of naboo shield not ray shields ) or halo bubble shield, both teams can enter or exit it but can't fire through it, you won't want to go through it if you...
- by killertojo42 - at 2014.02.28 16:48:00
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337. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
They should just increase the amaar scout speed but keep it slower than all other scouts and let the health bonus stay, seriously 30 extra hp on a scout doesn't threaten my assault suit
- by killertojo42 - at 2014.02.28 16:38:00
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338. Reasonable RE fix - in Feedback/Requests [original thread]
Well there's too many ways to change REs without destroying them, dropping the blast radius as i said would make them a skill weapon over being a spam weapon
- by killertojo42 - at 2014.02.28 16:05:00
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339. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Minmatarr are not supposed to be a frontline unit, they're not supposed to attack from front. They don't need more ehp , they need less scan profile (really less). And it's easy to say "like in EVE". But in E.v.e Amarr...
- by killertojo42 - at 2014.02.28 16:01:00
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340. Concern about Combat Rifles - in Feedback/Requests [original thread]
Royalgiedro i disagree on .2 delay since the rail rifle is .25 but i woukd make it .05, not much of difference but it would be noticeable to a rapid shooter like me and there's even a good argument to make it have a .1 delay but then it woukd be u...
- by killertojo42 - at 2014.02.28 05:35:00
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