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381. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Challenge accepted
- by killertojo42 - at 2014.02.26 18:20:00
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382. Aerial Map Concept - Assault a Neutral Ship and Gain Control - in Feedback/Requests [original thread]
Well dust still has basic problems, their basic idea of balancing leaves out the possibility of letting higher level players being overly epic
- by killertojo42 - at 2014.02.26 17:51:00
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383. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
When it gets down to it the red line is the problem, sure you can forhe gun if you get the shot and have the class but besides snipers and forge guns the rest of our guns have , limited range, i can see the damn sniper most times but killing him i...
- by killertojo42 - at 2014.02.26 17:40:00
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384. Aerial Map Concept - Assault a Neutral Ship and Gain Control - in Feedback/Requests [original thread]
Good idea but i want dust players to become boarding parties, why just destroy a titan when we can steal them
- by killertojo42 - at 2014.02.26 17:34:00
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385. funny how ccp locked my forum post - in Feedback/Requests [original thread]
Don't you see, with all it's nerfing and It's catering to new players CCP is trying to make an advanced COD, it's"balancing" is a complete joke now
- by killertojo42 - at 2014.02.26 17:25:00
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386. NeoCom... - in Feedback/Requests [original thread]
Seriously i fully agree, i still don't know all the 20 or 30+ corps in my alliance and it'd be usefulto know
- by killertojo42 - at 2014.02.26 17:22:00
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387. DMG MOD WARNING - in Feedback/Requests [original thread]
Honestly damage mods should light up like armor and shield hardners except they just light up the barrel of the tank
- by killertojo42 - at 2014.02.26 17:09:00
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388. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Now would you be able to destroy dormant null cannons?
- by killertojo42 - at 2014.02.26 17:04:00
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389. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
This thread expresses all that is wrong with there being a cap at all, everyone has different paces of playing and being penalized for wanting to play more is just stupid, even COD with all its crap doesn't do that nor any other game, CCP i unders...
- by killertojo42 - at 2014.02.26 16:45:00
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390. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
Look the problem isn't snipers but exploiting of the red line as well as the fact that every class can use them, you see one commando sniper and it's obvious like heavy weapons they need to be class locked, as for the red line they should add one ...
- by killertojo42 - at 2014.02.26 16:11:00
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391. [REQUEST]: Advanced Squad Commands - in Feedback/Requests [original thread]
Well i'm asking for it to be upgraded
- by killertojo42 - at 2014.02.25 19:21:00
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392. Heavies you'll like this! - in Feedback/Requests [original thread]
Martyr Saboteur wrote: killertojo42 wrote: Oh and cinder i agree but i also think flux grenades should be nerfed anyway Explain. Why do fluxes need to be nerfed? Give me one good reason. Just chuck one basic flux grenade at a tank and a...
- by killertojo42 - at 2014.02.25 18:57:00
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393. [REQUEST]: Advanced Squad Commands - in Feedback/Requests [original thread]
The biggest change needed is adding ability to make commands without a map, ie. look a squad mate and put the donut of death on him or look at B and tag it, it would increase the pace and versatility of squad commands
- by killertojo42 - at 2014.02.25 18:52:00
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394. DMG MOD WARNING - in Feedback/Requests [original thread]
GRIMSNIPER69 wrote: so the damage mod active warning needs to be a brighter and stick out a little better. i only recently noticed it was even there and alot of people i told didnt realized it existed untill i said something. if its a warning ...
- by killertojo42 - at 2014.02.25 18:44:00
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395. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
When I'm running a squad i will orbital your thaling ass
- by killertojo42 - at 2014.02.25 18:37:00
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396. Request: Reduced prices for eq in 1.8 - in Feedback/Requests [original thread]
Draco's tank issue is the same for all proto dropsuits really, honestly i say all proto gear should get an overhaul, std isn't supposedto be able to hang at all and pprototype should feel better than advanced gear, you can die 5 times maybe 6 in a...
- by killertojo42 - at 2014.02.25 16:52:00
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397. a game mode idea for protos - in Feedback/Requests [original thread]
All i see is thread after thread about creating game modes for lower tier suits but i propose just make an exclusive game mode for proto only players with a massive payout so experienced dust players can get something for being loyal from CCP and ...
- by killertojo42 - at 2014.02.24 22:51:00
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398. Request: Reduced prices for eq in 1.8 - in Feedback/Requests [original thread]
CLONE117 wrote: a mlt fit cant get hardly any of the tank that a proto suit can achieve. or anything really. most of the tank that can be achieved on mlt suits(which isnt much) comes from a large sp investment which is probably 3-5x more expen...
- by killertojo42 - at 2014.02.24 22:25:00
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399. Request: Reduced prices for eq in 1.8 - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Stop running proto in pubs and you won't have problems making money. I did quit running proto because CCP is too unbalanced with proto gear and it's price, the risk does not equal the reward
- by killertojo42 - at 2014.02.24 19:07:00
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400. Request: Reduced prices for eq in 1.8 - in Feedback/Requests [original thread]
To be completely honest CCP will eventually just nerf so much that i say cut prices on everything, not just eq, i mean think about about it, a full proto fit costs over 200k but only gives almost nearly unnoticeable benefits, no extra base armor a...
- by killertojo42 - at 2014.02.24 17:33:00
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