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61. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: CCP Rattati wrote: Zatara Rought wrote: CCP Rattati wrote: Ok, scouts, please come back to me on this problem, exactly as I word it. CCP Rattati - snip Please respond to this in a civil manner, we are actively t...
- by jerrmy12 kahoalii - at 2014.05.24 06:25:00
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62. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Or just make scouts that sacrifice 2 or 3 low slots for complex damps un scanable I mean it's a scout no point in having scouts scanable Otherwise I want a respec to get a gallente scout.
- by jerrmy12 kahoalii - at 2014.05.24 06:22:00
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63. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Heres a idea Every scout thats fills thier lows should be unscan able Otherwise remove cal min and amar from scouts as the point of a scout is to be invisible to scanning Im serious
- by jerrmy12 kahoalii - at 2014.05.24 06:19:00
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64. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: Tebu Gan wrote: XxGhazbaranxX wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster ...
- by jerrmy12 kahoalii - at 2014.05.24 06:17:00
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65. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Sacrificing all your slots for one equipment is ******** and un balanced
- by jerrmy12 kahoalii - at 2014.05.24 06:10:00
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66. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Garrett Blacknova wrote: anaboop wrote: I call BS. Infantry are not all getting 2-3 shoted, from someone in militia gear where tanks are. Except the weapons people are already complaining about. Sp investment would make a difference in the...
- by jerrmy12 kahoalii - at 2014.05.24 06:05:00
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67. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
IRON PATRIOT 1 wrote: Cyrius Li-Moody wrote: Lowest Dampening possible or worth noting: Caldari - 18.49 db w/ 2 complex damps (17.56 db while proto cloak active) Minmatar - 15.85 db w/ 3 complex damps (15.05 db while proto cloak active) Ama...
- by jerrmy12 kahoalii - at 2014.05.24 06:00:00
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68. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: THUNDERGROOVE wrote: CCP Rattati wrote: I am fine if we reduce the two free slots to one, at least to begin with. So removing the innate 3 hp/s? or reducing it. Anything less than 3 is completely useless See ga...
- by jerrmy12 kahoalii - at 2014.05.24 05:55:00
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69. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cyrus Militani wrote: jerrmy12 kahoalii wrote: How about, make armor reps % base? So sentinels don't need to stack 4 reps to not be pathetically slow? Glad you're buffing them but thought I'd toss it out there. The % by your armor rep numbe...
- by jerrmy12 kahoalii - at 2014.05.24 02:13:00
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70. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: Erm i thought you where reducing the HP plates gave? Either im missing something or its not listed. However the only significant change are the armor reps which give 2.5HP/s, 5HP/s and 7.5HP/s. Thats deffo a nice thing how...
- by jerrmy12 kahoalii - at 2014.05.23 10:10:00
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71. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
CCP Logibro wrote: The reason we would also be increasing the price is because the pack is basically "number of clones x cost per clone". So if we increase the number of clones, we have to increase the price. Otherwise, people will self attack ...
- by jerrmy12 kahoalii - at 2014.05.23 10:05:00
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72. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cat Merc wrote: jerrmy12 kahoalii wrote: I hope you guys know the ar is far from up It's just that the cr is too op and the rr maybe needs a tweak. Any more buffs=more op shield damage fyi. No. The AR is so far behind in terms of range, ye...
- by jerrmy12 kahoalii - at 2014.05.23 09:58:00
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73. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I hope you guys know the ar is far from up It's just that the cr is too op and the rr maybe needs a tweak. Any more buffs=more op shield damage fyi.
- by jerrmy12 kahoalii - at 2014.05.23 09:41:00
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74. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Firbolg Barun wrote: I would like to propose a different solution to buffing the Amarr scout without nerfing the Gallente innate repair: 1. Make the armor differential between amarr and gallente equivalent to a ENH ferros...
- by jerrmy12 kahoalii - at 2014.05.23 09:31:00
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75. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha Numbers D...
- by jerrmy12 kahoalii - at 2014.05.23 06:55:00
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76. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Eko Sol wrote: jerrmy12 kahoalii wrote: Eko Sol wrote: CCP Rattati wrote: We need a lively discussion on this one. Status update (yes I know you know) Plates are being used to stack EHP in over abundance. There is little drawback to ...
- by jerrmy12 kahoalii - at 2014.05.18 22:35:00
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77. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Eko Sol wrote: CCP Rattati wrote: We need a lively discussion on this one. Status update (yes I know you know) Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and the other options are not co...
- by jerrmy12 kahoalii - at 2014.05.18 21:42:00
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78. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
bogeyman m wrote: A mash-up of my favourite ideas results in this solution... (Note: Maths are only for illustration purposes.) ARMOUR: - nerf regular plates slighty - increase CPU/PG fitting costs of standard plates - make stacking penal...
- by jerrmy12 kahoalii - at 2014.05.18 18:36:00
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79. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Stopped reading after increase shield delay, -1
- by jerrmy12 kahoalii - at 2014.05.16 20:15:00
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80. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
A slight buff to armor reps Maybe a pg increase to armor plates Ferroscale and reactive hp buff and reactive rep buff ao its 1 hp/s at std, 2.5 hp/s at adv or higher, 4 hp/s at pro.
- by jerrmy12 kahoalii - at 2014.05.16 14:57:00
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