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141. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
im saving my 30 day caldari booster until i get at least 1,000 LP at level 1, i have level 2
- by jerrmy12 kahoalii - at 2013.12.22 07:25:00
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142. Should assault dropsuits get better bonuses? - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: jerrmy12 kahoalii wrote: Jaysyn Larrisen wrote: I actually think you and halfway there with bonuses.. Recommendation: 1) Amarr heat reduction bonus stays 2) Minmatar ammo increase for sidearms is upgraded to allow ...
- by jerrmy12 kahoalii - at 2013.12.21 10:01:00
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143. Should assault dropsuits get better bonuses? - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I actually think you and halfway there with bonuses.. Recommendation: 1) Amarr heat reduction bonus stays 2) Minmatar ammo increase for sidearms is upgraded to allow it to work for the combat rifle and HMG 3) Gallente k...
- by jerrmy12 kahoalii - at 2013.12.21 06:12:00
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144. Increase shield module HP - in Feedback/Requests [original thread]
Tallen Ellecon wrote: I am a Gallente armor tanking logi, apparently it's the new thing, I don't follow these FOTM trends so I'm interested in a more mobile shield tanking suit like Caldari. When armor got their buff it was both a decrease to s...
- by jerrmy12 kahoalii - at 2013.12.20 08:48:00
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145. The problem with Tanks verses AV - in Feedback/Requests [original thread]
TheEnd762 wrote: I wouldn't want them to take away militia tanks, but ALL tanks need to be slowed down, and yes limit the number of tanks that can be deployed. Also, un-nerf AV. also roll back to 1.6 but with the new weapons thats what your ...
- by jerrmy12 kahoalii - at 2013.12.19 08:36:00
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146. World of Tanks 514 - railguns op vs dropships - in Feedback/Requests [original thread]
Toxxikcity wrote: Xaviah Reaper wrote: by 1 shotted, i meant 2 shotted :P rof just destroys pythons 33 kills and 1 death and 24 kills and 1 death AND YOU'RE COMPLAINING!? you can fly faster and higher than any swarm launcher, you are in pr...
- by jerrmy12 kahoalii - at 2013.12.18 09:33:00
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147. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
TLDR 30 seconds+is plenty of time to get killed, you must be hit by MLT swarms
- by jerrmy12 kahoalii - at 2013.12.17 21:21:00
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148. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Harpyja wrote: It takes only one Ishukone Assault Forge Gun right now to push me away in my Falchion. And I have 5600 shield and 34% passive resists. Come 1.7, I'll have only 2650 shield and 0% passive resists. This means that the first shot w...
- by jerrmy12 kahoalii - at 2013.11.29 21:45:00
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149. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
since forge guns are high velocity balls, they should send dropships flying not do too much damage, heavy ground vehicles on the other hand, in RL they get squezed? or something like dents, and shield dropships need better resistance to rail tech
- by jerrmy12 kahoalii - at 2013.11.29 14:14:00
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150. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Or, you could learn to hover manually. It's not that hard go use a Python
- by jerrmy12 kahoalii - at 2013.11.25 08:16:00
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151. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
lol ohk a dropship
- by jerrmy12 kahoalii - at 2013.11.24 12:39:00
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152. 1.7 gunlogi feedback - in Feedback/Requests [original thread]
bump, appreciate more feedback
- by jerrmy12 kahoalii - at 2013.11.23 05:08:00
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153. 1.7 gunlogi feedback - in Feedback/Requests [original thread]
bump, updated OP
- by jerrmy12 kahoalii - at 2013.11.22 09:07:00
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154. Light Aerial Assault Vehicle - in Feedback/Requests [original thread]
Gabriella Grey wrote: All Racial Basic Vehicles Caldari & Gallente fighter concept art Gallente Fighter dat ammar dropship
- by jerrmy12 kahoalii - at 2013.11.22 01:14:00
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155. Idea! Emergency repairer/recharger (grenade replacement) - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: Think this idea would be great if it was actually consumed by its use. As in it disappears from the suit and inventory. or a equipment that has long cooldown nut only regens shields, would be nice
- by jerrmy12 kahoalii - at 2013.11.18 14:51:00
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156. CCP HACKER REPORT - in Feedback/Requests [original thread]
Fizzer94 wrote: Do you have proof to support this claim other than "he was lagging when I tried to kill him"? i need 2 mil isk to alt2 acc please, lost 4 tanks to cheaters, i got some kid down to 500 armor, takew cover for 2 seconds, i go in...
- by jerrmy12 kahoalii - at 2013.11.16 03:54:00
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157. 1.7 gunlogi feedback - in Feedback/Requests [original thread]
bump for CCP Logibro
- by jerrmy12 kahoalii - at 2013.11.14 00:20:00
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158. 1.7 gunlogi feedback - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: So, shields natively regenerating faster than fully skilled armour modules is a...bad thing for shields. I am le confuse... i just want the gunlogi to have a bit higher regen so we can regen effectively without boos...
- by jerrmy12 kahoalii - at 2013.11.13 06:25:00
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159. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
Cosgar wrote: Spectral Clone wrote: I rather see the shield delay being removed and shield tanking being all about regen. But before that, the instagib mode needs to go. Maybe not get rid of recharge delay, but buff recharge rate. Adding ...
- by jerrmy12 kahoalii - at 2013.11.12 10:23:00
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160. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
D34NOS MAZDA wrote: Dont forget that the shields have a much faster regen than armour. so you are able to drop back and have a second rally of shots much faster. Both have there advantages but they will never be balanced to make everyone's ne...
- by jerrmy12 kahoalii - at 2013.11.12 08:09:00
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