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121. repair tool - if they remove logistics passive repair - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: allow repair tools to feedback upto 5hp's to the wielder (not affected by skills) 1 - basic 3 - adv 4 - for the inbetween one 5 - for proto with the possible new changes to logis which i think are great by the way, it would...
- by jerrmy12 kahoalii - at 2014.01.07 20:23:00
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122. sentinal suit skill feedback for 1.8 - in Feedback/Requests [original thread]
The 2 bonuses they recieve, need to be boosted by 1% each, as it should help and be even againt damage mods and help players with lower sp get a good damage reduction without lvl 5, remrmber, people have proficiancy and damage mods, ccp please rep...
- by jerrmy12 kahoalii - at 2014.01.07 20:00:00
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123. Combat Rifle Bug - in Feedback/Requests [original thread]
gg JKl wrote: When you use the standard combat rifle jump and before you land aim down sights and spam the fire button. It sort of puts you in a permanent landing animation where your knees buckle and your aim is shaking up and down unless you ...
- by jerrmy12 kahoalii - at 2014.01.07 02:21:00
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124. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Ralden Caster wrote: What may have happened is that CCP probably forgot to make the Combat Rifle "bounce" when you fire it like the tactical and burst assault rifles do. Could be . You might be on...
- by jerrmy12 kahoalii - at 2014.01.06 21:55:00
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125. I quit vehicles yet again - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: so av was too powerful so they nerf it. every argument for fixing av is use a tank and now you want railguns nerfed so now the only option to take out tanks is to not play dust. i wasn't the one who put swarm launcher damag...
- by jerrmy12 kahoalii - at 2014.01.06 00:58:00
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126. [Request] Jetpacks - in Feedback/Requests [original thread]
Tonka Legacy wrote: Kharga Lum wrote: Only if they explode when shot. makes sense to me. Unless there not fueled by something explosive and run off of human flesh I-I-I MEAN BLOOD, NO! Pure Energy, yeah that's it. would that be the amarr...
- by jerrmy12 kahoalii - at 2014.01.05 23:57:00
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127. I quit vehicles yet again - in Feedback/Requests [original thread]
Kharga Lum wrote: jerrmy12 kahoalii wrote: Ccp, how hard is it to FU CKI NG fix the ******* railguns! I ******* swear this is 1.6 all ******* over again I cant call in 1 tank or dropship without a rail deployed, I quit Be smarter about ...
- by jerrmy12 kahoalii - at 2014.01.05 23:49:00
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128. I quit vehicles yet again - in Feedback/Requests [original thread]
Ccp, how hard is it to FU CKI NG fix the ******* railguns! I ******* swear this is 1.6 all ******* over again I cant call in 1 tank or dropship without a rail deployed, I quit
- by jerrmy12 kahoalii - at 2014.01.05 19:00:00
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129. [Request] Jetpacks - in Feedback/Requests [original thread]
Mr m4gic wrote: yes on jet packs, everybody loves jet packs, dont worry about heavies tho, they probably wont be able to fit them due to the fact, tht they are heavy. If not jet packs then jet boots be just as cool. yo heavy so fat when he fa...
- by jerrmy12 kahoalii - at 2014.01.05 14:48:00
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130. [REQUEST] CCP add Riot Shield as an Heavy Weapon. - in Feedback/Requests [original thread]
the caldari shield would go down in 2 seconds
- by jerrmy12 kahoalii - at 2014.01.05 13:41:00
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131. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
Soraya Xel wrote: It wouldn't be so bad if it wasn't incredibly profitable to exploit. The way this game is operated, our alliance is nothing short of incredibly stupid for NOT exploiting. As is the case for anyone else not exploiting. It's no...
- by jerrmy12 kahoalii - at 2014.01.02 20:09:00
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132. caldari assault need more cpu as part of dropsuit balance patch - in Feedback/Requests [original thread]
with cpu upgrade to 3, i can only fit STD Rail Rifle 2 Cx extenders 1 basic energiser 2 Cx regulaters, the cpu for the adv suit needs to be around 300 and a pg boost by 2, maybe, as i sacrifice my sidearm, grenade, and equipment for that fitting w...
- by jerrmy12 kahoalii - at 2014.01.02 11:17:00
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133. [Request] Vehicle-to-Vehicle Lock-on Missiles - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I'd like to see a lock-on type weapon which could equipped by vehicles. Similar to, or perhaps a larger version of the swarm launcher, but vehicle mounted. In the case of a dropship, it would greatly enhance air-to-groun...
- by jerrmy12 kahoalii - at 2013.12.28 12:32:00
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134. resistance for shields - in Feedback/Requests [original thread]
give shields less recharge rate shields get insta killed by everything buff CX shield extender hp by 14 buff shield regulaters by 10% buff armor repair modules by 1 or 2 hp/s buff armor plates by 20 btw im just listing module buff, not the buff ...
- by jerrmy12 kahoalii - at 2013.12.24 12:55:00
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135. resistance for shields - in Feedback/Requests [original thread]
Alam Storm wrote: as we all know shields are pretty useless in this game atm and looking for past experiences there will be no way to balence the difference between shields and plates if you buff shields plates become useless and if you buff ...
- by jerrmy12 kahoalii - at 2013.12.24 10:26:00
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136. LAV-Profile dampener and turrent shielding - in Feedback/Requests [original thread]
Tonka Legacy wrote: sorry been hanging out with a friend who calls it that. It kinda rubbed off on me. i'd rather be using a dropsuit weapon instead of crap turret
- by jerrmy12 kahoalii - at 2013.12.24 08:48:00
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137. Request: One hit kill weapon for AV infantry to use against vehicles - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Meee One wrote: Why not have something that 1 shots vehicles? Too many reasons to count. i consider noobs who farm RE kills of hack zone regardless of suit to be op, OH no skill weapon
- by jerrmy12 kahoalii - at 2013.12.24 08:44:00
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138. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
Tonka Legacy wrote: jerrmy12 kahoalii wrote: Kilo Shells wrote: Rails and forges hit my python too hard... First shot= loss of shields, knocked off balance. Second shot= Zero armor.... Third shot= insult to injury 4th & 5th shot: be...
- by jerrmy12 kahoalii - at 2013.12.23 08:27:00
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139. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
Kilo Shells wrote: Rails and forges hit my python too hard... First shot= loss of shields, knocked off balance. Second shot= Zero armor.... Third shot= insult to injury 4th & 5th shot: because fire rate is too high, they need a 350m range...
- by jerrmy12 kahoalii - at 2013.12.23 07:55:00
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140. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
medomai grey wrote: Assault dropship users have to frequently aim through opaque dropship, relying heavily on enemy tags and guess work to hit their targets. Because tags don't show until you get fairly close to the object in question, pilots h...
- by jerrmy12 kahoalii - at 2013.12.23 00:53:00
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