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141. Recomended weapon - in General Discussions [original thread]
Ryder Azorria wrote: Militia / standard for now, figure out what you like again. i haven't got the update yet, but this is one of the better options. people forget that the Militia gear is there for this reason. a SP free way to test the wat...
- by jamstar saa187 - at 2013.05.06 21:06:00
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142. Anyone else laughed when they saw this? - in General Discussions [original thread]
As a Heavy first, and anything else after, what i'm reading is worrying. im thinking i will be buying quite a few Militia items before i invest any SP in a specific class type. i LOVE my HMG, but i will have to leave it if this is clearly a defi...
- by jamstar saa187 - at 2013.05.06 19:04:00
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143. SP pool reset? - in General Discussions [original thread]
what do you mean by 'pool reset'? can someone clarify this for me, please.
- by jamstar saa187 - at 2013.05.06 18:40:00
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144. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Timothy Reaper wrote: According to this announcement with the Uprising update; so either today or the 14th. It's a rainbow patterned forge gun that can be carried by any suit and fires inside-out sheep.
- by jamstar saa187 - at 2013.05.06 16:52:00
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145. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
question for the Devs: where does one direct their complaint if they did not receive a reward for the HEE? I played enough games to receive the Sagaris (5 games on Sat April 27), however i did not get the item with the recent rewards update.
- by jamstar saa187 - at 2013.05.03 15:05:00
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146. Announcement:Dev Blog: Skill System Changes in Uprising Update - in Announcement and Events [original thread]
Interesting article by IGN. New vehicles (jet fighter, motor bike), multiple-character passive SP (possibly), and........ a release date! http://www.ign.com/articles/2013/04/30/dust-514-almost-one-year-on?abthid=517fa3149d374c866d000002
- by jamstar saa187 - at 2013.04.30 12:29:00
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147. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
quick question re the time zones: if a match stretches two days (ie. started b4 12 midnight (11:56pm) Saturday, and ended on (00:12am) Sunday morning) which day is the battle attributed to? (and by extension, which day's rewards are allocated?)
- by jamstar saa187 - at 2013.04.29 18:29:00
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148. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Aqil Aegivan wrote: I'm not sure if this has been raised but is there any chance we can get a running total for the matches we've played sometime between weeks three and four? I'd hate to miss out by a few matches. Agreed this would help ...
- by jamstar saa187 - at 2013.04.12 16:05:00
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149. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Noble Once wrote: Halcyon Grey wrote: Are the matches we play from Wednesday to Friday each week the only ones that are counted towards the 100 for the bonus item? Or is every match counted from the start of the event till the end towards t...
- by jamstar saa187 - at 2013.04.08 21:41:00
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150. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Alcare Xavier Golden wrote: Vaerana Myshtana wrote: I hope that we get some time. That's why I keep speculating about the kitten region. Solve the problem...rename the chosen region to Kitten! Beware all ye who enter here...there be ...
- by jamstar saa187 - at 2013.04.05 21:15:00
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151. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Bones, you've moved from 'Last Concern' to 'Last Question(s)'....... i suspect we should expect a 'Last Musing' and 'Last Query' next right? lol (just messing with you dude! )
- by jamstar saa187 - at 2013.04.05 19:02:00
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152. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CCP Nullarbor wrote: Subcontracting corporations to help attack and defend is next on our roadmap for PC features. You can also currently do this using squads, if you have one of your corp members create a squad and pull people from outside of...
- by jamstar saa187 - at 2013.04.05 18:35:00
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153. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Maximus Stryker wrote: They are asking for Corp CEO's to be able to tax their own members because they have members who do not donate to the corp wallet. ex: after a pub match, in your winnings, it will automatically take 5% and give to corp w...
- by jamstar saa187 - at 2013.04.05 17:49:00
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154. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
CCP Nullarbor wrote: It's looking very likely we will introduce corporation tax, just a question of when. This just occurred to me, and i'm just putting it out there to further the discussion. (devil's advocate, if you will) if the problem ...
- by jamstar saa187 - at 2013.04.05 17:24:00
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155. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
if nothing else, these giveaways lend to full length battles, especially Ambush battles. if you are doing this with three different characters, going for the Rank 3 reward for each character, this will take a few hours per day. not bad, if you h...
- by jamstar saa187 - at 2013.04.05 13:54:00
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156. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Kadeim wrote: Sorry, but still being a noob, could someone explain, a little better (or clarify), what is meant by "their own level we have rewards separated into three tiers - Rank 1, Rank 2, Rank 3" the rank is based ONLY on the number of ...
- by jamstar saa187 - at 2013.04.04 17:09:00
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157. Announcement:Dev Blog: The Battle for Caldari Prime - in Announcement and Events [original thread]
Laheon wrote: There have been events run at 4am GMT, in the middle of the night for Europe, but at decent times for the US. AFAIK, Australia and NZ miss out on both TZ's. There won't be region specific times for battles. Instead, there will be...
- by jamstar saa187 - at 2013.03.27 00:11:00
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158. Announcement:Dev Blog: The Battle for Caldari Prime - in Announcement and Events [original thread]
Charlie 'Chaplin' Pennock wrote: Its still a beta!!!!!! Why do you people keep thinking this is the complete game? Everyone who has read up even a little on this game knows we will have many many more options in the full release. So either do b...
- by jamstar saa187 - at 2013.03.26 23:19:00
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159. Announcement:Dev Blog: The Battle for Caldari Prime - in Announcement and Events [original thread]
More 'Mercenary Battles' for the Euro crowd i see. 18:00 - 22:00 GMT surely is not aimed at the North American based players. I'd like to know if this will continue to be the trend. I'm already one 'Merc Pack' in on this game, and im considering ...
- by jamstar saa187 - at 2013.03.26 18:42:00
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160. buff the heavy! - in General Discussions [original thread]
Ademis Kalel wrote: O shut up! the heavy is back to being balanced with the rest of the classes. and dont need to hear anymore I need a overpowering tank crap. ok Zeus! i suppose u have found a way to dodge the laser being shot at you fro...
- by jamstar saa187 - at 2013.03.20 17:51:00
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