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Ion Crush
Militaires-Sans-Frontieres
37
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Posted - 2013.03.18 13:15:00 -
[31] - Quote
CCP could add drop suit bonuses like they have ship bonuses for eve. +stat for every level of heavy drop suit skill level. These could be different for races and even different levels. Heavies could have +armor or plus shield. increased ROF ect.
I don't even plan to go onto ADV heavy suits. My type-II is doing just fine and I keep a positive cash flow. |
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lordeh42
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2013.03.18 20:37:00 -
[32] - Quote
. |
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jamstar saa187
Imperial Populicide Legion
0
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Posted - 2013.03.20 17:08:00 -
[33] - Quote
i cant say how much i agree with most of what i have read on this thread. i only started playing Dust since the Open Beta, and though i initially chose a default Assault based character, i quickly gravitated to the HMG build and invested my skills heavily in the dropsuit and HMG weapons categories.
i now mostly regret that decision.
i have resorted to playing a sniper, as i have no useful assault dropsuits, and if i play as my HMG i end up losing on average 3-4 dropsuits (@ 40K - 60K per suit) a game, and at times even more. when earning about 100-170K ISK per game, u can see that isnt exactly sustainable. i also didnt realize that it would take me well over 1 mil SP to get the proto Heavy dropsuit when i embarked on this course (honestly over 1 MILLION SP!!!!, this thing should have rocket propellers for that cost!)
i refuse to start over, so i guess i will have to soldier on until the HMG situation is fixed.
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Ademis Kalel
WarRavens
4
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Posted - 2013.03.20 17:38:00 -
[34] - Quote
O shut up! the heavy is back to being balanced with the rest of the classes. and dont need to hear anymore I need a overpowering tank crap. |
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jamstar saa187
Imperial Populicide Legion
0
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Posted - 2013.03.20 17:51:00 -
[35] - Quote
Ademis Kalel wrote:O shut up! the heavy is back to being balanced with the rest of the classes. and dont need to hear anymore I need a overpowering tank crap.
ok Zeus!
i suppose u have found a way to dodge the laser being shot at you from beyond your firing range, when u r traversing the terrain. or you got the rocket propeller upgrade to whisk you over there. |
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2-Ton Twenty-One
Imperfects Negative-Feedback
331
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Posted - 2013.03.20 18:01:00 -
[36] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=64176&find=unread |
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pipies
Opus Arcana Orion Empire
0
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Posted - 2013.03.26 21:18:00 -
[37] - Quote
Max assault shields = (225*1.25) + 4(66) = 545 Max heavy shields = (320 *1.25) +3(66) = 598 Max AR damage/s = 34.1 * ((1.1^4)+0.15+0.1) * 750/60 = 730.6 Max heavy EHP = 598 + ((422*1.25)+2(112)) = 1350 Practical EHP = 598 + 527 =1125 Damage EHP = 400 + 527 = 927 Average reaction time = 0.74 seconds Heavy run speed = 3.91 m/s Lets say the average assault class uses two dam. mods. DPS = 622.3 Lets say a heavy runs with a practical suit EHP - DPS*reaction time = 1125- 622.3*0.74 = 664 Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit. (Not to mention giant heavy heads, AR being hybrid damage, AR range >>HMG range, AR being far more precise, etc) -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------I play a logi, a heavy and an assault(three diff. characters). Heavies are a joke. I take on heavies toe-to-toe with a gek & standard assault suit, at close range. Heavies are the most expensive class to play & require the most skill points Heavies are suppose to be "tanks". Do some calculations and figure the max hp of all classes. Heavy works out to be ~ 300 more EHP. Revamp please; before I quit this character xD
*Note I did not include HMG damage because I feel the damage & range is fine. Just something needs to be done about the durability of said "heavies" |
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Illuminaughty-696
Omega Risk Control Services
226
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Posted - 2013.03.26 21:32:00 -
[38] - Quote
jamstar saa187 wrote:Ademis Kalel wrote:O shut up! the heavy is back to being balanced with the rest of the classes. and dont need to hear anymore I need a overpowering tank crap. ok Zeus! i suppose u have found a way to dodge the laser being shot at you from beyond your firing range, when u r traversing the terrain. or you got the rocket propeller upgrade to whisk you over there.
Umm. Don't be out in the open. Call in a LAV. Be in a squad, get your squad to put suppressing fire on the laser. Don't be out in the open. I said that twice. Yep.
Heavy proto suits (and possibly advanced) need something. Proto assault is sooo much better than anything before it (aside from the potential preference for shield based over armor based), but this is not true for heavies.
I've also said it before, but I'll say it again. Heavies should not be running around solo. If you want to solo, be a scout or an assault. If you want to be an effective part of a team, be a logi or a heavy. At least, that's how it should be in my mind. Regardless, heavies that charge across open fields deserve to die. Heck, pretty much anyone that does so deserves to die, but especially slow-frikkin' heavies. |
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XxWarlordxX97
Internal Error. Negative-Feedback
1100
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Posted - 2013.03.26 21:39:00 -
[39] - Quote
buff the heavy suit and HMG |
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lordeh42
Tronhadar Free Guard Minmatar Republic
12
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Posted - 2013.03.26 22:53:00 -
[40] - Quote
pipies wrote:Max assault shields = (225*1.25) + 4(66) = 545 Max heavy shields = (320 *1.25) +3(66) = 598 Max AR damage/s = 34.1 * ((1.1^4)+0.15+0.1) * 750/60 = 730.6 Max heavy EHP = 598 + ((422*1.25)+2(112)) = 1350 Practical EHP = 598 + 527 =1125 Damage EHP = 400 + 527 = 927 Average reaction time = 0.74 seconds Heavy run speed = 3.91 m/s Lets say the average assault class uses two dam. mods. DPS = 622.3 Lets say a heavy runs with a practical suit EHP - DPS*reaction time = 1125- 622.3*0.74 = 664 Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit. (Not to mention giant heavy heads, AR being hybrid damage, AR range >>HMG range, AR being far more precise, etc) -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------I play a logi, a heavy and an assault(three diff. characters). Heavies are a joke. I take on heavies toe-to-toe with a gek & standard assault suit, at close range. Heavies are the most expensive class to play & require the most skill points Heavies are suppose to be "tanks". Do some calculations and figure the max hp of all classes. Heavy works out to be ~ 300 more EHP. Revamp please; before I quit this character xD
*Note I did not include HMG damage because I feel the damage & range is fine. Just something needs to be done about the durability of said "heavies"
Very well researched , impressive |
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Sextus Hardcock
Pink Fluffy Bounty Hunterz
123
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Posted - 2013.03.26 22:57:00 -
[41] - Quote
N1ck Comeau wrote:Now i'm not saying heavies arent in need of a buff they totally are but it's not just the suit it self its the other players.
People have gotten used to taking on heavies and how to beat them. The heavy suit does need a buff but to much of a buff maybe just an extra high slot and low slot for him. for all suits and increased cpu and pg for all suits.
true story |
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Rifter7
Improvise.
137
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Posted - 2013.03.26 23:01:00 -
[42] - Quote
i'm just waiting to see how the new weapons, racial suits and skill bonuses (if they're implemented) will change everyones opinion. |
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ReGnUM Public Relations
Imperfects Public Relations
58
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Posted - 2013.03.26 23:12:00 -
[43] - Quote
pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1.
I really hate doing this and I usually don't put my nose into these pointless threads.
However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them.
Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game. |
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Rifter7
Improvise.
137
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Posted - 2013.03.26 23:35:00 -
[44] - Quote
ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game.
wow finally.. someone who understands the class. stop hiding from these threads, people are starting to agree with the crap theyre posting. |
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pipies
Opus Arcana Orion Empire
1
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Posted - 2013.03.27 14:14:00 -
[45] - Quote
ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game.
This argument isn't about the heavy's role. I am simply stating the heavy has too little HP. I don't know why you got any other implication when I was simply listing statistics but okay. |
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Jack McReady
DUST University Ivy League
87
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Posted - 2013.03.27 14:50:00 -
[46] - Quote
pipies wrote:ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game. This argument isn't about the heavy's role. I am simply stating the heavy has too little HP. I don't know why you got any other implication when I was simply listing statistics but okay. does the heavy lacks hp or are you just bad? the answer will surprise you  |
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Rei Shepard
Spectre II
100
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Posted - 2013.03.27 14:51:00 -
[47] - Quote
ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game.
Holy hell froze over, someone not thinking the ((Heavy + HMG) == (Assault + 1)), i always chuckle when i see the turtle cross the street to assault the other side when there are 6+ shooting, only to be shot down 4 feet outside of cover..
I can see them rage "WHYYY can't i TANK THIS SH*T"!!! RAAAAAGGGEEEE
1_Extra_second = God; when playing FPS games when you encounter 1 vs 1. |
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znignflo72
Villore Sec Ops Gallente Federation
33
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Posted - 2013.03.27 15:51:00 -
[48] - Quote
Regnum is right, I play with heavies that don't ***** and complain and do just fine every game. 95% of heavies I play are ********, that's why they die. You people expect that since you are in a heavy suit you should win every 1v1 and be impossible to kill. Maybe you should just learn how to play the class instead of crying for a buff. There are already plenty of heavies running around in Dust, buffing would make this game Heavy514. |
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Superhero Rawdon
Better Hide R Die
9
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Posted - 2013.03.27 16:49:00 -
[49] - Quote
znignflo72 wrote:Regnum is right, I play with heavies that don't ***** and complain and do just fine every game. 95% of heavies I play are ********, that's why they die. You people expect that since you are in a heavy suit you should win every 1v1 and be impossible to kill. Maybe you should just learn how to play the class instead of crying for a buff. There are already plenty of heavies running around in Dust, buffing would make this game Heavy514.
while i respect ure opinion, znig, i call bullshit
everything thats been said in protest has been about the cost vs. effectiveness of the proto heavy suit, the limited number of slots vs number of slots in other suits, etc etc
regnum is 100% right, and im guilty of killhunting from time to time also in pub matches, but thats not my motivation for backing up these arguments for buffing the proto heavy, adding slots, lowering cost and possibly nerfing MIL and STD heavy suits
honestly, im getting tired of seeing u 'leet' players and assault players using that "u just mad u suck" argument. |
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pipies
Opus Arcana Orion Empire
1
 |
Posted - 2013.03.27 20:54:00 -
[50] - Quote
Rei Shepard wrote:ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game. Holy hell froze over, someone not thinking the ((Heavy + HMG) == (Assault + 1)), i always chuckle when i see the turtle cross the street to assault the other side when there are 6+ shooting, only to be shot down 4 feet outside of cover.. I can see them rage "WHYYY can't i TANK THIS SH*T"!!! RAAAAAGGGEEEE 1_Extra_second = God; when playing FPS games when you encounter 1 vs 1. You have mistaken a second to fight as an "extra second". Please read the post before making an argument. |
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pipies
Opus Arcana Orion Empire
1
 |
Posted - 2013.03.27 21:00:00 -
[51] - Quote
Superhero Rawdon wrote:znignflo72 wrote:Regnum is right, I play with heavies that don't ***** and complain and do just fine every game. 95% of heavies I play are ********, that's why they die. You people expect that since you are in a heavy suit you should win every 1v1 and be impossible to kill. Maybe you should just learn how to play the class instead of crying for a buff. There are already plenty of heavies running around in Dust, buffing would make this game Heavy514. while i respect ure opinion, znig, i call bullshit everything thats been said in protest has been about the cost vs. effectiveness of the proto heavy suit, the limited number of slots vs number of slots in other suits, etc etc regnum is 100% right, and im guilty of killhunting from time to time also in pub matches, but thats not my motivation for backing up these arguments for buffing the proto heavy, adding slots, lowering cost and possibly nerfing MIL and STD heavy suits honestly, im getting tired of seeing u 'leet' players and assault players using that "u just mad u suck" argument. ^ This. I'd just like to add that, were one to have actually read posts about heavies, they would notice that many heavies have alts in which they drop heavies like flies on(ex: my primary post). Even Players who do not play a heavy agree that the heavy is too weak. |
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NAV HIV
The Generals
174
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Posted - 2013.03.28 13:41:00 -
[52] - Quote
Yes i'd say buff them, they are too easy to kill these days. Its becoming boring almost |
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Coleman Gray
RED COLONIAL MARINES Covert Intervention
134
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Posted - 2013.03.28 13:51:00 -
[53] - Quote
Heavies definatley need SOMETHING, may it be more HP, mods or resistances, so far all all heavies are at the moment is a glorified assault whose eaten too much |
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Coleman Gray
RED COLONIAL MARINES Covert Intervention
134
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Posted - 2013.03.28 13:57:00 -
[54] - Quote
Why is, when most people say buff heavies all they get is troll replies ect, yet when a certain person posts it, suddenly it's a fantastic idea |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
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Posted - 2013.03.28 14:15:00 -
[55] - Quote
Heavies are truly under powered! I can't remember the last time I saw a game with more than one heavy roaming around! They only have like 600 total hp not using their slots! They need more like 2000 total HP, they are supposed to be tanks with legs! Lets give them a War Machine from COD (automatic rocket launcher for those not used to this) for one of their weapons as well. I am tired of only having to put 2 clips into them to kill them it is a damn shame I should have to put all 269 of my bullets into them! Heavies need a built in jet pack they can fly around the maps and shoot missiles down and also need a lightning special power they can call down the power of the heavens to EMP all Installations and vehicles to aid their team! PLEASE CCP Buff this UNDER POWERED, RARELY USED, MOST CHALLENGING role in the game! |
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