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81. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
DeeJay One wrote: jamstar saa187 wrote: So this is only for the PC corps (as the Dev blog says NPC corps will have a 0% tax rate). You got it all wrong. It's for normal corporations. If you're a member of an NPC corp you don't get taxed....
- by jamstar saa187 - at 2013.08.21 18:26:00
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82. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
So this is only for the PC corps (as the Dev blog says NPC corps will have a 0% tax rate). my query is: will 'ringers' be taxed if they are brought in to play a PC battle on behalf of another corp? eg: Clone x is from a NPC corp, but gets drafte...
- by jamstar saa187 - at 2013.08.21 18:21:00
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83. CCP Cmdr Wang Compares Developing DUST 514 as Hard as Sending A Man to the Moon - in General Discussions [original thread]
if it talks like a troll, types like a troll and thinks like a troll..........(why even create this thread? the OP is taken from another perfectly reasonable place to make this troll fest. what do you anticipate achieving with this..... troll?) E...
- by jamstar saa187 - at 2013.08.21 18:08:00
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84. What do we want forge guns to be like? - in General Discussions [original thread]
for the life of me i cant understand why any changes would need to be made to this weapon. IMHO, if a player can snipe you with this gun, then they are a superior player and deserve the kill. Just remember this: 1) there is no ADS with this weapon...
- by jamstar saa187 - at 2013.08.20 17:00:00
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85. Drunk Night 5 mil ISK Lottery tonight! Details inside! - in General Discussions [original thread]
just so i understand DS, is there a playing component to this give away, or do you just need to be in the chat channel at the time that the call goes out? sounds interesting, i'd be interested either way.
- by jamstar saa187 - at 2013.08.16 18:17:00
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86. Give us the keys to our vehicles!! - in Feedback/Requests [original thread]
i Support the idea of Locking vehicles, but only to members of your squad. Hence should the owner/driver die, a squad mate can retrieve the vehicle and continue to use it to the squad's advantage. the standard 'destruction timer' should remain sho...
- by jamstar saa187 - at 2013.08.15 18:43:00
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87. Plasma canon sighting - in General Discussions [original thread]
No joke, i saw one wizz past my face the other day. i was there minding my own business killing Red dots, you know how we do, when i turn to the left and i see this flash (ok it was more like a slow moving clump of light) pass my head. i look to ...
- by jamstar saa187 - at 2013.07.19 19:42:00
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88. Orbital Strikes Vs. Installations - in General Discussions [original thread]
Eurydice Itzhak wrote: I really hate where people keep throwing vehicles in this mix. I remove my support from orbitals being effective against installations. Slippery slope. i get your reluctance to involve the vehicles in the debate, but...
- by jamstar saa187 - at 2013.07.16 21:18:00
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89. Orbital Strikes Vs. Installations - in General Discussions [original thread]
Vin Mora wrote: I hope everyone realizes that Precision Strikes and Orbital Strikes are different, right? PS (what everyone has access to) are a lot weaker then any of the OS (what EvE players send down) can do. Either way, I think that insta...
- by jamstar saa187 - at 2013.07.16 18:28:00
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90. Orbital Strikes Vs. Installations - in General Discussions [original thread]
Yeah, maybe that is the answer, as suggested by others. Orbitals should be, by a wide margin, the most devastating offensive weapon in the game. in my mind, a projectile shot from space should have the requisite damage to take out buildings/instal...
- by jamstar saa187 - at 2013.07.16 16:00:00
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91. Orbital Strikes Vs. Installations - in General Discussions [original thread]
Eurydice Itzhak wrote: Orbitals don't do enough damage to make a debt in a supply depot let alone a cru. And orbitals don't need to be instadeath to tanks. I can survive if conditions are right. I die if not. Balance. which is what i was re...
- by jamstar saa187 - at 2013.07.16 15:21:00
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92. Orbital Strikes Vs. Installations - in General Discussions [original thread]
Hey guys, i had this on my mind and wanted to get the community's opinions on this idea/query of mine. Why don't Orbitals issue damage to enemy installations? I discussed this with some Alliance members who told me that an orbital can damage ...
- by jamstar saa187 - at 2013.07.16 13:59:00
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93. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
calisk galern wrote: yep. you need to look at it in the long term, 10 games with zero deathes = 2mil profit, 5 games 1 death = 500k profit, 10 games with 2-4 deaths = -1 mil+ loss you still come out ahead. I currently have 190 mil, with over ...
- by jamstar saa187 - at 2013.07.15 22:01:00
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94. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
calisk galern wrote: I don't have any non-proto fits less then 125k I also don't have any non-proto fits. if you face me you will always face me in a proto fit, you deserve no less and I give no less. I am given no quarter and I ask for no q...
- by jamstar saa187 - at 2013.07.15 19:01:00
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95. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
ladwar wrote: you know your LAV doesn't count toward this, right? it should if you call one in each battle. if it's standard for the fighter, it should be factored in. as for me: approx 20K - BPO Dren & MH-82 i have no clue how anybod...
- by jamstar saa187 - at 2013.07.15 18:41:00
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96. Another thing about the heavy which does not make sense. - in General Discussions [original thread]
just out of curiosity, how much is you 'go-to' heavy suit costing you? i run a 'Dren' Sentinel (bought the Elite pack because of it), with the MH-82 and it is running me close to 20K per suit. the top end suit is easily in excess of 100k per suit....
- by jamstar saa187 - at 2013.07.15 16:01:00
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97. Another thing about the heavy which does not make sense. - in General Discussions [original thread]
i agree with most of the issues mentioned with in this thread. but i think there may be a reason for the perceived lack of movement by CCP on the Heavy Mechanics problem. we speak alot about the turn speed of the Heavy suit (or the lack thereof) a...
- by jamstar saa187 - at 2013.07.15 14:04:00
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98. Active Modules jamming my turret - in General Discussions [original thread]
Knight SoIaire wrote: I'd like to know if this has happened to anyone else before. You activate a module, and your turret stops working. Its happened to me twice so far, first time was in a Madrugar with a Rail trying to activate a Coolant, m...
- by jamstar saa187 - at 2013.07.12 18:15:00
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99. The First Major DUST 514 WAR - in General Discussions [original thread]
this war will decided by treachery, as most things in New Eden are. should be interesting!
- by jamstar saa187 - at 2013.07.12 14:43:00
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100. CCP Alliance - Profile Dampening with Walking/Sprinting/Crouching? - in General Discussions [original thread]
Young-tree wrote: Gǣ Sprinting/walking/crouching does not have an impact on whether or not you show up on the enemy minimap. Different dropsuits do have different signatures (with the scout having the lowest) that make you more or less likely...
- by jamstar saa187 - at 2013.07.11 16:49:00
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