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81. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Alpha 443-6732 wrote: Brotherband wrote: That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja. Dont chan...
- by jaksol JAK darnson - at 2014.06.12 05:01:00
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82. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Harpyja wrote: CCP Rattati wrote: Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/12...
- by jaksol JAK darnson - at 2014.06.12 04:59:00
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83. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Before I begin, I want to say that I love your candor and activity on the forums. While I may not always agree with your changes, your presence and responses to the community are deeply appreciated, and I give you a salu...
- by jaksol JAK darnson - at 2014.06.12 04:53:00
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84. Pssst. CCP Logibro - in Feedback/Requests [original thread]
CCP Logibro wrote: I'll have a sit down and look with CCP Ratatti next week on this. We might not put it into Bravo just to give us more time to get data and since we already have a lot on our plate for that, but we can consider it for a later ...
- by jaksol JAK darnson - at 2014.06.12 04:50:00
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85. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
shaman oga wrote: I don't like very much those changes. In my opinion you should not be able to restock RE at all (like other equipments), but they should keep their damage value. They are a problem against infantry meanwhile they are perfectl...
- by jaksol JAK darnson - at 2014.06.12 04:37:00
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86. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
CCP Rattati wrote: The Eristic wrote: (Copied from Crowdsourcing thread): Please consider 2-5 for proto Amarr Assault, rather than 3-4. Need to be able to slam that armor and/or still have room for a rep (or go for maximum brick), and puttin...
- by jaksol JAK darnson - at 2014.06.12 04:32:00
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87. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Harpyja wrote: Giving the Amarr assault an extra low slot is great and all but what's the point if I can't utilize it? All of my fits (STD-PRO) are really tight on fitting and I just can't fit an extra module. I don't consider something a buff ...
- by jaksol JAK darnson - at 2014.06.12 04:29:00
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88. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Cat Merc wrote: I don't see why you would cut back on the damage increase fo the TAR. It's basically an SCR with less range, less fire rate but more damage per shot. Your clip size is 18, and it takes 18 shots to overheat...
- by jaksol JAK darnson - at 2014.06.12 04:25:00
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89. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Shiyou Hidiyoshi wrote: Why does it seem like CCP is dealing with issues faster after this game was indirectly announced to be shut down eventually? I wish CCP was as involved in the past as they are now. Faster updates for balancing and feedba...
- by jaksol JAK darnson - at 2014.06.12 04:22:00
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90. FEEDBACK vehicle rep-mods - in General Discussions [original thread]
BDiD wrote: True Adamance wrote: jaksol JAK darnson wrote: they are 2 powerful example me and a friend spend a whole game trying to kill a proto turret guy in a mati so we almost kill him and he trows on a speed mod to get away, he gos ar...
- by jaksol JAK darnson - at 2014.06.11 20:00:00
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91. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
The-Errorist wrote: Alldin Kan wrote: Phoenix 85 wrote: WHY IS IT THAT CALDARI SUITS HAVE STATS BETTER SUITED FOR HIT AND RUN AND THE MOST POTENTIAL SHIELD HP WHEN MINMATAR HAS THE LEAST SHIELD HP AND WEAK REGEN. Seriously, Ive been at t...
- by jaksol JAK darnson - at 2014.06.11 19:58:00
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92. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: As announced, we want to tweak all aspects of shield tanking so it becomes viable. I don't foresee any boosting of Extender hp, but their progression is up for discussion. However, we really want regulators and rechargers to...
- by jaksol JAK darnson - at 2014.06.11 19:55:00
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93. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
CCP Rattati wrote: This is sure to be a flammable topic. Here are a few of our reasons: 1) There is no Vehicle free mode - "Normal" TDM that most fps players are used to in other games 2) Public Ambush is farmed relentlessly by high level veh...
- by jaksol JAK darnson - at 2014.06.11 19:51:00
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94. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Hey guys In Hotfix Alpha we increased the dispersion of the Large Blaster turret (in other words, we actually gave it dispersion). I'm looking for feedback on how you feel about it in it's current state: is it too accurate; ...
- by jaksol JAK darnson - at 2014.06.11 19:46:00
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95. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
DeathwindRising wrote: duster 35000 wrote: Maybe slightly increase bolt pistol rof, or range before damage dropoff and/or minimum damage gets upped. thats a sidearm and this thread is mainly about the rifles. CCP Rattati wrote: Thanks...
- by jaksol JAK darnson - at 2014.06.11 19:35:00
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96. FEEDBACK vehicle rep-mods - in General Discussions [original thread]
Maximos Forcus wrote: jaksol JAK darnson wrote: they are 2 powerful example me and a friend spend a whole game trying to kill a proto turret guy in a mati so we almost kill him and he trows on a speed mod to get away, he gos around a buildin...
- by jaksol JAK darnson - at 2014.06.11 19:30:00
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97. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything. 1) We want to create militia variants...
- by jaksol JAK darnson - at 2014.06.11 19:17:00
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98. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
steadyhand amarr wrote: that might be true but the winnings amount are so low the differnce is barely noticeable and in reality on the MvP on winning side would ever really see the effect i have recevice 750k isk on some games still rare thou
- by jaksol JAK darnson - at 2014.06.11 19:06:00
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99. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: I find it curious how harshly Repairers were hit when stacking was seen as the biggest problem: 100 -> 80 (20%) 120 -> 90 (25%) 145 -> 110 (24.14%) CCP has a tendency of nerfing too many things at once. "Tanks ...
- by jaksol JAK darnson - at 2014.06.11 18:59:00
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100. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
SponkSponkSponk wrote: CCP Rattati wrote: Added numbers on Heavy Armor Repairers, stacking 3 complex reps would be the same rate as 2 complex reps currently. Why not just make their fitting requirements a lot higher instead? A 20% boost t...
- by jaksol JAK darnson - at 2014.06.11 18:44:00
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